231993
Published: 18th November, 2013
Last edited: 10th November, 2013
Created: 10th November, 2013
Recreation of the pixel font used in Taito's "Flipull" (aka "Plotting", 1989). Only the characters present in the game's tile set have been included.
181862
Published: 9th November, 2013
Last edited: 9th November, 2013
Created: 9th November, 2013
Recreation of the pixel font from Capcom's "Mercs" (1990), the sequel to "Commando" (1985). Only the characters present in the game's tile set have been included.
341941
Published: 7th November, 2013
Last edited: 7th November, 2013
Created: 7th November, 2013
Recreation of the pixel font used in Taito's cute'em up remake "Space Invaders '95: The Attack of Lunar Loonies" (1995). Only the characters present in the game's tile set have been included.
151552
Published: 7th November, 2013
Last edited: 6th November, 2013
Created: 5th November, 2013
Recreation of one of the secondary pixel fonts from Capcom's "Commando" (1985), specifically used on the high-score name entry screen to create the effect (in combination with its sibling slanted variant font and some clever mirroring of each character) of letters spinning when shot/selected.
Only the characters present in the game's tile set have been included.
331683
Published: 6th November, 2013
Last edited: 5th November, 2013
Created: 4th November, 2013
Recreation of the pixel font from Capcom's "Commando" (1985), also used in "Section Z" (1985). Only the characters present in the game's tile set have been included.
23831574
Published: 5th November, 2013
Last edited: 5th November, 2013
Created: 1st November, 2013
Recreation of the pixel font from Konami's "Contra" (aka "Gryzor" and "Probotector", 1987) on the Nintendo Famicom.
Compared to the regular NES version, the Famicom not only had improved graphics, but also a whole story trailer and cut-scene screens between each mission...and for these, the ROM included extra punctuation and an almost complete set of katakana characters, which I've included here as well (mapped to their corresponding unicode points).
In the game, some of the more complex katakana characters were built by combining two separate characters (for instance, the letter Hu followed by a "double bar" character to form the letter Bu); however, for this recreation I actually created single characters for these compounds and mapped them to the correct katakana code point - but as a result, these characters have double the width of the other letters (16px rather than 8px).
Only the characters present in the game's tile set have been included.
3111007
Published: 3rd November, 2013
Last edited: 2nd November, 2013
Created: 29th October, 2013
Recreation of the pixel font used in Capcom's "Gun Smoke" (1985).
This font was also used in "Side Arms - Hyper Dyne" (1986) and "1943: The Battle of Miday" (1987), and was ported (without any of the special characters) to the 1988 NES version. http://fontstruct.com/fontstructions/show/gun_smoke_nes
Only the characters present in the game's tile set have been included.
5211689
Published: 3rd November, 2013
Last edited: 2nd November, 2013
Created: 1st November, 2013
Recreation of the pixel font used in Irem's "Holy Diver" (1989) on the NES.
This font breaks out of the traditional 8x8 grid, with some characters featuring an additional 1-2 pixel descender (stored in a separate tile in the ROM).
With the exception of the "j" and "q" (which were completely absent), only the characters present in the game's tile set have been included.
131673
Published: 3rd November, 2013
Last edited: 29th October, 2013
Created: 29th October, 2013
Recreation of the pixel font used in Konami's "Mega Zone" (1983). Only the characters present in the game's tile set have been included.
192842
Published: 3rd November, 2013
Last edited: 28th October, 2013
Created: 28th October, 2013
Recreation of the pixel font used in Toaplan's "Truxton II" (1992). Only the characters present in the game's tile set have been included.
6251047
Published: 3rd November, 2013
Last edited: 1st November, 2013
Created: 1st November, 2013
Bauchaomaicha rounded version. Devanagari Nepali inspired font.
More previews on behance:
https://www.behance.net/gallery/11885825/Bauchaomaicha-font-FREEThis is a clone of Bauchaomaicha
2231054
Published: 3rd November, 2013
Last edited: 2nd January, 2014
Created: 28th October, 2013
BauchaoMaicha means Boy and Girl in Newari Language. The font is specially created for the BauchaoMaicha character illustrations with Devanagari/Sanskrit style.
111711
Published: 3rd November, 2013
Last edited: 28th October, 2013
Created: 28th October, 2013
Recreation of the pixel font used in Toaplan's "Fire Shark" (1990). Only the characters present in the game's tile set have been included.
181781
Published: 2nd November, 2013
Last edited: 28th October, 2013
Created: 28th October, 2013
Recreation of the pixel font used in Seibu Kaihatsu's "Knuckle Joe" (1985). Only the characters present in the game's tile set have been included.
151733
Published: 2nd November, 2013
Last edited: 28th October, 2013
Created: 28th October, 2013
Recreation of the primary pixel font used in Jaleco's "Rod Land" (1990). Only the characters present in the game's tile set have been included.
1412542
Published: 2nd November, 2013
Last edited: 17th January, 2014
Created: 5th February, 2013
Minor project of mine designed to look 8Bit. Still under production but I have all the essentials already. Latin and More Latin, advanced punctuation, even an emoticon kit! Enjoy!
171832
Published: 28th October, 2013
Last edited: 28th October, 2013
Created: 28th October, 2013
Recreation of the pixel font used in the Success/Sega shooter "Cotton: Fantastic Night Dreams" (1989). Only the characters present in the game's tile set have been included.
191881
Published: 27th October, 2013
Last edited: 27th October, 2013
Created: 26th October, 2013
Recreation of the pixel font used in Taito's "Gekirindan" (1995). Only the characters present in the game's tile set have been included.
Recreation of the pixel font used in Cave's "DoDonPachi Dai-Ou-Jou" (2002), as well as later games like "Espgaluda" (2003) and "Ketsui: Kizuna Jigoku Tachi" (2003). Only the characters present in the game's tile set have been included.
181651
Published: 27th October, 2013
Last edited: 26th October, 2013
Created: 26th October, 2013
Recreation of the pixel font used in Exidy's "Rip Cord" (1979).
Almost exactly the same as Exidy's "Robot Bowl" (1977) - which in turn seems to have inspired Taito's "Circus" (1977) and "Space Invaders" (1978) - with the most prominent difference in the letter "K" and the overall lack of punctuation/special characters.
Only the characters present in the game's tile set have been included.This is a clone of Space Invaders (extended)
251751
Published: 27th October, 2013
Last edited: 26th October, 2013
Created: 26th October, 2013
Recreation of the pixel font from Taito's "Crazy Balloon" (1980).
Fundamentally very similar to "Space Invaders" (1978), but with notable differences in the "K" and "0" (same as Exidy's "Rip Cord"), as well as "A", "G", "7" and some of the punctuation marks.
This font was reused in Taito's "Space Seeker" (1981) with only a minor variation in the copyright symbol.
Only the characters present in the game's tile set have been included.This is a clone of Space Invaders (extended)
171631
Published: 27th October, 2013
Last edited: 26th October, 2013
Created: 26th October, 2013
Recreation of the pixel font from Meadows' "Dead Eye" (1978).
At first glance quite similar to Exidy's "Robot Bowl" (1977) or Taito's "Circus" (1977), but with notable quirky distinction in the "E", "F", "N", "S" and all the numerals.
Only the characters present in the game's tile set have been included.This is a clone of Space Invaders (extended)
271902
Published: 26th October, 2013
Last edited: 26th October, 2013
Created: 26th October, 2013
Recreation of the pixel font from Gremlin Graphics' "Jack the Nipper" (1986), slightly extended with a few extra characters. Note the whimsical "j" and ampersand.
281971
Published: 25th October, 2013
Last edited: 25th October, 2013
Created: 21st October, 2013
Recreation of the pixel font used in Irem's "R-Type Leo" (1992). Only the characters present in the game's tile set have been included.