A font made to reskin a particular roguelike game. This is made to look cold and slightly insidious. I accomplished this by using a 6x6 grid which, apart from being a slightly odd size, gives the forms asymmetry and makes their enclosed parts look as if they're squinting or sneering. Best seen on letters like ABKPRVY.
Monospacing helps give the whole thing regularity and reinforces the clinical/overly-serious feeling.
The game this is made for has very few ASCII glyphs. But, I will expand this to support all ASCII characters soon. I know many games (CDDA, DCSS, DF) support new tilesets so maybe I'll optimize this for those kinds of games...
See also: Nobody's Treasure
Public transport & travel related icons. Most of these are designed to leave room above/below themselves for text while still fitting into a square canvas. So, they can more easily be used to create actual program icons, signs, etc.
This was my first icons font so it doesn't conform to the 10x10 standard I established later for fonts like Donjonikons...
A - Airplane
B - Bus
C - Cable Car
D - Dirigible
E - Escalator
F - "Phone" Sign
G - Gondola
H - Helicopter
I - "Parking" Sign
J - "Lost & Found" Sign
K - "Luggage Claim" Sign
L - Locomotive
M - Maglev/Monorail Train
N - "Infirmary" Sign
O - Ocean Liner
P - APC/Armored Car
Q - Bus (front view)
R - Rickshaw
S -Sailboat
T -Trolley
U - Riverboat/Ferry
V - Van
W - Taxi
X - Boxcar
Y - Bike/Scooter
Z - Zeppelin
Another of my many doodles. Fun to make!
Finally, a design where all the diacritics blend in and look natural!
Version 2.6
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Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
Fontstruct's first vacuum tube font!
This is a design inspired by Nixie tubes. Since these "tubes" are iconographic, they could theoretically represent 12AX7s, 6L6s, KT88s, or whatever tube/valve you wanted. Feel free to clone and build on this concept.
Military and wargame related icons. The 4 stars are meant to represent a player number. Erase the stars to make pieces for Players 1, 2, and 3.
Got a request or idea? Let me know. Feel free to use these in any games you're creating!
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A - Tank
B - Anti-Aircraft Gun
C - Jet Fighter
D - Stealth Bomber
E - Battle/Explosion
F - Big Explosion/Nuclear Explosion
G - Missile Truck/Mobile Launcher
H - Flying Cross Medal - for distinguished aviators
I - Strategic Map
J - Military Convoy Truck
K - Bullets
L - Shells
M - Bombs
N - Strike Zone
O - Sm. Helicopter
P - Surface-to-Air Radar
Q - Surface-to-Surface Radar
R - Infantry Section
S - Civilians
T - ICBMs
U - Radar/Comms Coverage Area
V - APC
W - POWs
X - Opposing Forces
Y - Navy & Marine Corps Medal - for noncombat heroism
Z - Communications Satellite
a - Reconaissance Satellite
b - Weapon Satellite
c - Satellite Array
d - Patrol Boat
e - Frigate
f - Destroyer
g - Aircraft Carrier
h - Submarine
i - Mines
j - Depth Charges
k - Artillery
l - Artillery Division
m - Mechanized Infantry
n - AWACS/Early-Warning Aircraft
o - Fortifications
p - Trenches
q - Terrain (Road)
r - Terrain (Woodland)
s - Terrain (Mountain)
t - Terrain (Mountain Range)
u - Terrain (Calm Seas)
v - Terrain (Rough Seas)
w - Terrain (Desert/Sand)
x - Terrain (Wetlands/Mud)
y - Terrain (Hills)
z - Terrain (Lake/River)
. - Falling Bomb
, - Transport/Cargo Plane
0-9 - Stencil Numerals
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See also: Donjonikons, Travelicons
Some puzzling boxes, indeed! These are named for Lemarchand, maker of the puzzle box which appeared in the movie series "Hellraiser".
This design has a variety of textures and optical illusions up its sleeve. See the sample for a few of them.
Original size: 47pt (use multiples of this value for pixel perfection)
A stencil design in which diagonal cuts are used to imply angles and curves. It does not quite obey the rules of a segmented display, but it tries its best!
This is inspired by some text I put on the side of the Sheepslayer Mk.2, a flying dragon car piloted by Lyll "Hatch" Soretti in my game Seven Candles.
A space-esque design made for a friend! The angular counters give this a simplified geometry which makes it easy to read despite its looks. Works well for small- or large-scale applications - chat, terminals, logos, and more. Supports Dutch, English, and Greek!
The original was cloned off and preserved elsewhere. The version you see here has centered glyphs.
A vaguely Courierlike OSD (Onscreen Display) font which tries its best to be casual. The name is inspired by the old computer joke: "Who is General Failure and why is he reading my hard disk?"
No filters or faux-beziers, just stock bricks and a bit of stacking/nudging!
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More about the design:
It started as a doodle and an attempt to make a smooth, low-resolution, low-poly font, and then it became a Courierlike. I have other fonts that tried to do polygonal round shapes before this (such as Cartoon Riot) but this design is my first real success in this area.
Initially, I made the angled glyphs before the round ones. I didn't want to change the angled ones, so glyphs like C, O, and Q became a bit wider than they are tall. I'm quite fond of this, because in most designs these glyphs tend to have a tall and narrow character. I think the mildly squat look of this font makes it cuter and gives it more personality.
A lot of glyphs were altered in specific ways to look more like metal type, especially anything with diacritics which touch the letters themselves. Other glyphs were altered specifically to be interpretable at small size. I also use angled contours and actual round bricks alongside each other within the same glyphs, another technique which is geared toward style and interpretability at small size.
This font came with many new challenges and an array of new techniques had to be designed. Loops were an insurmountable challenge because of the low resolution and heavy line weight, so I drew rounded areas to suggest them. You can see it on letters like Greek γ, ζ, and ξ.
Asymmetrical alien techno stencil.
This uses some experimental techniques, of course, but I'm not sure how to concisely explain those. Let's just say that each type of line bend and line connection has a rule associated with it. These get naturally modified by the structural asymmetry the font has so that simple rules appear in many forms and variations.
Just a simple pixel font I created for use in pixel webcomics. It has a constant height which makes it good for use in speech bubbles, titlebars, and the like. I made this one to look "open" and to have lots of negative space despite its diminutive size. This family of fonts is getting pretty large, so if you make pixel webcomics (or anything else that needs tiny text in neat rows), check 'em out!
This font is used by several Twitch streamers and in several games as well as in my own pixel comics.
VERSION HISTORY:
04 Feb 2018 - v1.0 released
12 Mar 2018 - v1.1 released. More Latin added.
An attempt to make an entire alphabet by modifying a single heptagon shape. (The "O" is the basis for almost all other glyphs.)
An alternate version of this was made in which I used different bricks to make the width of every line homogeneous. However, it was found that this robbed the font of much of its character. Additionally, the visual effect presented by the increased line width actually made the font less even-looking than it is now. This proved true with and without antialiasing.
An attempt to produce a low-resolution pixel font which generates mazes from arbitrary strings of text. It requires the use of negative line spacing (available only to certain software) to look right without hand-editing.
The mazes it produces aren't the best, but they are definitely interesting! I might just call this a cipher and be done with it...
This tileset was developed specifically for use with GBStudio, where graphics are stored in the system as 8x8 tiles. By using these tiles, one can incorporate a greater variety of tiles into a map without running into the 192-tile limit which Game Boy hardware has.
Well, before making this I already found ways to break that limit (and to use larger tiles), and the resulting games compile fine and even work on real hardware. I made this anyway for those who wish to never exceed 192 tiles, thus keeping their games small in filesize and reducing the likelihood of compiling problems.
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Original size: 6pt (use multiples of this size for pixel perfection)
- NOTES -
Use lower case to get Modern Gryzildan and UPPER CASE for Royal Gryzildan. Hold Shift while typing numerals/symbols to get the Royal ones.
These scripts do not canonically appear together on any in-universe writing. Gryzil writing is always written entirely in one script or the other. But, feel free to use this as you wish.
- DESCRIPTION -
This font contains two scripts of the Gryzil, Brer Brah's people, who are from various video games and stories of mine. Gryzil are a sapient bear-people that live on/near beaches in the continent of Skina on planet Fyromr. They have dull greenish fur, can speak, read, write and use tools, walk bipedally, and have beer fermentation chambers for stomachs. They appear in ESOS, Trap Farmer Brer Brah, and Anime Girls vs. The Cavemen.
The written language of these creatures is designed to be without subtlety. Most of the subtlety of Gryzil communication is gestural. For instance, quotations do not exist in Gryzil writing. There can be a record that someone said something, but only when a Gryzil who heard it firsthand speaks of it is there understood to be a quotation - the rest is simply hearsay.
This font is made as an attempt to anglicize the Gryzildan language - not to write it natively. Hence, it has some resemblance to Latin. But in fact these symbols all represent different gestures as well as different rasping, stamping, growling, and ingressive sounds which are unknown within Earth humans' formalized language studies. Nonetheless, you can write authentic Gryzildan with this. Read the Chalcedony-Bound Manual found in any of the games in which Gryzildan is used.
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Original size: 5.25pt (use multiples of this value for pixel perfection)
(WIP)
An attempt at an angular, futuristic Fraktur design. It's also inspired by ancient Greek stonecarvings, or at least, the way such carvings are depicted in comics and cartoons. It has a lot of intentional asymmetry to make it look quirky and slightly comical. (I tried making everything symmetrical with composites, but it looked boring!)
I welcome any suggestions for this one. I've never tried to make a "normal" Fraktur, only avantgarde ones, so I'm not very knowledgeable about the style.
Another of Dr. Zeph's* mad experiments! This is an Alien Latin Groovy Minimalist Thingamabob with numerous unique forms of dyslexia-inducing ambiguity. It reads surprisingly well at small size!
* = not a real doctor
A spirally design which tries its best to be lineal. Check out the "M" to see the "ammonyte". :D
Well, for some time I've wanted to make a font entirely with spirals. This is not that font, but it's as close as I've gotten to actually carrying out the idea. This is also small enough to use for body text, which is likely more than will be able to be said about an actual 100% spiral font.
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Original size: 15.75pt (use multiples of this size for pixel perfection)
By request, "a font that looks like a hybrid of Greek and Latin".
This is designed to be modular. UPPER CASE contains the standard glyphs. Alternates are on the lowercase as well as the More Latin band.
"Novus Graecorum" means "The New Greek".
Supports Dutch, English, and Greek!