I wondered what a plain version of Candylander would look like, so I made this. :D
I think a fully half-arc version could look even more stylish than this! Hope to find time to create one soon. (EDIT: Done, see Migrator)
This is a clone of CandylanderA stencil design in which diagonal cuts are used to imply angles and curves. It does not quite obey the rules of a segmented display, but it tries its best!
This is inspired by some text I put on the side of the Sheepslayer Mk.2, a flying dragon car piloted by Lyll "Hatch" Soretti in my game Seven Candles.
Verbossus in sans-serif!
This is a clone of VerbossusExperimental brush/pen thing. Has a slightly spooky look. Because of their tapering curves, many glyphs can render with a "split" or "stencil" look about them. This is due to software-imposed limitations on vector rendering. Designs which share this property can be considered Pseudostencils.
This design is not informed or inspired by any existing typographical traditions. I set out to make the "claw" bricks (as I call them) into a font and this is the result.
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A stencil version of RC Dynamite made for laser cutting! Could also be an LCD Segment design with slight modification...
This is a clone of RC DynamiteFuzzy Logic, but the darkest halftone has been replaced with a copy of the lightest.
The bands in the overlapping regions are artifacts of the FS preview. They don't show up when the font is used elsewhere. However, any size which is not a multiple of the original can create a different type of banding... I recommend using this at larger sizes...
This is a clone of Fuzzy LogicPixel demake of Goud. This is easily the best Goud for body text, as it remains crisp at all sizes!
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Original size: 9pt (use multiples of this value for pixel perfection)
RC Dynamite with altered filter sizes. The result looks as if it's sizzling, part of a mirage, made of cardboard, or even made by tire tracks!
This is a clone of RC DynamiteA dashed line design made with the new half-arc bricks. The emphasized spurs/stems and off-kilter geometry give it a quirky, almost handwritten quality. Its striped appearance makes me think of candy as well as the Cheshire Cat, thus the name. :D
I doubt the upper case would look as cute as the lower. So I've cloned all LC to UC to make this easier to use...
From the vault of unpublished doodles, a permutation of earlier ideas.
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See also:Spacekapitan, Spacekommand
While walking through Glitch Forest, you spot a sudden movement behind the Sprite Trees. It's [EVIL_ANGATONIST]! With a twisted smile, s/he/it converts your words into text written in this font. ZOUNDS! How will you get through summer school now?
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This was made to reproduce an amusing glitch found in MIDAS which caused insanely high ratings of 17.3×10^213 (17.3 septuagintillion). The glitch has since been fixed.
Just a variation of an existing design. Spacing values were changed to break the chains, and "space" & "no-break space" were made blank.
This is a clone of Might ChainExperimental font doodle made with the pizza slice brick. It reminds me of the keeled scales of a viper.
This creates many distinct visual effects depending on size and coloring!
This started out as something diamondy and piratey, then turned a bit gothy before finally becoming a bit tridenty or perhaps even braziery. Ya feel me? I'm comin' atcha LIVE from this font description box.
This works best as a display font for short phrases. The name comes from the story by George G. Toudouze. If you went to public school in the USA, you've likely read the story.
Version 1.1: KRX were modified to be more readable at small size, MQW14'"@ were edited for style, Basic Latin band completed, More Latin band underway.
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A font made by request for an author of custom Warhammer 40K modules.
A monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
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Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
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Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
Experimental 5x3 font. This went through quite a few iterations! The result is surprisingly readable, but still not quite something I'd want to use as a chat font.
In making this I did my best to avoid compression and truncation, trying instead to use the interpretation of light as my guide. Many glyphs don't look much at all like what they represent, but as my eye glides over them, they make sense and I read them without issue.
Version 1.1: All 144 glyphs accounted for, changed to monospaced.
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A style of writing based on Orcish architecture, culture, and mythology. The main design rule was "no diagonals".
The name is inspired by Beogh, god of orcs in the Dungeon Crawl: Stone Soup video game.
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Original size: 6.75pt (use multiples of this size for pixel perfection)
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
A font inspired by the use of eggplants in video games. Many video games have unexpected eggplants in them. This is FontStruct's unexpected eggplant.
I decided to fill in the lowercase to add some variety. Hit SHIFT for shiny glyphs.
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See also: Spellforged Servitor
A squared-off Chisato Pixel. This loses a bit of style, but has much simpler geometry and is much easier to read. A few glyphs are identical as well, so this is now a Mixed Case design.
Despite its seeming simplicity, I enjoy this design very much. I've added it to ESOSVM under the name "ChiP".
This is a clone of Chisato PixelVector art used for the Halftruth Lens and Deceptive Lens in the game Naively. These are pecuilar objects which impart the holder with certain visions relating to things the holder wonders about.
These lenses and the symbols' meanings are randomized each game, so the player never knows beforehand which lens is which. Below is what would be the default layout for an unseeded game...
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A,B,C,D,E,F,G - thank you, no, yes, maybe, you're right, you're wrong, silence
H,I,J,K,L,M,N - you're right, maybe, yes, no, silence, thank you, you're wrong
O,P - you already know, it's nothing we have discussed
Version 1.1: Improved and shrank the tokens so that they can fit into the corner of an unflipped tile.
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This is a set of tiles that can be used to create mockups and pieces for the Piecepack board gaming system. Dice not included!
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26 tiles (UPPERCASE) - ABCDEFGHIJKLMNOPQRSTUVWXYZ
12 token designs (lowercase) -abcdefghijkl
10 pawn designs (numbers) - 1234567890
Included are reverse sides as well as wildcard/Joker sides (normally not present in Piecepack). These are always the last two in each series.