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This was a simple idea started from S and T. Most of the glyphs have two verticle strokes that are 4-bricke-wide and a 1-brick-wide area in the middle of the character. except I, L, S and T (actually a lot more). They are a bit different. Especially S, T and L. The whole characters are only 8 bricks wide. As I mentioned above, It's because the whole font started from these characters.
Straka the name came from last name of a person. The S and T reminds me of this person's last name. I like this last name although I don't even know him.
About the Latin extension, I have made only the glyphs that require no new design, just diacritics and already made letters. So I can pretend like hard-working on fonts but copy paste in reality. :P
Also, I made Arabic glyphs. Only isolated forms. Which I suppose won't be a comfortable experience to Arabic users. It's like every letter has crazy swashes but every letters are lightyears away from each other.(or is it?)
Credit me bcuz it took days and I gave it all to you for free. Unthankful hairless ape. :p
has it gone 2 far? hope it didn't hurt you.
840 kerning pairs.
Very cool font I desided to improve by adding Kerning (even between lc and uc) and Cyrillic. Please, tell me, if i missed some kerning pairs.
See more:
https://fontstruct.com/fontstructions/show/465340/ran_tan
https://fontstruct.com/fontstructions/show/1920628/frunze-stencil
This is a clone of fs PhobosRecreation of the primary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Square/Acclaim's "The 3-D Battles of WorldRunner" (aka "3-D WorldRunner", "Tobidase Daisakusen", 1987) on the NES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "G.I. Joe" (1992).
At its core, the game is a revised and expanded version of "Devastators" (1988), and the font is almost identical - with subtly different spacing, and a few extra punctuation marks.
Only the characters present in the game's tile set have been included.
This is a clone of DevastatorsRecreation of the pixel font Capcom/Software Creations' "Bionic Commando" (1987) on the Amstrad CPC.
Note the spiral character, used for decorative borders, mapped to "Full Block" (U+2588).
Only the characters present in the game's tile set have been included.
Presenting Capcom's Makai Island (aka. Higemaru Makaijima), released in 1987. This font is a stenciled version of Bionic Commando (Arcade), created by Patrick H. Lauke and The Real Mighty Guru, and this game was released for the NES, as a prototype. This font is similar to Bionic Commando.
This is a clone of Bionic Commando