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Clone of The Video Arcade Game Font. The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
This is a clone of The Video Arcade Game FontClone of Super Contra. Font from Super Contra, (C) 1988 Konami
This is a clone of Super ContraArcadical is a geometric sans serif display typface characterized by angled stems, counters, and terminals. It consists of 26 uppercase characters, 10 numerals, and 16 punctuation marks.
Born of a mid-life reminisce, this font was inspired by the arcade culture of the 80's. It was a time when game playing was done at an aracade rather than a game system or computer at home. It could be considered a mix of 80's pop with a major dose of heavy metal since it was a time when music defined fashion and behavior (and both were questionable, in retrospect). Like, totally.
This is a cloneRecreation of the primary pixel font from Taito's "Operation Wolf" (1987). With the exception of an additional ";", all other characters are recreated here as they are present in the game's tile set (despite their slightly odd/inconsistent vertical positioning).
Portable Vengeance in negative. A few glyphs (such as "Q") were truncated for the grid.
Rather than spacing this so the blocks form a continuous reel, as I usually do, I decided to let things be a bit spaced out. This makes the font much better at attracting attention. And, since this is made to show system messages in games and consoles, it works out!
A monospaced version of Barcade Brawl that has been modified to work well as a roguelike font. Not every glyph is centered yet, but all the Basic Latin and More Latin ones are.
A few glyphs (such as #) are modified to break the matrix so that they link together. This is because these glyphs are used to form continuous walls and other structures.
Note also that this design uses a 7x7px matrix which is monospaced at 8px to create 8x7 tiles. I have placed a stray pixel on an unused glyph to make 1px of extra line spacing occur so that the final tiles are 8x8. The preview here onsite adds another px, so it looks slightly out of square. The sample below does too, because it was made before this fix was implemented.
I was working on another spinoff of this that was high-resolution rather than pixel, but since this font has the same LC and UC, I might transplant those glyphs to this font as well to make it as multifunctional as possible. That will more than double the work of making an already big font, though, so it will depend on whether this font gets used by others. A few game developers already use the original "Barcade Brawl" so there is a possibility...
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Original size: 5.25pt (use multiples of this size for pixel perfection)
This is a clone of Barcade BrawlThe ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.