IMPORTANT NOTE: THIS FONT IS NO LONGER BEING WORKED ON. I HAVE A BIGGER FONT TO WORK ON FOR THE TIME BEING.
YOU ARE FREE TO CLONE AND FINISH THIS FONT IF YOU WANT.
Finally done. Phew! It took two days to make this. This is a full collection of 5×7 Dot Matrix characters as seen on many devices, like Texas Instruments calculators. A lot of these are custom. Sources include TI-83, TI-86, TI-89, Casio Monochrome Graphing Calculators, Casio fx-115ES PLUS, and the rest, I created them myself. I included fractions for those themes on Microsoft Office don't have matching "1/3" and other fractions with the "1/4", "1/2", and "3/4". The fullwidth characters are substitutes for the other characters in the regular style, such as the math "x" and "y" from Casio.
Please note that character sets like Arabic and some Math Operators are beyond 5×7 pixels. If you want to know why? Because Arabic is very big and if I put it all in 5×7 pixels, the text will look weird, won't really fit inside, and there would be no point to it. I left it as is. Roman Numerals cannot fit if you were doing the "VIII" character, for example.
Enjoy!
8/28/2019: Font created.
1/7/2020: Added characters in the following form: Fullwidth and Halfwidth are used for making TI-73 Explorer characters, plus actual monospace setting characters. Note that Runic, Tagalog, and Hanunoo are replaced with character variants. The last variation of a character is from Minecraft's font. The fractions are also changed to level the line spacing. The wide "M" is never ever for use on Monospacing.
1/8/2020: More variations are added, extended to replace Buhid. I also added other math symbols and more. To type x̄, press unicode shortcut and type 01b2. To type ȳ, press unicode shortcut and type 01b3. I also added over a hundred, or two hundred, more characters to stock up on the font. Oh and I changed the filters to separate the pixels for a more pixel and retro look. Also fixed the spacing on the "Щ" character.
9/8/2020: Added a bunch of more characters to the font set.
8/25/2023: fixed the license so that the download works now.
One of the more eccentric fonts in GEOS on the Commodore 64 was Elmwood, released in FontPack 1. This was the only font larger than 24 point, clocking in at 36. Figuring it'd be a fairly easy challenge to port over to FontStruct, here it is. (The Commodore charsets can become a bit repetitive after a while.)
Uridium by Andrew Braybrook for the Commodore 64 (and various other platforms). I've managed to interpret the graphic tiles to reproduce the letter set from the title screen, HUD, high scores etc. as a font. I thought the capitals were too wide but was my imagination (and the screen grab I took of the charset!).
Have done some cool interpretations of punctuation... and a few glyphs for you:
` for Colour
~ for Black & White
^ for Player
| for Joystick
} for Ship Remaining
{ for mystery... try it and see!
Wizard, platform game for the Commodore 64. This font replicates its pixelled medieval character set at its usual size. After first doing a monospaced version, cloned it to make a proportional font and have tried to set reasonable kerning of character pairs. Some redefined characters in the game also appear here...
This is a cloneWizard of Wor. I noticed it had an interesting double-height font on the Commodore 64, where letters are combinations of a top and bottom half. I've fudged things a bit to fill the bog-standard ASCII set.
I've added the six character sprites, facing left and right. Here's how to generate them.
Burwor: Alt-0161 and Alt-0171
Garwor: Alt-0162 and Alt-0172
Thorwor: Alt-0163 and Alt-0173
Worrior (Player): Alt-0164 and Alt-0174
Worluk: Alt-0165 and Alt-0175
Wizard of Wor: Alt-0166 and Alt-0176
Alternate character set (to standard CBM) from Rolf Harris' Picture Builder. Given Rolf's incarceration for sex offences, I chose to name the font "Wobble Board" after the musical instrument he devised in 1959.
Lower case is pixeled, upper case is me experimenting with the blocks (first time I've used block-stacking). This character set didn't use punctuation, it was designed for building pictures character by character; I've preserved a couple of the graphic characters, but also imagined a few glyphs based on the thick lettering style. I like the look of these thick letters with proportional spacing so that's what we have.
The hash symbol (#) can be used to build a brick wall.
I found a font rip from "Footballer of the Year" and the upper case letters were identical to Gauntlet, so I took the lower case ones and added them. Have called it "Gauntlet Potion" as "Gauntlet Deeper Dungeons" was too long. I don't really care for the lower case letters that much... it's here if anyone wants it for variety.
This is a clone of GauntletStern from GEOS FontPack PLUS on the Commodore 64. Script font with joins. I haven't done more than basic kerning on this so it may be a bit "rough" in places. Still, it's the full basic ASCII set, and it's easier to read than Mistral.
A 8x8 monospaced Pixel Font with double-wide horizontal Pixels to fit in a C64 Koala Painter Image with only 160x200 Resolution in Multicolor Mode. You can paint a 320x200 image, draw the text on it and convert it to C64 Koala Format using Project One without distortions (hint: use font size 8px and Height: 85% in Photoshop).
It was very hard to make the chars with so few pixels that some characters didn't make sense to create. The font fits perfectly in the 8x8 color matrix of the C64, too.
Sans Serif Version
A 8x8 monospaced Pixel Font with double-wide horizontal Pixels to fit in a C64 Koala Painter Image with only 160x200 Resolution in Multicolor Mode. You can paint a 320x200 image, draw the text on it and convert it to C64 Koala Format using Project One without distortions (hint: use font size 8px and Height: 85% in Photoshop).
It was very hard to make the chars with so few pixels that some characters didn't make sense to create. The font fits perfectly in the 8x8 color matrix of the C64, too.
This is a clone of C64 Multicolor MonoSpook, part of GEOS FontPack PLUS.
There's a lot of horror and Hallowe'en themed fonts out there... here's another to join the plethora. I liked this one back in the day for its adornment with bats, but when recreating it here in FontStruct I got an appreciation for how the pixels are randomly missing and look like a mummy's tattered rags.
The original didn't have much punctuation, I've added very little here - mainly quote marks and a dollar sign. It'll be good for headlines and banners though, if you don't mind the pixellation :)
Next trick will be to make a glyph of the Ghostbusters logo to go into it, like I did with the Font Editor many years ago...
Recreation of the pixel font from Codemasters' "Rockstar Ate My Hamster" (1988). Slightly expanded with a few additional custom characters not present in the original game.
Edited (11/2016) to fix some of the characters, based on a more accurate source (C64 emulation of the game) and to include the "BLACK LARGE SQUARE" (U+2B1B) unicode character.
Etcheverry, a font from GEOS. Named after Etcheverry Hall, UC Berkeley College of Engineering.
The upper case characters look like Glaser Stencil, but that was produced by URW++ in 1994. Etcheverry was produced and included in GEOS' FontPack PLUS in 1987-88. I wonder if they're both based on an older font? I created this copy of Etcheverry because I wanted lower case characters, which Glaster Stencil doesn't have.
Temple of Apshai was the first game published by Epyx, back in 1979 when they were called Automated Simulations. A trilogy of Apshai games came out on Commodore 64 in 1985 and this font is taken from that. Now you can mix 8-bit with RPG.
Latimer. Originally provided in GEOS FontPack PLUS. Not one of my favourite fonts back in the day (i.e. when I was 13) but unique enough that it warrants a FontStruction. And it seems to have brushed up pretty well. I've added extra characters so it fills out the base ASCII set.
The original had some quirks: some letters didn't touch the baseline, some uneven glyphs, some below the baseline, lowercase all sat one pixel higher etc. I've tried to correct for these. Lower case letters J, S, U, T are all as originally set, whereas upper case are all corrected.
University font from GEOS for the Commodore 64. This was one of the default fonts included with GEOS and GeoWrite. I think it's based on one of Susan Kare's Mac fonts, can't remember which one. Elegant and may even work its way back into regular use for me...
Lewis from GEOS FontPack PLUS for the Commodore 64.
Another Old West font... normally I don't care much for them, I never warmed to Playbill. Lewis feels like it's got a bit more space - almost a cross between Playbill and Italian Print.
Well, it's been a while, work has ramped up during this school term. I never complain about that though. I'd rather be busy with work I'm comfortable doing. But I digress.
This font is Spruce, as seen in GEOS FontPack PLUS on the Commodore 64. Not sure whether you'd call this stencilled or segmented. It's got an odd set of descenders, and I've corrected some glyps so they're symmetrical top and bottom, even if that gives them ascenders. This may not spruce up your font collection as such (groan)...
Flints is a font from GEOS FontPack PLUS on the Commodore 64.
Odd backward-leaning characters. Kerning not quite right in places, any suggestions welcome. I deliberate made the spacing 1 pixel looser than default, to try and match the original's feel.