Version 1.2
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A slightly futuristic and stencilesque design using halfwidth bricks.
The idea here was to make every glyph simple and minimal, not only in terms of overall geometry but individual line connections as well. Some glyphs are still more complex/less minimal than others, but I think it's a good amount of variety.
Part of a multistyle typeface family "ALIENSTRA".
This is the first one that got finished for this project, a buch more will follow in this same family.
This is a decorated variation on the solid style (one that will follow soon as well).
Enjoy!
A design that combines decolike asymmetry with a double line concept. It also incorporates some experimental methods to unify the wider glyphs (mw@#™, etc.) with the others, by allowing the middle sections of these letters to have both the single and double lines. This results in a look that is at times architectural and at other times almost like loopy cursive.
An experiment to see if 3x3 fonts are more legible when drawn in negative space. I consider this to be not only a success, but also the most readable 3x3 design I have seen - particularly the uppercase.
The successors Megashark and S.D.M.G. are more useable and more stylish respectively, while Minishark strikes a good balance.
This is considered an E3x3 because, while it's created in a 5x5 grid, it has an effective drawing area of only 3x3. The outermost square only has pixels drawn in it when the interior design dictates such.
An experimental logotype and another attempt to create a distinctive design in 2x2. Some words look better than others... it's best for 1-2 word phrases rather than body text.
"B", "P", and "R" are compromise designs... no satisfactory way exists to create their curves while maintaining the optimal line width, so their counters were filled a bit to give them the same sense of solidity as the other letters.
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A "denghon" is a giant, many-limbed, extradimensional creature found throughout my games, especially ESOS.
Display font. Built on the basis of a module: a pair of leaves. If you count the number of leaves in a letter, you get a lot, and if you count the number of leaves in words, you get a whole forest. Therefore, the font is called "Forest".
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52 characters for the basic Latin set, 10 numerals, 36 punctuation characters, 66 characters for the Russian language set
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Please let me know what do you think :)
There is no roundes here. About name: https://en.wikipedia.org/wiki/Bast_shoe
See more:
https://www.fontstruct.com/fontstructions/show/1711522/autosave
https://fontstruct.com/fontstructions/show/1621977/stf-feisal
https://fontstruct.com/fontstructions/show/272037/angul
https://fontstruct.com/fontstructions/show/1530646/dangerism-major
https://fontstruct.com/fontstructions/show/1246032/upwards-pen
https://fontstruct.com/fontstructions/show/416970/fs_confused_less_1
https://fontstruct.com/fontstructions/show/122450/e_keet_paragon_black
https://fontstruct.com/fontstructions/show/1601072/stoffpippen
https://fontstruct.com/fontstructions/show/839720/13_artificial_sans
GL52WIDEDIGITS (https://www.galerieslafayettechampselysees.com/#visit)
https://fontstruct.com/fontstructions/show/1295081/calculated-monospace-1
https://www.fontstruct.com/fontstructions/show/679567/messenga
My attempt to do something different with Structurosa.
With such a small grid and such a distinctive look, it was hard to alter the concept without turning it into something else. The fact that I didn't bother looking at any references save for the FS logo itself probably didn't help. Out of all my experiments, I thought this one looked the best and most original, so here it is.
Version 1.1: Improved several letters and numerals.
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Structurally, this is sort of like a fusion of Ghost Town & Lasagna Cowboy.
A font in which only right turns are allowed. Where lines would be forced to turn left, they are segmented instead.
Even when these glyphs are flipped or transformed, they remain able to be drawn via right turns only!