Another Commodore character set. From Summer Games II's Fencing event, this is the font that appears on the computer terminal. Upper case, digits and full stop only. It's also correctly monospaced as the terminal is meant to be an early 1980s machine. G and Q will touch adjacent characters, that's by design.
Fell back on this as I want to work with curves BUT they're kind of limited. I work in 1x1 pixel space but I want a curve that can span a 2x2 space. At the moment Fontstruct doesn't let us scale a brick up in size, only downward (i.e. composite bricks)... so the only curves you can do, your letters look like rounded rectangles.
Presenting K Amusement Leasing Co (or KAC)'s The Triahtron, released in 1989.
Presenting Coconuts Japan and Color Dreams's I love softball, released in 1989. This font is similar to Grand master and Insector X.
This is a clone of Insector XStormy was inspired by a font used often by the Sioux Falls Storm (working on it's Tenth National Indoor Football League Championship). This one is not based on their logo, but the font and numbers used on some of the jerseys the team wears.
Stormy is created by, and Copyright 2014, 2017 & 2018, Doug Peters of Symbiotic Design.
-Logos, graphics, web design, brand marketing, media, tech & consulting.
https://www.Doug-Peters.com/
https://Dougs.Work/
https://Domainers.Name/
https://HDWebHosting.com/
http://www.Font-Journal.com/
My Font Groups:
https://W3N.US/fonts
https://W3N.US/Fonts
Version 1.1: Began changing the counter shapes of all glyphs in order to enhance the font's appearance.
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Experimental doodle. The idea here was to make letters, ascenders/descenders, and diacritics obey the same ratios. The result looks sci-fi and sporty at the same time... a bit strange, but also a bit useful!
By request, a small, sporty, polygonal, uppercase serif font. The name is inspired by Hammer from Castlevania: Aria of Sorrow. This is quirky, strong, and from nowhere - just like Hammer.
This design seems best for signage, woodcuts, and the like. It carries a bit of a "sports" look too. The numerals and symbols are sans serif to make them look more modern. The asterisk is a hammer. Is it Hammer's hammer or Hammer's brother (who is a hammered Hammer Brother)'s hammer? No one knows.
Pixel font recreation based on every character that appears in the FIFA: Road to World Cup 98 game for the SNES.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game.
The base font size and recommended setting for RoadWC98 is 12pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
FIFA: Road to World Cup 98 on the SNES was developed by XYZ Productions and released by Electronic Arts in 1997.
~ RoadWC98 - created by Caveras after the original font used in FIFA: Road to World Cup 98 for the Super Nintendo. ~
A modern take on American-style sports fonts. Non-inline letters are lower case, and other characters are gained by holding shift on a UK keyboard, i.e.
1=!, 2=", 3=£, 4=$, 5=%, 6=^, 7=&, 8=*, 9=(, 0=), -=_, .=>, '=@
This is a clone