Presenting Capcom's Makai Island (aka. Higemaru Makaijima), released in 1987. This font is a stenciled version of Bionic Commando (Arcade), created by Patrick H. Lauke and The Real Mighty Guru, and this game was released for the NES, as a prototype. This font is similar to Bionic Commando.
This is a clone of Bionic CommandoJust doodling!
It breaks up clusters of words wherever punctuation appears. This might help with reading it out loud, by showing how long a sentence is at a glance and making it very obvious where to pause.
A medieval pixel font created for use in the graphic adventure game "Quest For Infamy" by Infamous Quests, (C) 2012-2014. Designed for fantasy / RPG-style video games. Uppercase letters inspired by: various German Blackletter, Old English, and Uncial typefaces; "Deutsch Gothic" by James Fordyce; "1454 Gutenberg Bibel" by John H. Schmidt; "Goudy Medieval" by Mentor Type; "Black Castle MF" by Rick W. Mueller; "Two For Juan" by Nick's Fonts; and Exidy's video arcade game "Venture" (1981). Numerals inspired by various Old English and Gothic typefaces.
An old idea from the early 2010 put in their original colours. The lowercase repeats the same coloration from the uppercase changing the position to improve the artistic view of the typing words changing some letters. Just a silly font, enjoy it please. And Happy New Year 2022!
This is a clone of ztrange blk eYe/FSPixel-rounded version of zhowfrakt. Another point of view, more "organic".
This is a clone of zhowfrakt eYe/FSClone of Rygar. Font from Rygar, (C) 1986 Tecmo, Ltd. Modified the comma and apostrophy; they are incorrect (comma is 1 pixel higher than the apostrophy) and too similar in the game. Includes alternate A, alternate E, the large Period, the incorrect Comma and the incorrect Apostrophy. << See Attached Picture >>
This is a clone of RygarThis may look nothing like Helvetica to the average viewer's eye, but still I tried to maintain the same proportions (e.g. x-height), spacing and other details.
Have a nice day.
Version 1.1 (04.04.19):
•Changes to most glyphs.
Version 1.2 (22.06.19):
•Fixed incorrect glyphs (Ů ů Ÿ).
Version 1.2.1:
•Fixed spacing
Version 1.3 (20.09.19):
•Changes to glyphs (A Ä etc.; C J L N R V; { and } ).
Font reference: fonts.com/en/font/linotype/helvetica/light
Inspired by a type identification request over at Typography.guru.
During developement, the tool has taken over, also helped by the scarcity of letters available in the original, making the design more sans than serif, and with strong MICR vibes in some places.
The name means "shoe shop" (also shoe repair or shoe making) in Italian.
At the moment the language coverage is limited to Western Europe.
@ripooof
Font based on the Super Mario World logo text and other old mario content (such as Super Mario Adventures, Mario Tennis for the virtual boy, and Super Mario Compact Disco). This font is very wacky which resembles the old Mario era before the gamecube.
This is a clone of Typeface Mario World Pixel OutlineClone of CASIOpeia. Dedicated to my best friend in college: my CASIO fx-7700G Power Graphic Scientific Calculator !... This font lists all of the on-screen function/menu buttons.
This is a clone of CASIOpeia (fx-7700G)A pixel font which combines four experimental techniques at once:
1. Structurally disconnecting the stems from the open parts of letters.
2. Allowing glyphs to extend beyond the reaches of width and starting position.
3. Designing glyphs specifically to connect and form new shapes, rather than simply allowing shapes to emerge from existing characteristics.
4. Designing glyphs so that the overall font is free of a need for kerning.
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Alternates are now on UPPER CASE. I'll continue to update this as I get more ideas!
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Original size: 6.75pt (use multiples of this value for pixel perfection)
Temple of Apshai was the first game published by Epyx, back in 1979 when they were called Automated Simulations. A trilogy of Apshai games came out on Commodore 64 in 1985 and this font is taken from that. Now you can mix 8-bit with RPG.