Presenting to you... BANDAI JAPANESE! Home of the font branch!
The font includes a complete set of hiragana and katakana characters. Even though I managed to see Famicom Jump by NBABABAFONTNES, and I created this one even more super duper better! Since I don't have time to make Hiragana Fonts and Katakana fonts! Here are the similarities to this font: Dragonball 3: Gokuuden, Saint Seiya: Ougon Densetsu, Saint Seiya: Ougon Densetsu Kanketsu Hen, Devilman, Dragon Ball: Daimaou Fukkatsu and Dragon Ball: Shenlong no Nazo (or in Translated: Dragon Ball: Mystery of Shenlong), and Famicom Jump: Eiyuu Retsuden, (except Devilman for Namco).
I'd like to say I branching on the video game font because all of the bandai games are japanese, so I did like to recommed this font to all of you for the best luck, similar to MMRock9.
The "Bandai Japanese" Font was created on Thursday, 19 January, and finished on Monday, February 13.
Download this font so you can see this wonderful font typing!
Recreation of the pixel font from Compile/Irem's "The Guardian Legend" (aka "Guardic Gaiden", 1988) on the Nintendo Famicom / NES. It combines the characters from the North American/European release and the original Japanese one.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Similarly, in the password entry screen the game includes various characters with an umlaut/diaeresis, which are rendered as a separate tile in the preceding line. In this recreation, these have also been pre-combined. The game itself also uses some non-standard combinations (such as a "k" with an umlaut) - these have not been included, as they don't map to any standard unicode character. Lastly, to avoid confusion, the numeral "0" in the password entry screen uses a slash. This has been mapped to the "Latin Capital Letter O with Stroke" character (U+00D8).
Beyond this, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco's "Legend of Makai" (aka "Makai Densetsu", 1988).
This recreation includes a practically complete set of hiragana and katakana. In the original, the dakuten and handakuten are separate characters on a separate line of text - in this recreation, they have been included in their respective characters, which results in the overall line height being 11 pixels rather than 8 pixels.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Infinity/Imagineer's "The Battle of Olympus" (1988) on the NES.
This font combines the Japanese (which lacks a latin lowercase) and North American/European release fonts. It includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Presenting Bandai's Famicom Jump: Eiyuu Retsuden (aka Famicom Jump: Hero Retsuden (or in translated) Famicom Jumo: Heroes History), Released in 1988 for the Famicom (or 1989). The font includes a complete set of hiragana and katakana characters. And It's Similar to Dragonball 3: Gokuuden, Saint Seiya: Ougon Densetsu, Saint Seiya: Ougon Densetsu Kanketsu Hen, Devilman, Dragon Ball: Daimaou Fukkatsu and Dragon Ball: Shenlong no Nazo (or in Translated: Dragon Ball: Mystery of Shenlong).
First time creating a Japanese Font! Yay!!!
This is a clone of Dragon Power (NES)Expanded version of the pixel font from TAD Corporation's "Cabal" (1988). This version includes accented characters and additional punctuation/special characters not present in the original game tile set.
This is a clone of CabalRecreation of the pixel font from Konami's "Wai Wai World" (1988) on the Nintendo Famicom.
The original was only released in Japan, and contains a complete set of katakana, with a handful of latin characters (used mostly on the start screen). This recreation includes additional characters to complete the set of uppercase latin characters.
In the game's tileset, the dakuten and handakuten for the katakana are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Presenting Nintendo's Excitebike (aka. Vs. Excitebike), released in 1984 for the FC, NES and Arcade, and 1988 for the FDS. This was based on Excitebike Series. This font is a part of Nintendoid 1.
This is a clone of Nintendoid 1Recreation of the pixel font from Origin Systems' "Ultima V: Warriors of Destiny" (1988).
The characters used to draw scroll borders are mapped to the unicode box drawing glyphs U+2501, U+2503, U+250F, U+2513, U+2550, U+2558 and U+255B. The four animation frames of the text cursor are mapped to block elements U+2591, U+2592, U+2593 and U+2588. The crown is mapped to 'white chess king' (U+2654), and what appears to be a 'staff of aesculapius' icon is mapped to the correct unicode character (U+2695).
Only the characters present in the game's character set have been included.
A recreation of the pixel font from Tecmo's "Silkworm" (1988). The majority of characters are from the NES version, but some particularly awkward ones have been replaced with their equivalent characters from the Amiga and Atari ST version of the game.
Recreation of the pixel font from Nintendo's "Golgo 13: Top Secret Episode" (1988) on the NES, including a smattering of katakana and hiragana characters. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Codemasters' "Rockstar Ate My Hamster" (1988). Slightly expanded with a few additional custom characters not present in the original game.
Edited (11/2016) to fix some of the characters, based on a more accurate source (C64 emulation of the game) and to include the "BLACK LARGE SQUARE" (U+2B1B) unicode character.
Recreation of the large pixel font from Taito's "Syvalion" (1988).
The original has an additional subtle 1px border around all characters, which acts as basic antialiasing. In this recreation, this border has been removed.
Note the "black circle" (U+25CF), "medium shade" (U+2592), and the round "target" character that has been mapped to "currency symbol" (U+00A4)
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Brøderbund Software's "Shufflepuck Café" (1988) on the Amiga. The same font was used in the Atari ST and MS-DOS versions.
In the game, this font appears on the initial loading screen. It has been extended to include any missing uppercase and lowercase characters, and to provide some useful punctuation marks. The slightly odd spacing of some of the characters has been maintained.
Beyond that, only the characters used in the game have been included.