3411330
Published: 8th October, 2008
Last edited: 9th October, 2008
Created: 30th September, 2008
The name of my font is Galagulas, based on the Namco 80's arcade game Galaga. We had to create an bitmap font for class and this was my design.
20659811
Published: 28th October, 2008
Last edited: 19th November, 2008
Created: 28th October, 2008
This Fontstruction was produced after plugging in the Atari 2600 the other night and falling in love all over again with the minimalist simplicity of the game Breakout.
A little Jobs/Wozniak drama from the development story of the game Breakout:
"Breakout, a discrete logic (non-microprocessor) game, was conceptualized by Nolan Bushnell and Steve Bristow, after the latter had "rejoined" Atari after the merge of Atari subsidiary Kee Games.
"Al Alcorn was assigned as the project manager, and began development with Cyan Engineering in 1975. The same year, Alcorn assigned Steve Jobs to design a prototype. Jobs was offered USD$750, with an extra $100 each time a chip was eliminated from the prospected design. Jobs promised to complete a prototype within four days. Jobs noticed his friend Steve Wozniak—employee of Hewlett-Packard—was capable of producing designs with a small number of chips, and invited him to work on the hardware design with the prospect of splitting the $750 wage.
"The original deadline was met after Wozniak didn't sleep for four days straight. In the end 50 chips were removed from Jobs' original design. This equated to a $5000 USD bonus, which Jobs kept secret from Wozniak, instead only paying him $375."
150150
Published: 30th January, 2009
Last edited: 13th February, 2009
Created: 30th January, 2009
From the 1979 original arcade version of Galaxian – NAMCO LTD.
70980
Published: 30th August, 2009
Last edited: 30th August, 2009
Created: 13th August, 2009
Based on the kinds of pixel-economical fonts used in classic framebuffer arcade games.
4601391
Published: 26th January, 2010
Last edited: 25th January, 2010
Created: 25th January, 2010
Modeled after the original Space Invaders arcade game.
240883
Published: 12th November, 2010
Last edited: 12th November, 2010
Created: 12th November, 2010
A Recreation of the font used by Sega's System-16 Arcade Hardware.
This is adapted from Enduro Racer specifically, as opposed to Fantasy Zone, Space Harrier or so on - the only difference is some specialty glyphs like the 'Km/h'.
100720
Published: 24th November, 2010
Last edited: 24th November, 2010
Created: 24th November, 2010
The font used by Konami's MSX Classic, 'Nemesis 3: The Eve of Destruction', adapted to TrueType. The Comma glyph was added by me.
Thanks to Seahawk 0027 for giving me a reference sheet with just about all the glyphs i needed, plus having a full playthrough of the game on youtube for those that weren't on the sheet.
1111062
Published: 12th May, 2008
Last edited: 13th May, 2011
Created: 12th May, 2008
Arcade-style font named after the arcade from my childhood in good, old Toledo, OH.
54102058
Published: 27th May, 2011
Last edited: 29th May, 2011
Created: 23rd May, 2011
My best pixel font yet. Includes Basic Latin and most of More Latin.
I'd love feedback on this one, it's one of my best fonts.
2612337
Published: 15th July, 2011
Last edited: 15th July, 2011
Created: 15th July, 2011
I was searching the Fontstruct gallery, but couldn't find any Space Invader fonts. I wondered why there weren't any, and then decided to make one myself! Criticism is appreciated.
110990
Published: 2nd August, 2011
Last edited: 2nd August, 2011
Created: 1st August, 2011
A font from Capcom's arcade fighting game "Armored Warriors". It's a plain pixel font.
3822783
Published: 14th July, 2011
Last edited: 8th August, 2011
Created: 14th July, 2011
This is an extension of Goatmeal's Vic Viper - Solid font, created from Konami's arcade game Gradius. I've added some extra characters taken from Gradius 2 and Gradius 4, as well as some original Cyrillic characters of my own.This is a clone of Gradius - Arcade
213973
Published: 1st September, 2011
Last edited: 23rd August, 2011
Created: 23rd August, 2011
Font from Mars Matrix. The name is from the game's subtitle.This is a clone of Hyper Solid Shooting (All Caps)
60791
Published: 4th October, 2011
Last edited: 4th October, 2011
Created: 4th October, 2011
Use it to show your favorite fighting moves!
capital letters work. lowercase q,w,e,a,s,d,z,x,c, are left-up,up,right-up,left,down,right,left-down,down and right-down respectively. Might create a low/med/high punch/kick button in an ADV fightingchamp if ppl show interest.
129278423
Published: 6th November, 2011
Last edited: 3rd November, 2011
Created: 23rd October, 2011
A new 9x9 font that looks like it could have been used in an early '80s video game. See "Generic Video Game Font 02" for an inverted version.
420846
Published: 6th November, 2011
Last edited: 6th November, 2011
Created: 6th November, 2011
Clone of Generic Video Game Font 01. Solid version of a new 9x9 font that looks like it could have been used in an early '80s video game. See "Generic Video Game Font 02" for an inverted version.This is a clone of Generic Video Game Font 01
85128410
Published: 11th November, 2011
Last edited: 6th November, 2011
Created: 3rd November, 2011
Clone of Generic Video Game Font 01. An inverse/inverted version of a new 9x9 font that looks like it could have been used in an early '80s video game. See "Generic Video Game Font 01" for the original version.This is a clone of Generic Video Game Font 01
250845
Published: 3rd May, 2024
Last edited: 11th November, 2011
Created: 11th November, 2011
Clone of Generic Video Game Font 02. An inverse/inverted version of a new 9x9 font that looks like it could have been used in an early '80s video game. See "Generic Video Game Font 01" for the original version.This is a clone of Generic Video Game Font 02
7126426
Published: 27th October, 2011
Last edited: 14th November, 2011
Created: 25th October, 2011
UPDATE: I have altered the letters 'U', 'H' and 'X' in order to increase legibility. - 14/11/11
The outcome of my first Graphic Design project at the University of the West of England. This typeface is based on the designated theme of 'Evil'. As the project developed I began to move away from the rather stereotypical 'dark' imagery commonly associated with evil and approached the topic in a different, light-hearted manner. This led me onto the theme of villainy in popular culture, from film to video games. The classic ghosts of the arcade game Pac-Man are designed with such consideration - they are required to communicate both character and threat to the player, whilst still falling within the limitations of the 1980s hardware. As a result, these creatures personify the concept of 'evil stripped down to its essential forms.'
3623110
Published: 25th October, 2011
Last edited: 23rd November, 2011
Created: 23rd October, 2011
As part of a project for my graphic design course at UWE, our brief was to create a typeface based on a theme. I chose vibration as my theme as I explored my theme I was drawn to line graphs which help record the frequency of sounds. I wanted my typeface to resemble this like it was on an ECG monitor. I also looked at John Skelton’s pinpression typeface which truly inspired my font, having continuous lines connecting all of the characters was very important and finding his work showed me that it was possible. This is my first attempt at creating a typeface and there are still alterations that need to be done.
52981
Published: 20th November, 2010
Last edited: 24th January, 2012
Created: 20th November, 2010
Based on the font used in the 1982 game "Robotron 2084" from Williams Electronics.
181961
Published: 2nd March, 2012
Last edited: 5th March, 2012
Created: 2nd March, 2012
arcade machine legal warning font (THIS SYSTEM IS TO BE USED ONLY IN JAPAN) from a well-known company. almost monospaced, but as the original cheated with the lowercase 'm', i further tweaked the width of some thinner characters as well.
designed to be used aliased at a size of 8 pixels (or multiples thereof).