Recreation of the main pixel font from Kaneko/Taito's "Prebillian" (1986).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
In the game, the colours in the font are generally cycling. This recreation uses one specifically pleasing combination of colours during these constant transitions.
Only the characters present in the game's tile set have been included.
This is a clone of PrebillianRecreation of the pixel font from the Dooyong/Atlus' "Pollux" (1991), which was also used in "Gulf Storm" (1991).
The lowercase (which was also present in "The Last Day" (1990) by the same company) is not used in the games.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's bizarre "Trio the Punch - Never Forget Me..." (1990). Includes an almost complete set of hiragana and katakana. Only the character present in the game's tile set have been included.
Recreation of the pixel font from Shouei System / Toei Animation's "Hokuto no Ken" (1986) on the Nintendo Famicom.
The original only has a partial alphabet - this recreation includes custom "Q", "W", and "X" characters to make it complete. Beyond these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atari's "Cops'n Robbers" (1976). Very similar to Atari's "Night Driver" (1976), but note the difference in the "C".
This font appears to have been "borrowed" by a few subsequent games of the era, such as Exidy's "Car Polo" (1977). Note the strangely small "4".
Only the characters present in the game's tile set have been included.
This is a clone of Night DriverRecreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl in Panic on Funkotron" (1993) on the Sega Mega Drive/Genesis.
This font is almost exactly the same as the equivalent variant in "ToeJam & Earl" (1991), with the exception of the "b", "j", "z", zero, and some of the punctuation marks.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl 2 (Variant 1) (Mono)Recreation of the pixel font from Atari/Midway's "T-MEK" (1994).
In this recreation, the lowercase letters have been shifted by one pixel, to set them on the same baseline as the uppercase characters. Note the addition of the "1." - "6." numbers, mapped to the roman numeral code point (U+2160 - U+2165).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Bandai's "Dirty Pair: Project Eden" (1987) on the Nintendo Famicom/NES.
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
The game also includes a handful of katakana characters. As they were only limited to the few characters used on the start screen, these have been omitted. Otherwise, only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sims/Tecmo/Sega's "Ninja Gaiden" (1992) on the Sega Master System.
Note the "?!" character, which has been mapped to "‽" (U+203D).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ninja Gaiden (SMS)Recreation of the pixel font from Data East's "Silent Debuggers" (1991) on the PC Engine/TurboGrafx-16.
This font contains an almost complete set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Recreation of the secondary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
This font is used for the cutscenes / story panels between levels in the western release.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Punk Shot" (1990). Only the characters present in the game's tile set have been included.
This is a clone of Thunder Cross IIRecreation of the pixel font from Jaleco's "Legend of Makai" (aka "Makai Densetsu", 1988).
This recreation includes a practically complete set of hiragana and katakana. In the original, the dakuten and handakuten are separate characters on a separate line of text - in this recreation, they have been included in their respective characters, which results in the overall line height being 11 pixels rather than 8 pixels.
Only the characters present in the game's tile set have been included.