Recreation of the pixel font from Capcom's "1942" (1984). Note that in game there are two number variants used - a regular one with a right-hand shadow, and a bold one; this recreation uses the latter. Only the characters present in the game's tile set have been included.
Recreation of the pixel font Capcom/Software Creations' "Bionic Commando" (1987) on the Amstrad CPC.
Note the spiral character, used for decorative borders, mapped to "Full Block" (U+2588).
Only the characters present in the game's tile set have been included.
Clone of Black Tiger. Font from Black Tiger, (C) 1987 Capcom
This is a clone of Black TigerClone of Capcom Serif Large, but edited to look more typographically consistent. Enjoy! (Renamed from "v2" to "Remix" because it just sounds better; no other edits have been made.)
This is a clone of Capcom Serif LargeRecreation of the bold variant pixel font from Arc System Works/Capcom's "Code Name: Viper" (aka "Ningen Heiki Dead Fox", 1990) on the NES. Includes the punctuation/special characters from the regular (non-bold) dialog version. Only the characters present in the game's tile set have been included.
This is a clone of Code Name: Viper (NES)Recreation of the dialog pixel font from Arc System Works/Capcom's "Code Name: Viper" (aka "Ningen Heiki Dead Fox", 1990) on the NES. Only the characters present in the game's tile set have been included.
ROUND 1... FIGHT!
I call this one CPS-1 Fighter because it's not just a Street Fighter font, and it's a pretty generic one. Capcom used this in their arcade games on the CPS-1 platform, in particular Final Fight and Street Fighter II.
For full effect, use this in PowerPoint, give it a gradient fill and a dull olive-gray shadow.
Recreation of the pixel font from Capcom's "DuckTales" (1989) on the NES. Mostly the same as the font from "Mega Man", but with a few different punctuation/special characters and a different "K". Only the characters present in the game's tile set have been included.
This is a clone of Mega Man 1+2Recreation of the pixel font from Capcom's "DuckTales" ("Wanpaku Duck Yume Bouken", 1989) on the NES/Famicom.
Now includes the katakana characters from the japanese release. In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of DuckTales (NES)Recreation of the pixel font from Make Software/Capcom's "DuckTales 2" (1993) on the NES/Famicom.
This font includes the katakana characters from the japanese release. In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
While the letters and numbers are the same as "Knights of the Round" (1991) (with the exception of the oddly modified "g", "j" and "y"), this game changes most of the punctuation/special characters, and adds a large number of extended/accented latin characters (though there is also a variant set, which isn't as complete and looks rather awful).
Only the characters present in the game's tile set have been included.
This is a clone of Knights of the RoundRecreation of the large pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is used primarily for the dialog boxes and the chapter names shown at the start of each level. Only the characters present in the game's tile set have been included.
Update (August 2019): added the missing special/accented characters.
Recreation of a fancy-looking unused pixel font found in Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
To my knowledge, this is not used anywhere in the game. Note the accented/special characters, which are shared with a smaller variant of the same font.
Only the characters present in the game's tile set have been included.
Recreation of the small variant of a fancy-looking unused pixel font found in Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
To my knowledge, this is not used anywhere in the game. Note the accented/special characters, which are shared with the larger variant of the same font.
Only the characters present in the game's tile set have been included.
This is a clone of Dungeons & Dragons: Shadow over Mystara (F)Recreation of the italic pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is very sparingly used in the game - apparently, just for the character names, SP/HP counters, and (partially at least) the inventory ring interface.
This font includes a near complete set of hiragana and katakana characters, as well as a wide range of special characters (such as a full set of zodiac symbols).
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Final Fight" (1989).
This font is used in the intro cinematic. In the original, the double quotes are awkwardly split over two tiles. This recreation combines them into a single character. The recreation also corrects the missing antialiasing in the "3". However, it retains the original minus/dash (as seen in the character bio sheets), which is far too high.
This recreation uses the special TTF+SVG format, which currently has limited support. As the font relies on antialiasing, I did not create a separate monochromatic version of the font.
Only the characters present in the game's tile set have been included.
This is a clone