Recreation of the pixel font from Nintendo's "The Legend of Zelda: Link's Awakening" (1993) on the Game Boy.
This recreation includes the special/accented characters from the french and german releases of the game. In game, the characters with a diaeresis use an additional tile above them - in this recreation, the characters have been combined properly (and as a result, the height of the font overall is greater than 8px).
As an aside, this font was also used for the fan translation of "For frog the bell tolls" (aka "カエルの為に鐘は鳴る" / "Kaeru no Tame ni Kane wa Naru", 1992/2011).
Only the characters present in the game's tile set have been included.
Updated 9 July 2022 to include additional accented uppercase characters, and the star icon.
Color recreation of the pixel font used in Capcom's "Hyper Street Fighter 2 - The Anniversary Edition" (2004) - though it actually made its first appearance in "Super Street Fighter II: The New Challengers" (1993).
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Street Fighter 2 Anniversary EditionRecreation of the pixel font from Virgin Interactive/Acclaim Entertainment's "Dragon: The Bruce Lee Story" (1993) on the Sega Master System.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
A thin proportional font, based on the title sequence of the Bitmap Brothers' "Chaos Engine" (1993).
Designed to be used aliased at a size of 9px (or multiples thereof).
Originally created in 2004 based on the Amiga version, and extended in 2012. Repackaged in 2022, with a small tweak to the exclamation, question, and quote marks, and the addition of the ampersand from the Sega Mega Drive/Genesis and SNES versions.
Last (hopefully) final tweaks now 27/08/2022, fixing the "G", "V", "X", "1", "9", adding a copyright symbol, and tweaking the spacing and vertical position of some of the punctuation marks, referencing the SNES version some more.
Recreation of the large pixel font from Human Entertainment's "Android Assault: The Revenge of Bari-Arm" (aka "Bari-Arm", 1993) on the Sega CD/Sega Mega-CD.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega/Western Technologies Inc.'s "X-Men" (1993) on the Sega Mega Drive.
Note that the game uses two different exclamation marks - this recreation only includes the one that's consistent with the rest of the punctuation.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Taito's "Darius Force" (aka "Super Nova", 1993) on the SNES.
Note the cursor/square character, mapped to "black large square" (U+2B1B).
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Beam Software/Data East's "Shadowrun" (1993) on the SNES.
This font is used on the title screen and intro cinematic. The game palette-swaps the font to a mostly white, blue, and yellow version. Only the blue version is included here.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Shadowrun (SNES)Recreation of the main pixel font from Bullfrog's "Syndicate" (1993) on the Amiga, Atari ST, and PC.
Updated to correct the numerals, and to add the "ç" from the language selection screen.
Only the characters used in the game have been included.
Recreation of the pixel font from Megasoft/Sega's "Shinobi III: Return of the Ninja Master" (aka "The Super Shinobi II", 1993) on the Sega Mega Drive/Genesis.
Note that, for visual consistency, the ";" character has been shifted one pixel lower. The game uses two different single quote characters, but only the most distinctive has been used.
For completeness, a custom ">" character has been added. Otherwise, only the characters present in the game's tile set have been included.
Recreation of the small pixel font from the japanese release of Sonic! Software Planning's "Shining Force II" (1993) on the Sega Mega Drive/Genesis.
Compared to the european/north american release, the alphanumeric and punctuation characters are all shifted by one pixel to the left, and one pixel down. The font also lacks a lowercase.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Shining Force II (Small)Recreation of the small pixel font from Human Entertainment's "Android Assault: The Revenge of Bari-Arm" (aka "Bari-Arm", 1993) on the Sega CD/Sega Mega-CD.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Pop'n TwinBee" (1993) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
The same font (with a few extra characters like the "%", "×" and "/", which have been added here as well), was used in the follow-up "Pop'n TwinBee: Rainbow Bell Adventures" (1994).
Only the characters present in the game's tile set have been included.
This is a clone of Pop'n TwinBee (SNES)Recreation of the pixel font used in Capcom's "Hyper Street Fighter 2 - The Anniversary Edition" (2004) - though it actually made its first appearance in "Super Street Fighter II: The New Challengers" (1993). Only the characters present in the game's tile set have been included (but, for once, the set is almost complete in this game).
incomplete pixel font set, based on bullfrog's amiga real time strategy title syndicate (1993). designed to be used aliased at a size of 5px (or multiples thereof). includes alternative uppercase/lowercase characters. originally posted at http://www.splintered.co.uk/experiments/62/
Recreation of the pixel font from Capcom's "Mega Man 6" (1993) on the NES. Almost identical to the one used in the previous 3 installments, with the exception of the "J", "?", the presence of a random "ö" and the vertical positioning of some of the punctuation marks. Only the characters present in the game's tile set have been included.
This is a clone of Mega Man 3+4a custom variant of the pixel font used in konami's "batman returns" (1993) on the SNES, modified from monospaced to proportional while trying to maintain the quirky ligatures built into the monospaced original. this version expands (and tweaks) the punctuation characters present in the actual game's tile set.
This is a clone of Batman Returns SNESrecreation of the monospaced pixel font used for the start menu and options screen in konami's "batman returns" (1993) for the SNES. this version expands (and tweaks) the punctuation characters present in the actual game's tile set.