WCAG trash panda, web evangelist, ronin, sour kraut. uninvited expert. vague, but exciting. antifascist. european.
part of the Video Game Font Preservation Society.
Personal URL | https://www.splintered.co.uk |
Fontstructing since | 1st April, 2008 |
Fontstructions | 1294 shared, 0 staff picks |
Shared Glyphs | 117400 |
Downloads | 54087 downloads made of this designer’s work |
Comments Made | 1477 |
Recreation of the main pixel font from the Japanese version of Nihon Falcom's "Ys: Ancient Ys Vanished: Omen" (aka "Ys I: Ancient Ys Vanished", "Ys: The Vanished Omens", 1987) on the Sega Master System.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Note that the original font also included a small error, where a pixel from や (U+3084, hiragana letter Ya) is mistakenly added to the right of も (U+3082, hiragana letter Mo). This mistake is included in this recreation as well.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from SCi Games's "Super SWIV" (1992) on the SNES / "Mega SWIV" on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the pixel font from Dooyong's "The Last Day" (1990).
This font includes an large number of unused characters, including a lowercase and an almost complete set of accented characters.
Only the characters present in the game's tile set have been included.
This is a clone of PolluxRecreation of the pixel font from MD Software/Activision's "Knightmare" (1987) on the Amstrad CPC and ZX Spectrum.
This is yet another use of the same font I first stumbled on in the "Dizzy" games, with slightly different punctuation marks/special characters. This time at least, there's a connection to "Last Ninja 2" (which also uses this font), as they're both by the same programmer, Mev Dinc.
Only the characters present in the game's tile set have been included.
This is a clone of Dizzy III - Fantasy World DizzyRecreation of the pixel font from Codemasters' "Striker in the Crypts of Trogan" (aka "Stryker in the Crypts of Trogan", 1992) on the ZX Spectrum and Commodore 64.
Note that on the C64, it seems that the game occasionally doubles up one of the lines, to make characters one pixel taller. In addition, the Spectrum version also uses the thin variant of the font for the credits.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nintendo's original "Zelda no Densetsu: The Hyrule Fantasy" (1986) on the Famicom Disk System.
This font includes a full set of katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Zelda no Densetsu 1: The Hyrule Fantasy (CRT)Recreation of the pixel font from Taito's "Xyzolog" (1985) on the MSX. Note the special "L" (mapped to lowercase "L"), and the lowercase "y" and "z". Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of the BIOS pixel font from Takumi's "Mars Matrix: Hyper Solid Shooting" (2000).
Almost the same as the one used in "Giga Wing" (1999), but with slightly modified lowercase "p", "q", "y" and the inclusion of directional arrows.
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
This is a clone of Giga Wing BIOSRecreation of the secondary pixel font from Dooyong's "The Last Day" (1990).
The letters are used exclusively for the highscore name entry (while the highscore list itself then uses the main font). While some characters are the same, the majority show slight differences to the primary font.The number characters appear to be unused in the game itself.
Only the characters present in the game's tile set have been included.