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Recreation of the pixel font from Nintendo's cartridge re-release of "Zelda no Densetsu: The Hyrule Fantasy" (1986), renamed/numbered as "Zelda no Densetsu 1: The Hyrule Fantasy" (1994), on the Famicom.
The re-release uses that same alphanumeric characters of the North America/Europe release of "The Legend of Zelda" (1987), but otherwise all characters remain the same. Note that the dakuten is used in the initial story screen as a double-quote character (which oddly is also the case in the North America/Europe version, even though these have a separate double-quote character).
This font includes a full set of katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
3 Comments
Thanks, this is great!
However, the Japanese fonts (which is the reason I downloaded this in the first place)does not seem to work. The japanese katakana always jumps back to "Yu mincho" or any other basic font type. It does not even let me change the font type.
Which is strange, since it works with the roman letters though...
@Riharudo hmmm, that might be some shortcoming/problem of how fontstruct itself packages these font, or of the application that you're trying to use.
Just tested it myself, and while I can definitely see some oddity in Word, where it absolutely wants to default to MS Gothic for me, in other applications like Affinity Photo it quite happily renders the katakana correctly. I'll ping Rob/Support here on fontstruct in case he may know more...
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