An unconventional way to construct 5x5 pixel-based font using nudging facility to give an effect of distortion. Aaand yes, it's readable at pixel size.
18469919
Published: 5th July, 2015
Last edited: 4th April, 2017
Created: 3rd July, 2015
An update to my previous Labrynth font. This revision improves the clarity of some characters. The new version also include proper lowercase characters.
5226514
Published: 14th June, 2015
Last edited: 5th November, 2015
Created: 14th June, 2015
name inspired by 'L' glyph.
will add numbers and punctuation in future.
25397525
Published: 14th May, 2015
Last edited: 15th May, 2015
Created: 14th May, 2015
Pixelated, blocky font with a simple vertical gradient.Just the basics; The alphabet, numbers, and the most common of the punctuation signs and operators. No latin stuff included.
246187035
Published: 22nd November, 2014
Last edited: 2nd December, 2014
Created: 4th November, 2014
This is an false pixel font in 3d with a right lateral light. This is the first thing come to my mind when thinking of retro gaming.
took me more time than I expect, so I only push one font for the Gamecomp.
4057013
Published: 21st November, 2014
Last edited: 20th November, 2014
Created: 16th November, 2014
Zogg has taken control of the universe by systematically invading star systems and taking control of all media. All language systems have been destroyed or co-opted to brainwash and convert all into the feared Zogg Zombies. These creatures patrol the wastelands of Zogg-occupied lands. These zombies on motorcycles have marauded countless tribes and they rammage through the rubbage of Zogg's crusading empire. Rebels reprogram and use the hacked Zogg alphabet to send encoded messages that enable disparate groups to unite and fight the zombie onslaught. Rebels attack online weapon systems and military targets. Zogg troops battle to decode the embedded messages to expose rebels as they use stealth devices to attack their targets...
7458811
Published: 21st November, 2014
Last edited: 21st November, 2014
Created: 19th November, 2014
Crawler is a word game. Each level contains anagrams that must be unscrambled within a given amount of time to move to the next level. Player gets points for as many words spelled correctly, but can only move to next level by correctly solving anagram. As time diminishes, the letters start wiggling and eventually break apart making it more difficult to use the remaining pieces to solve correctly. Points can be used to fuse letters back together, but doesn't last long. Also the crawling pieces can start eating away at already formed words, reducing your score. Or something like that :)
1532178155
Published: 5th November, 2014
Last edited: 18th November, 2014
Created: 31st October, 2014
LevelRebel is a monospaced, 48-brick high, birds-eye view, horizontally layered, isometric pixelfont. The uppercase faces to the left and the lower case faces to the right. It could work as a font for a game with a retro 3d feel and something about mastering levels, climbing storeys, stacking towers or sliding bricks or bars.
102148432
Published: 28th October, 2014
Last edited: 28th October, 2014
Created: 28th October, 2014
My first entry in the Game competition. Supports German, French, Spanish, Italian and Dutch as well (at least, if I didn't miss any characters.)
stu = start
svw = select
+ resembles the D-pad.
6068210
Published: 28th July, 2014
Last edited: 28th July, 2014
Created: 17th July, 2014
This fs may be used on it's own, but it is designed to be used in conjunction with fs Stack Overflow so any two letters may be stacked one on top of another to create interesting word shapes and unconventional flow.
It looks simple but the execution was surprisingly involved. The idea was to do the letters in as few bricks as possible. Filters. 1.75...to be exact. Again, the geometry did not work out because custom bricks had to be formed to create the fine breaks and they did not line up with the assumed filter. A little bit of algebra later (yes kids, algebra does help in real life) 1.6 was determined as the proper filter setting.
Having built the letters as desired, with many a tweak before finalization, it was on to Overflow, which necessitated a reduction of the letters in half. That was easier said than done because of the filters. Some of the letters just did not translate exactly at half scale at 1.6 filter. Had to scrap the whole thing.
The only option remaining was to double the size and use the double size glyphs for Stack and move the existing Stack glyphs to Overflow. Doubling allowed finer glyph construction. Plenty of diversions later, what came out as reasonable was a strict following of my own grid. Figures.
It is now to the point where I can send it out in the world. I must do that before I do the sample because both thalamic and minimum accounts give a 500 Server Error when attempting a download. Luckily, I have yet another secret account which I will use to attempt download. I hope that works because I am in no mood to build words by taking screenshots and copy/pasting individual letters.
This was supposed to be a simple idea with a simple execution. It should not have taken this long. I'm really curious to see how successful the idea was. Here goes...
11238716
Published: 7th July, 2014
Last edited: 11th July, 2014
Created: 6th December, 2013
This font originally began as me copying the characters from the game Dino Run, but the font kind of grew out of that and then I started using it for my own game, Chobo+.
601120613
Published: 2nd June, 2014
Last edited: 24th August, 2014
Created: 28th May, 2014
Original pixel typeface design for the brazilian chip music collective/label Chippanze logo, now turned into a full font, basic latin support granted. Feel free to use it and spread the music!
3422126
Published: 24th April, 2014
Last edited: 24th April, 2014
Created: 23rd April, 2014
Based on an old design I had, I tried to keep the spirit of the original, though simplifying shapes until I had a pixel font. It has a simple but effective latin set and a few alternates in the form of upper/lowercase.
3464312
Published: 5th November, 2013
Last edited: 5th November, 2013
Created: 30th October, 2013
A simple remapping of characters to censor cursewords, though they may still be intelligible.
80691
Published: 24th October, 2013
Last edited: 2nd October, 2015
Created: 24th October, 2013
Fun font created after the writing of a child in 3rd year of school.
44154416
Published: 6th May, 2013
Last edited: 6th May, 2013
Created: 6th May, 2013
Permutation: The act of changing the arrangement of a given number of elements.
One font, two different brick combinations.
Picking any two bricks from the 211 available gives a total possible combinations of 22155 (211C2) different fonts. Counting a certain kinds of bricks as one--all four 45degree, for instance--gives 36 unique bricks, resulting in 2211 (67C2) unique combinations or fonts.
In this font, if the bricks are swapped with each other, the result will be a different font. Hence order of the bricks matter. In which case, nCr (combinations) is not the right choice. What's needed is nPr (permutations). 211P2 gives 44310 permutations and a 67P2 gives 4422 permutations.
So, at a minimum, 4422 fonts are possible with the current implementation of FontStruct, with just this particular layout of bricks.
Staggering.
—Updated May 6, 2013
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This new version is not strictly a permutation of the previous set. This B set uses one brick for the background and three, sometimes four, bricks for the letters. Let's see what new permutations are possible out of this one.
This is a clone of fs Permutation XII