A fusion between Roman-style text and pixel art - the sort of font that might have existed in old 80s font software. It's fairly wide and verbose and is something of a colossus among pixel fonts.
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Original size: 13pt (use multiples of this value for pixel perfection)
A design with long ascenders and descenders, even on letters that don't normally have them. Good for "old book" text in video games.
This is used in ESOSVM for most text which occurs while the player is in the dimension "Ladede", thus the name. Ladede has a canon, cosmology, and eventing which are seeded by in-jokes relating to roguelike games, especially Dungeon Crawl: Stone Soup. A font like this, in that context, is meant to be elegant but also mocking. This makes it seem subtly adversarial, as roguelike game elements are wont to do, and helps let the players know that they are in a bad, screwed-up place that they are unlikely to understand.
Version 1.1: Improved gy&Ѐ.
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A greatly condensed Modron March.
This is a clone of Modron Marchdo you want to write in Zulu, Xhosa, Wolof, Walser, Walloon, Vunjo, Vietnamese, Venda, Upper Sorbian, Turkmen, Turkish, Tswana, Tsonga, Teso, Tatar, Taroko, Tajik, Taita, Swiss German, Swedish, Swati, Swahili, Spanish, Southern Sotho, South Ndebele, Somali, Soga, Slovenian, Slovak, Sicilian, Shona, Shambala, Serbian, Sena, Scottish Gaelic, Sardinian, Sangu, Sango, Samburu, Sakha, Rwa, Russian, Rundi, Rombo, Romansh, Romanian, Portuguese, Polish, Ossetic, Oromo, Occitan, Nyankole, Nyanja, Norwegian Nynorsk, Norwegian Bokmål, Northern Sotho, Northern Sami, North Ndebele, Nama, Morisyen, Mongolian, Meru, Mapuche, Maori, Manx, Maltese, Malay, Malagasy, Makonde, Makhuwa-Meetto, Machame, Macedonian, Luyia, Luxembourgish, Luo, Lower Sorbian, Low German, Lojban, Lithuanian, Latvian, Kyrgyz, Kurdish, Kinyarwanda, Kikuyu, Kazakh, Kamba, Kalenjin, Kalaallisut, Kabuverdianu, Jola-Fonyi, Jju, Javanese, Italian, Irish, Interlingua, Indonesian, Inari Sami, Ido, Icelandic, Hungarian, Hebrew, Gusii, Greek, German, Georgian, Ganda, Galician, Friulian, French, Finnish, Filipino, Faroese, Estonian, Esperanto, Erzya, English, Embu, Danish, Czech, Croatian, Corsican, Cornish, Colognian, Chuvash, Chiga, Chechen, Cebuano, Catalan, Bulgarian, Bosnian, Bena, Bemba, Belarusian, Basque, Bashkir, Asu, Asturian, Armenian, Arabic, Albanian and Afrikaans in my horrible handwriting? no yeah me neither, but if you do
here you go
1226 characters for your displesure, it has georgian armenian cyrilic greek coptic and more latin then you will ever need
From the Final Fantasy Advance and DS games. Specifically the final version, from FFIV DS. I tried to make it compatible with all languages that use Latin, Cyrillic, and Greek scripts. Plus Japanese Hiragana and Katakana.
If you see problems, let me know.
CHANGES FROM IN-GAME ORIGINAL:
•Added additional letters and diacritics.
•Changed the circumflexed letters to use actual circumflexs instead of inverted breves, so I could add breved letters.
•Used half-pixels to center diacritics over letters.
•Made some diacriticized letters more consistent.
Because sometimes you need a thick scribble font.
This is a clone of FrugalFantasyMonoGimmick font. Weirdly, Google Fonts Basic compatible.
Themed around a "black hole" in the center of each letter that deletes pixels in the same row and column that are in lines that are perpendicular to it, or replacing those lines.
A 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)
24-segment display. This one belongs to a small family called Calculatrix.
Like Calculatrix 12, this one is spaced so that every segment appears in its proper place, as if the text were being rendered on one giant display. (If using this in your own software, you will want to check the line spacing as it can vary depending on the software.)
I suppose this font could be used for weaving or embroidery work, as well... it has that look about it...
TIP: Try zooming out while already at Pixel size!
A stencil design in which diagonal cuts are used to imply angles and curves. It does not quite obey the rules of a segmented display, but it tries its best!
This is inspired by some text I put on the side of the Sheepslayer Mk.2, a flying dragon car piloted by Lyll "Hatch" Soretti in my game Seven Candles.
Trying this style out. The name comes from a monster in the game NetHack.
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See also:Gridlarva
Continuing on the theme of overzealously antialiased pixel fonts, here's a 3x5 no-wasted-matrix design. The shading enabled me to make many glyphs which normally need to be truncated or compressed (MWaemswz@«©»®, etc). Looks best at 2x Pixel size!
This gives me an "old newspaper" feeling and seems like the kind of font that would be used for the text of such newspapers in old adventure games.
Unfortunately, I could not get the shading effect to work in any graphics software except by turning antialiasing on, and this ruins the look. So if you want to render text in this font, I recommend going to View -> User Input, typing your text here on this page, and then screen capturing it...
A quirky Pseudostencil design with a central horizontal slot going through it. The "slot" is 1 brick tall for lowercase and 2 for uppercase, and becomes a vertical slot for numerals and certain symbols.
This is named for the cowboy and lasagna emojis. These were repeatedly added to then removed from several popular chat clients and websites. Changing emoji standardization or government conspiracy? YOU DECIDE.
I use multiple text editors, and made this font to be an alternate font for Windows Notepad.
This was designed to be similar to Marengi Mk2, the font used in my FS Tutorials. Apart from using a smaller grid size, Eglantine achieves a closer line spacing through the use of short ascenders/descenders and the removal of the dots from i and j. It is also more condensed and optimized for speedreading, resulting in a font that is pleasant to read despite being quite small.
This design does have some wasted matrix, but this is necessary to achieve the desired effect. The global matrix is still only 7px tall, so this can still be used on most small canvasses.
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Original Size: 4.5pt
A skeletal version of Modron March.
This is a clone of Modron MarchThe unicode version good v14: here
MISLTONE GLYPHS:
1,000 no
2,000 no
3,000 no
5,000 no
6,000 no
10,000 no
11,000 no
15,000 no
18,000 no
20,000 major! no
23,000 no
29,000 no
30,000 no
33,000 no
40,000 no
45,000 no
50,000 no
60,000 no
65,536 limit! no
Private Use Area:
E000-E07F Cyrillic Extended-1