An experimental logotype and another attempt to create a distinctive design in 2x2. Some words look better than others... it's best for 1-2 word phrases rather than body text.
"B", "P", and "R" are compromise designs... no satisfactory way exists to create their curves while maintaining the optimal line width, so their counters were filled a bit to give them the same sense of solidity as the other letters.
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A "denghon" is a giant, many-limbed, extradimensional creature found throughout my games, especially ESOS.
Original size: 15pt
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A font which has a spurless, sans-serif, pixelated polygonal look which is somewhat reminescent of fonts used in VHS technology.
A lot of applied science went into this design. It's designed to remain legible on all media in all use conditions, provided that one uses the original size or a multiple thereof. Numerous technologies and mediums were employed to realize this objective.
"Diaspora" was tested and refined for use with/on/against:
• CRT, LCD & e-Ink screens
• image formats & compressed imagery (GIF, JPG)
• printers (inkjet, bubble jet, laserjet, & thermal)
• analog video & multi-generational copies (VHS, Super 8)
• digital video (AVI, MP4, MPEG, WEBM, WMV)
• 3D and voxel models (Blender, MagicaVoxel, POV-Ray)
• dynamic scaling hardware (game consoles and capture devices)
• imagery plugins & filters, including image degraders
• image scaling/interpolation hardware & software
• image recognition hardware & software
These all have traits which degrade, distort, compress, glitch, or otherwise alter imagery in various ways. This design aims to minimize the loss of legibility from these effects and to attain the best scores possible in various forms of imagery analysis. So far, this has proved extremely useful, as it can remain fully legible even when extreme JPG or video compression are applied to it thousands of times.
A piece of software I helped write, called the Marinan Imagery Deconstruction AI System (MIDAS), is being used on captured images of this font. The end objective is to realize the design which has the best all-around Marinan Interpretability Value (MIV) for all the tested platforms - the design which is considered by MIDAS to be the most legible in the most media under the broadest range of use conditions and quality levels.
MIDAS uses a set of considerations made with both humans and computers in mind, so a high MIV does not necessarily equal a better font - it just means one that the system thinks is easier to visually interpret. Note the use of the phrase "visually interpret" as opposed to "read". MIDAS tries to determine how well people and computers can tell what shapes are, not how much enjoyment they'll get from reading or how much strain they might undergo while doing it.
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VERSION HISTORY:
1.0.0 - initial release.
1.0.1 - More Latin support added.
1.0.2 - First batch of tests run.
1.0.3 - gjy5&ßẞ were improved, some glyphs added.
1.0.4 - Second batch of tests run. Space width reduced.
1.0.5 - Experimentally converted to a rounded spurless design, then converted back to a plain spurless after testing. A few new ligatures were added.
1.0.6 - Cyrillic and Greek enter development. Many of these letters must be altered to be distinct from their Latin counterparts.
1.0.7 - Some spacing values changed to increase internal consistency. More difficult tests are being devised. However, since only I seem interested in this type of work, this project is going on hiatus for some time.
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See also: AMFA, a font built with similar considerations in mind
SPOOKY GHOST FONT. A work in progress. Getting the right spooky apparition look is pretty intensive, but I managed to finish the basic character set before Halloween. :D
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This started as a 5x5 design. After realizing S and Z would look far better if I made them 1 square taller, I converted the whole font to be roughly 5x6. At this low resolution, it's hard to get the degree of irregularity which I think makes these letters look ghostly... but, the idea is certainly present!
This design seems like it'd fit in with a lot of horror and science fiction stuff, too. Apart from the "smoky"/"ghostly" look, it has a "melted" one which suggests a hot place or maybe immersion in acid. It also looks a bit like slime, and finally at smaller sizes it has a glitch-esque appearance.
A font inspired by the use of eggplants in video games. Many video games have unexpected eggplants in them. This is FontStruct's unexpected eggplant.
I decided to fill in the lowercase to add some variety. Hit SHIFT for shiny glyphs.
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See also: Spellforged Servitor
A pixel font which combines four experimental techniques at once:
1. Structurally disconnecting the stems from the open parts of letters.
2. Allowing glyphs to extend beyond the reaches of width and starting position.
3. Designing glyphs specifically to connect and form new shapes, rather than simply allowing shapes to emerge from existing characteristics.
4. Designing glyphs so that the overall font is free of a need for kerning.
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Alternates are now on UPPER CASE. I'll continue to update this as I get more ideas!
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Original size: 6.75pt (use multiples of this value for pixel perfection)
A double-line style with a twist. Named for the Exage Viral Armada (EVA), a mutagenic virus featured in several of my own games and stories. EVA causes rapid limb bifurcation and the spontaneous generation of butterflies, both of which can be seen in various glyphs from this design.
The exact rules for this are somewhat complicated, and based on structural as well as visual analysis. The basic idea can be seen on glyphs like k and x: Closed loops (double line) are joined by single lines which turn back on themselves to create the illusion of more lines. Of course, this idea had to be modified for most of the other glyphs, for the sake of stylistic consistency and visual interest. Particularly, almost all the spurred glyphs have the double-line structures open up to form the spurs.
This is a cloneThis font is not a font, but rather a place where I can do experiments like large curves, things that only look cool in outline mode, and much more.
This is published and cloneable so you can see (and use) the experiments for yourself.
Capital A: Various sizes of circles approximated using a standard faux (pronounced like 'foe') bezier curve technique (top) and stock bricks (bottom)
Capital B: A thing that only looks cool in outline mode
Capital C: Approximations of diagonal lines.
Bottom (1): Simple Stock Brick method, using only two stock bricks.
2: Complex Stock Brick method, using three.
3: Composite method.
4: Complex composite method (4x4 composites)
Capital D: (Set filters to 2x2) I wish this was a stock brick / createable brick that didn't require layers or filters.
Ideas:
- Allow layers for non-patrons (maybe not colors, but at least layers)
- When stacking, don't revert the bricks to their original states
- Brick patching (T)
Capital E: Weird thorn brick pinwheel thing. I suppose the last one there is infinitely extendable, as seen in Capital F.
Capital F: Extension of the weird thorn brick pinwheel thing.
Capital G: Capital E but with fin bricks. The last one is also extendable (not shown)
Capital H: Two circles.
On the left is the largest one in the Capital A.
On the right is a slight variation that follows the rules of the circles: Any size circle should be able to exactly fit the one that's two sizes down. This one also looks marginally more consistent as far as stroke weights go.
Capital I: The snick bricks contain themselves.
Capital J: Sierpinski Triangle
Capital K: Capital E and G but with Snick Bricks
Capital L: Capital E, G, and K but with Half-width triangles
Capital M: If anyone wants to make this a font, be my guest.
Capital N: Original concept for Tloak (left), and the updated version (right)
Capital O: Collisions of the New Rings 1, 2, and 4, all offset by just a little, forming New Rings 3, 5, 6, and 7. Just like Binary. (i.e., if you combine 1 and 4 you get 5, or 1 and 2 make 3. Mixing all makes 7, the thickest one.)
Capital P: The capital C with composites expanded
Capital Q: Various approximations for curves at the tops of 1x2 slopes. You are very welcome.
Capital R: Zoom out and press 'O' while in expert mode
Capital S: Rounding the end of a diagonal
Capital T: Various brick patches using William Leverette's Brick Patching technique, found here.
New experiments go down here.
Suggestions and requests are allowed, but spam isn't.
Thank you, STF!
@SuIsJustBack4523721387: Weird flex but ok
(BTW, I can't comment or clone fonts)
An experimental 3-D/geometric font, inspired by Mynameiscapo's "Metal Hammer [beta]". My first attempt was "InTrude"; I tried to make it look like it's coming right out of the screen or off of the page, but it wasn't what I was looking for. After retooling it, here is the result: it works! See all fonts: "Backtrude", "OneQuarterTrude", "OneQuarterTrude Inverse", "MidTrude", "ThreeQuarterTrude", "ThreeQuarterTrude Inverse", "ExTrude", "InTrude", and "FrontTrude"
My attempt to do something different with Structurosa.
With such a small grid and such a distinctive look, it was hard to alter the concept without turning it into something else. The fact that I didn't bother looking at any references save for the FS logo itself probably didn't help. Out of all my experiments, I thought this one looked the best and most original, so here it is.