Zakhrafa is a type of Islamic art which consists of embellished geometric designs. It is often used to complement Arabic calligraphy on architecture to bookcovers and various media. The inspiration of this font comes from the various Islamic patterns that can be seen on buildings all across Qatar. After living there for 8 years, I learned a lot about the Islamic culture which is what I want the font to reflect.
This is a cloneWords are often read by looking at the shape and not spelling, what I have attempted to do with this typeface is to make the reader focus more on the letters within the words.
As the name suggests, Balky can be awkward to read due to some of the letters looking similar, as well as its chunky build, making people have to use the context of the sentence. I hope this will make an impact on how well people engage with some text as well as being aesthetically interesting.
This is a cloneFORWARD- I wanted to create a font in which felt like it had movement. I also wanted it to relate to codeing and glitching, so it had a technical feel. This font connects together, even when re-arranged. This was put in place to lead the viewer through the text so that they felt they were being lead into a digital world. I wanted This Font to be Energetic and hectic, and i feel like ive done this with the use of smaller pixels breaking up the thicker and more readable lettering.
This is a cloneCODESPHERE:
THE INSPIRATION FOR MY FONT WAS DRAWN FROM RETRO, MORE SPECIFICALLY FONTS USED ON COMPUTERS FROM THIRTY TO FORTY YEARS AGO. MY GOAL WAS TO ACHIEVE A SENSE OF NOSTALGIA IN PEOPLE WHO PLAYED THE FIRST COMPUTER GAMES. CODING ALSO WAS A BIG PART OF MY INSPIRATION FOR THE FONT.
This is a clone of CODESPHEREThis font was created around the theme of repetition, it was inspired by Art Deco design and how repetition and pattern aren't just pointless ornaments but fundamental to the structure of the font. I have been able to reach this stage after 5 weeks of continuous development, sketching and experimentation which I focused around trying to create a bridge between 2D and 3D fonts. Built up of a single repeated component this font is not suitable or made for large amounts of text, but instead has been created to highlight the strength and complexity of each individual letter. http://oliver-james-town.blogspot.co.uk
Clone of PIXELA CYR featuring some changes of the Cyrillic letters along with even more additional (extra) characters for Cyrillic and Latin. Note: it's a work-in-progress... more letters will be added in the future... this typeset may also receive a slightly differing derivative one day... EDIT1: I added support for the Finnish letters "å (Å)", "ä (Ä)" and "ö (Ö)".
This is a clone of PIXELA CYRI wanted to create my font based around the theme of cracks in buildings. I took Inspiration from the formation of cracks in buildings. Everyone is familiar with cracks in bricks, concrete blocks and walls of houses and how some of these cause structural instability. They take on all sorts of shapes and sizes. They can start thin and then widen following a zig zag path between points that resembles a lightening bolt. I want to recreate this cracking within my font. I started with a font style that had curves and straight edges associated with different building styles. I then constructed cracks from potential weak spots in the letters. I diffused the edges of these cracks to try and demonstrate crumbling concrete.
This font was designed around the theme word Elegant. I was inspired to create a typeface that was ornate and palatial; it is a ode to Baroque design.
I have tried to emulate columns for the body of the font and created a crowned frieze for some of the letters with decorative toppers for the remaining characters.
A typeface inspired by the theme 'systematic', developed through finding hidden shapes within geometric architecture and using them as building blocks for the letterforms. Sister font to - STACKED BLACKOUT
Oil Spill is a font inspired by the theme destructive. I looked on the destruction of buildings at first and the cracks on them. More from that I looked on how stress can affect people and cause primature wrinkles, but I focused more on the habitat destruction and decided to work on oil spills. The design shows the relationship between water and oil and how people's activity in the sea can lead to disastrous consequences