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This is a clone of LCD Square CReload your brain, ask about everything. Our Future begins in... 3... 2... 1... NOW! NB: Better writing with uppercase. Three alternatives (B, F, T) to improve readability in certain cases are in the lowercase.
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This is a clone of Fun with CubesIsometric 3D outline style typeface.
The glyph have a exact copy slighly elevated and to the right of its original which I then connected with eachother to create the box-like three-dimensional idea.
Because of some serious design difficulties it remains far from complete, but I am kind of done with it for now due to this. For now only support for uppercase, no numerals and very limited punctuations. I think I fully kerned it, or at least everything that is important. On last thing I need to mention, the smallest open spaces doesn't allow this font to work in very small size. These will look filled at smaller point size.
I'm not sure if I will ever try another attempt to finish it at a later stage. (who will tell..) ;)
But I think what I've got so far is too cool for not publishing it. So for now it would do just fine as a logotype or for a decorative usage but not much else.
Enjoy!
This is a cloneFRESCHER - 'Impossible figures'-inspired display type
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Inspired by some of the poineers in this field:
Oscar Reutersvärd, Maurits Cornelis Escher and Roger Penrose
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It's only a small font, that mainly covers the Basic-Latin set.
There is a full(Uc) / (Lc)letter set, numerals and a bare minumum of symbols & punctuations, that allow at least the ability to include some form of basic structure or to clarify the meaning of a text.
I decided to keep the character set small but functional.
Designing a full multi-lingual set of accented letters accompanied with extensive support for symbols & punctuations as well as doing so within the framework for this type of decorative and complex stylistic concept seemed pointless to me due to a number of reasons.
Stylistically speaking for this type of designs it would be highly unlikely it is ever going to be used for large chunks of Body Print. Which is the primarily the only reason for including profoundingly deeper levels of typographic support into a typeface.
FRESCHER's strong and unique decorative appearance means that its is primary a Display font that should only be used for titles, headlines or for small amounts of text at large sizes and conceptual purpose artworks for media, posters, logo's/branding or advertisements.
Another thing is, that given the decorative complexity and conceptual nature of this font, the number of directions into which a certain character-design could be taken succesfuly and still remains to make sense, as well as fitting within that syle framework of the font at any time was drastically limited to only a small few.
Its for those reasons that I rather choose to keep things for FRESCHER simple and effective, rather than I would go through great lengts in order to try and include tons of half-ass and poorly designed extra's only because I desperately was trying to succeed in constructing these into that same 'Impossible geometry' -concept style.
Not to mention that I have a far to incapacitating forms of O.P.N.D. (Obsessive-Purist-Nerd-Disorder), to even think of ever going there.
I'm pretty sure that without a large characted set that would allow it to jump head first straight into "Typographic-'Never-Ever' Land", this severely limited package is more likely to encourages it being used solely for its decorative purpose. In response this automatically forces greater awareness for the strong 'characteristic' qualities of the font.
Whereas massive 'multi-lingual-o-graphic'-typeset materials would have only paved the way to certain areas in which this font isn't supose to be used for to begin with.
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Aaaand,
If, there for whatever obscure personal reason a specific character or symbol that still is absolutely mandatory to have included in the character set as well, just request it in the comment setion bellow.
I'll be happy to design it for you on demand!
For now,
Enjoy!
This is a cloneWelp, I had to make something like this sooner or later... :^)
Like most of my pixel fonts, this was made at the smallest legible size I could manage, so that it could be useful even to small-canvas pixel artists.
More glyphs later, perhaps? Depends on the use I find for this in my games (and your comments).
Original size = 26px (Use multiples of 19.5pt for pixel perfection)
The name is inspired by Slab City, California. Search that name on Youtube for some interesting documentaries and such!
This font draft was created with the theme of massive, I wanted to create something that looked physically imposing and noticeable. To create the structure, I looked at buildings and cityscapes around the busiest parts of Bristol City and wanted to play with perspective as if the viewer was standing beneath a building and looking up at it, I ended up making a font that reflected the uniformity and scale of buildings.
This is a cloneIn this typeface, I have explored the idea of order and systematic design in an urban surrounding. Following the natural lines from the cement of a regular brick wall I have used the repetitive pattern and method to mark the outline to my type face. This font is primarily created for using in titles and headings rather than in a body of text as it is more impacting as well as visually striking and eye catching.
Made a rough 'A' glyph first as a test for the Reverse Competition but I had no time to get back to it before the deadline. I finished it anyway to see how the final outcome would be.
A portmanteau of the term 'Pleat' and 'Uno', mx Pleato was inspired by the wavy pleats of the skirt and the tails of the 'Reverse' symbol arrows found in Uno cards. I was first interpreting the "Reverse" aspect of the glyph designs through a simple sketch of a pleated skirt/ribbon by using the opposites of the arches (AKA valleys) and then furthering the project using quarter arches of a ribbon (like the arrow tails in Uno), opposite-facing rods and other additional elements.
Inspired by a technique used by 12Me21 in 3D Shading.