Presenting Namco's Lupin Sansei: Pandora no Isan, released in 1987. This font is similar to Super Xevious: GAMP No Nazo.
Presenting Carolco Pictures, Carolco and Pack-In-Video's Rambo, released in 1987 (or 1985 and 1988). This font is similar to Predator (NES). This font based in movies, which was completely moved to the Rambo Series. This is similar to Nintendoid font, which was created by Patrick H. Lauke, of the particular.: the lowercase, custom numbers and the sexy ampersand are worth pointing out here. And Rambo does not have japanese fonts so; this font is similar to Predator (NES) (Complete).
This is a clone of Predator NESPresenting Konami, Mirage Studios and Ultra Games's Teenage Mutant Ninja Turtles, released in 1989 (or 1987). This game is based on cartoons, movies, especially like; Nickelodeon. And this font is not similar to Akumajou Densetsu.
Presenting Nintendo's Famicom Grand Prix: F1 Race, released in 1987. This font is similar to Famicom Grand Prix II: 3D Hot Rally.
This is a clone of Famicom Grand Prix II: 3D Hot RallyPresenting Carry Lab and Dog's Mystery Quest (aka. Hao-Kun no Fushigi na Tabi), released in 1987 for the FDS and 1988 for the NES, under licensed by Taxan.
Presenting Broderbund, Falcom and Namco's Legacy of the Wizard (aka. Dragon Slayer IV: Drasle Family), released in 1987 for the Famicom, and 1988 for the NES. This game is based on Dragon Slayer Series, and this font is similar to Side Pocket.
Presenting Data East and Namco's Side Pocket, released in 1986, and 1987. This font is similar to Legacy of the Wizard.
This is a clone of Legacy Of The WizardPresenting Namco's Youkai Douchuuki, released in 1987 for the Arcade and for PC Engine, and 1988 for the NES and Famicom. This font is similar to Splatterhouse: Wanpaku Graffiti, Wagyan Land (including Wagyan Land 2), and Spelunker II: Yuusha e No Chosen.
This is a clone of Splatterhouse: Wanpaku Graffiti (FC)Presenting Capcom's Makai Island (aka. Higemaru Makaijima), released in 1987. This font is a stenciled version of Bionic Commando (Arcade), created by Patrick H. Lauke and The Real Mighty Guru, and this game was released for the NES, as a prototype. This font is similar to Bionic Commando.
This is a clone of Bionic CommandoPresenting Takara's Lost Word Of Jenny - Ushinawareta Message (aka Lost Word Of Jenny/Lost Word Of JeNnY), released in 1981 (series) or 1987.
Presenting Namco's Final Lap, released in 1987 for the Arcade, and 1988 for the NES/Famicom.
Presenting Nintendo's Devil World, released in 1984. This font is based on Nintendoid. But in 1987, it was released by Konami on Arcade. This font is the same to Hogan's Alley.
This is a clone of ExcitebikePresenting Capcom's Mega Man (aka. Rockman,) released in 1987 for the Famicom and NES. This font is similar to Mega Man 2, NOT similar to Ducktales. This was all started on the series.
This is a clone of Mega Man 1+2Presenting Capcom's 1943: The Battle of the Midway (aka. 1944, or 1943: The Battle of Valhalla), released in 1987 for the Arcade, and 1988 for the FC/NES. Those letters are similar to Gun.Smoke. Thus, it made a mistake because it supposed to be The Battle of midway, released in 1942 in movies.
Based on the Section Z (games), released in December 1985 for the Arcade, May 1987 for Japan, July 1987 for the USA, and September 1987 for the EU.
Most likely, I recently created that is similar to Section Z by NBABABAFONTNES, because; I managed to do it. I saw a font that has no perfect symbols.
Even though I created a perfect one that is one pixelated font, Section26, "called it: Section Z". I also created some HUD Fonts, Stenciled (Title screen word "PUSH START" and Staff Credits). Similar to Section Z, released December, I also started out my very first FontStruct Creation! NBABABAFONTS Cpomany is now founded! Even though it's all set to those tilde characters for the section z. I recommended this font is usable for users. Downloading this font is super great.
And if you recommended this to use this font, you can now type with super!
But then I don't include Asian Words because Japanese gives me weeks or months/years to make.
Hope you like it!
Presenting to you... BANDAI JAPANESE! Home of the font branch!
The font includes a complete set of hiragana and katakana characters. Even though I managed to see Famicom Jump by NBABABAFONTNES, and I created this one even more super duper better! Since I don't have time to make Hiragana Fonts and Katakana fonts! Here are the similarities to this font: Dragonball 3: Gokuuden, Saint Seiya: Ougon Densetsu, Saint Seiya: Ougon Densetsu Kanketsu Hen, Devilman, Dragon Ball: Daimaou Fukkatsu and Dragon Ball: Shenlong no Nazo (or in Translated: Dragon Ball: Mystery of Shenlong), and Famicom Jump: Eiyuu Retsuden, (except Devilman for Namco).
I'd like to say I branching on the video game font because all of the bandai games are japanese, so I did like to recommed this font to all of you for the best luck, similar to MMRock9.
The "Bandai Japanese" Font was created on Thursday, 19 January, and finished on Monday, February 13.
Download this font so you can see this wonderful font typing!
Presenting Namco's Space Time-Hero Debias released on November 27, 1987. This is originally created by a mistake of NBABABAFONTNES, so i decided to recreate it. If you download this font, you are typing it with power. If you clone this font, it's ok. You are allowed to. Comment something about it folks.
Not to be confused with the 1990 Game Font, Wagyan Land 2
This is a clone of Space Time-Hero: Legend DebiasRecreation of the pixel font from Bandai's "Dirty Pair: Project Eden" (1987) on the Nintendo Famicom/NES.
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
The game also includes a handful of katakana characters. As they were only limited to the few characters used on the start screen, these have been omitted. Otherwise, only the characters present in the game's tile set have been included.
Recreation of the pixel font Capcom/Software Creations' "Bionic Commando" (1987) on the Amstrad CPC.
Note the spiral character, used for decorative borders, mapped to "Full Block" (U+2588).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Binary Vision/Palace Software's "Stifflip & Co." (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Note the special characters, mapped to U+2318, U+269B, U+26A1, U+2733, and U+AA5C.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gargoyle Games/Elite Systems' "ThunderCats - The Lost Eye of Thundera" (1987) on the Amstrad CPC and ZX Spectrum.
The same font was also used in Gargoyle Games' "Hydrofool" (1987).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from MD Software/Activision's "Knightmare" (1987) on the Amstrad CPC and ZX Spectrum.
This is yet another use of the same font I first stumbled on in the "Dizzy" games, with slightly different punctuation marks/special characters. This time at least, there's a connection to "Last Ninja 2" (which also uses this font), as they're both by the same programmer, Mev Dinc.
Only the characters present in the game's tile set have been included.
This is a clone of Dizzy III - Fantasy World DizzyRecreation of the pixel font from Mastertronic's "Spellbound" (1985) on the Amstrad CPC, ZX Spectrum, and Commodore 64.
The same font was reused (with a few minor changes to punctuation/special characters) in the sequels "Knight Tyme" (1986) and "Stormbringer" (1987)
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Tokuma Shoten/Telenet Japan's "Valis" (aka "Mugen Senshi Valis", 1987) on the Nintendo Famicom.
The font includes an almost complete set of hiragana, as well as a handful of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ashby Computers and Graphics / Ultimate Play the Game's "Martianoids" (1987) on the Amstrad CPC, ZX Spectrum, and MSX.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Clive Townsend/Durell Software's "Saboteur" (1986) on the Amstrad CPC and ZX Spectrum.
The same font was reused in "Saboteur 2" (aka "Saboteur II: Avenging Angel", 1987).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Mastertronic Added Dimension's "Ninja" (1987) on the Amstrad CPC.
This recreation includes the weird (buggy?) character used in some of the late game room names (like the "green room"), mapped to the "_" underscore.
Only the characters present in the game's tile set have been included.