Recreation of the ornate antialiased font from Motivetime/CSG Imagesoft's "Dragon's Lair" (1990) on the NES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Human Entertainment's "Android Assault: The Revenge of Bari-Arm" (aka "Bari-Arm", 1993) on the Sega CD/Sega Mega-CD.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "SonSon II" (1989) on the PC Engine/TurboGrafx-16.
This font includes a full set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single (16px wide) glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "G.I. Joe" (1992).
At its core, the game is a revised and expanded version of "Devastators" (1988), and the font is almost identical - with subtly different spacing, and a few extra punctuation marks.
Only the characters present in the game's tile set have been included.
This is a clone of Devastators