Recreation of the pixel font from Argonaut Software/Acclaim/Sunsoft's "Scooby-Doo Mystery" (1995) on the SNES.
Note that in-game, when used for speech bubbles, the font is heavily antialiased. It is however used without antialiasing in the controller setup, episode cut scenes, and the end credits.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Tatsumi's "Big Fight: Big Trouble in the Atlantic Ocean" (1992).
The tile set contains a full set of hiragana and katakana, but as the game does not use them (with the exception of the CJK quotation marks U+300C and U+300D, which are used - confusingly - to quote english dialogue in the end cinematic), these have not been added here.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Hopper Robo" (1983).
The font does include a second set of numerals that match the look of the letters, but that set is incomplete (missing the "6" and "7"). For this reason, decided to go with the more distinctive "segmented" numerals which are used in the game itself.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe Software/U.S. Gold's "The Incredible Hulk" (1994) on the Sega Mega Drive/Genesis, Sega Master System, and the SNES.
Note that the SNES version has a different copyright symbol. This recreation only includes the copyright symbol from the Sega versions.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Sega's "ESWAT: City under Siege" (1990) on the Sega Mega Drive/Genesis.
This font is used in the opening cinematic.
Only the characters present in the game's tile set have been included.
Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
The font uses a small amount of antialiasing. This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Banpresto's "Masked Riders Club: Battle Race" (1993).
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Hudson Soft's "The Dynastic Hero" (1993) on the PC Engine - a remake/rebrand of Westone's "Wonder Boy in Monster World" (1991).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned vertically above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Note the special circled roman numerals "Ⅰ" and "Ⅱ", which have been mapped to "Dingbat Negative Circled Sans-Serif Digit One" (U+278A) and "Dingbat Negative Circled Sans-Serif Digit Two" (U+278B).
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from SCi Games's "Super SWIV" (1992) on the SNES / "Mega SWIV" on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Sega's "ESWAT: City under Siege" (1990) on the Sega Mega Drive/Genesis.
This font is used on the start/options screen, the start of level cards, and the closing cinematic and credits.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Sega's "Psycho Fox" (1989) on the Sega Master System. The spacing of the parentheses has been normalised, since the game used a custom two-tile piece exclusively for "(S)". Only the characters present in the game's tile set (and a custom comma) have been included.
Expanded version of the pixel font from TAD Corporation's "Cabal" (1988). This version includes accented characters and additional punctuation/special characters not present in the original game tile set.
This is a clone of CabalRecreation of the pixel font from Aikom/Vic Tokai's "The Mafat Conspiracy" (1990) on the NES.
This font contains an almost complete set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Supersonic Software/Codemasters' hybrid adventure/platform game "Cosmic Spacehead" (1992) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Comad/New Japan System's "Fantasia" (1994) (one of the many "sexy Qix" type games). This font was reused for "New Fantasia" (1995).
Only the characters present in the game's tile set have been included.