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(Complete basic latin set). First iteration of a font meant to be used as a substitution cypher in a videogame set in a very far future. Letters are, with a few exceptions, inspired by their corresponding latin glyph. Numbers look a bit like cells dividing in a petri dish. Punctuation and symbols are designed for easy recognition.
Updated version: https://fontstruct.com/fontstructions/show/2100999/far-future-1
Espaniranto is a transitional "lost link" conscript between Latin and the "future" Desertborn Language conscripts like "Wadi Emet" and "Seeq Antique" from the planet Araxes at the Mu Draconis System http://slurl.com/secondlife/Splintered%20Rock/55/4/55 (A Second Life Sci-Fi RPG sim/server cluster ). It covers most of the basic latin script(english), some extended glyphs to write Esperanto(ĉ, ĝ, ĥ, ĵ, ŝ, ŭ) and Spanish(ñ) but without accents and with basic limited extra glyph support besides the alphabet. In accordance with Desertborn scholar Taquis Samiirah Sorciere from House Morloch, Desertborn culture has it's roots mostly out from earth-that-was Berber culture, so maybe the Desertborn scripts evolved through millennia from a common branch of pidgin alphabets of hybridized Latin, Tifinagh scripts, Berber Latin, and unknown space-farer scripts resembling the one at the "Singapore Stone". Espaniranto is highly regarded as the possible common Latin script ancestor. The numerals are binary coded glyphs and naturaly suitable to be used in base-12(ø being number 10 and Ø being 11). Yet is highly compatible with the common base-10 numeral system in the Empire. Desertborn culture is highly regarded as possessing superior engineering and for their creative technological solutions in contrast to the common starborn ways. Some other odd influences notorious in Espaniranto are: -It's peculiar punctuation that somehow resemble the Himalayan conventions of Tibeto-burmese or mongolian scripts like phagspa, uchen/umê, and newa scripts. -It's "unicase" nature as in such scripts. A more solid link to the eurasian plateaus mysticism had been provided in the only especimen of Espaniranto writing being a XXIII'rd century treatise/manual on mysticism, the so called Lagrangian-Point Dzogchen-Zen-Sufi codex, a specimen with plenty of common mystic terminology between Persiand and Tibetan plateaus mysticism, but fully wrote in Classical Zamenhof's Esperanto. The lack of any ascender and descender in the Espaniranto script and it's awful readability supports the idea of it being mostly a religious script in opposition to daily use. [[--MKN(while at a long absence from that sandy planet my home)]]
This is a cloneClone of Galaxsea Starlight Mono v3, with some small adjustments to make punctuation more visible and rein in too-wide extended-Latin glyphs that spread into the previous glyph. Credit for the nice sci-fi aesthetic goes purely to dialNforNinja; I only did some technical work to make this work better in text-based games.
This is a clone of Galaxsea Starlight Mono v33x3 cipher, based on version 0.3 of "Micromaze". It uses its own form of binary notation for the numerals, wherein the upper-right 4 pixels play the role of the 1, 2, 4, and 8.
This is the smallest font in which I was able to give a unique symbol to every glyph (excluding the lower/upper case, which look the same). It reads sort of like Pigpen Cipher, but is more densely written.
Since MMC is obscure and of constant width/height, it serves many "gibberish" and "placeholder text" purposes in addition to being a modestly strong cipher.
Original size: 2pt (use multiples of this value for pixel perfection)
Fictional aliens' attempt at the Latin alphabet. The sticks and stems are repelled from the open parts of the letters. The result looks sort of like a hybrid of Latin and Korean!
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Original size: 8.25pt (use multiples of this value for pixel perfection)
Design rules:
- 11x11 grid.
- Square bricks only.
- 90° angles only.
- 100% constant height.
- Forms must fill grid space as much as possible without becoming unrecognizeable.
An experiment to see how good of a hex grid I could make with just the hex brick. Answer: Pretty good!
(Use _ for the blank grid.)
This is capable of some pretty convincing "TV static" type effects, too!
Experimental 49-segment display.
In making and studying other segmented displays, I noticed they tended to have strong-looking right angled lines but weak-looking diagonals. This is my attempt to make a design where both styles of lines look more appealing and join together more solidly.
A minimalist Gemscript (or a corrupted one, depending on who you ask).
It has no relation to Pigpen Cipher, although a few glyphs do look like they're from that cipher. Feel free to use this fact to throw amateur cryptographers off for amusement.
Original size: 3.75pt (use multiples of this value for pixel perfection)
Symbols used on board Marengi Mk.0 and later ships.
- SEMIOTIC STANDARD -
1. All symbols are to be sized at least 72cm high for physical signage/labels and at least APX2.2 for use on electronic displays.
2. All symbols are to be prominently placed such that personnel do not obscure them as they perform their duties.
3. All labels/signage will use a strongly photoreactive pigment of hexadecimal color #E43B44 for the outline. All electronic versions will use the aforementioned hex color for their outlines as well.
A combinatorial conlang whose symbols find many uses.
This is the written language of early Azwelke people from Planet Ashr in my game Endless Sea of Stars. The symbols are called "Moon Runes" (both pejoratively and not), and each represents a cluster of phonemes. The language is similar to Katakana Japanese in that written words are sounded out. Proper nouns cannot be written in Moon Runes, and so such nouns rely on Old Azwelkeland Script to be committed to record.
The Wolves of Euphedora still use these symbols as part of their own hidden language, here called "RZ". Since this cipher invents no new characters, these Moon Runes can be used to write RZ as well.
These symbols are also still used in modern Ashrian astrology. Their designations below reflect this fact.
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- ESOSVM DESIGNATION -
TextData Block #013-ASHRJ, "Moon Runes KF-21 Original"
6!000001 "Hunter's Moon, New"
6!000002 "Hunter's Moon, First Quarter"
6!000003 "Hunter's Moon, Last Quarter"
6!000004 "Hunter's Moon, Waxing Gibbous"
6!000005 "Hunter's Moon, Waning Gibbous"
6!000006 "Hunter's Moon, Full"
6!000007 "Traveller's Moon, New"
6!000008 "Traveller's Moon, First Quarter"
6!000009 "Traveller's Moon, Last Quarter"
6!000010 "Traveller's Moon, Waxing Gibbous"
6!000011 "Traveller's Moon, Waning Gibbous"
6!000012 "Traveller's Moon, Full"
6!000013 "Demarcator L"
6!000014 "Demarcator R"
6!000015 "Traveller's Moon Eclipses Ashrflame"
6!000016 "Hunter's Moon Eclipses Ashr"
6!000017 "Traveller's Moon Eclipses Ashr"
6!000018 "Hunter's Moon Eclipses Ashrflame"
6!000019 "Northern Double Eclipse"
6!000020 "Ashr Eclipses Hunter's Moon"
6!000021 "Ashr Eclipses Traveller's Moon"
6!000022 "Southern Double Eclipse"