Version 1.3: Added Polish.
*
Another asymmetrical sans-serif made for use in rulebooks for the Freeform Limitless Adventure Kit (FLAK) pen-and-paper game system. This one is classed as a hybrid and works well at all point sizes!
It began as a Constant Height design, but now I don't classify it as such since most of the letters with diacritics are taller than those without. A few letters (eszett, thorn, eta, etc.) are allowed to descend slightly, as well.
This font has also found some use on signage at a friend's bistro!
A funky idea that started with the A and expanded from there. Most letters are drawn by a single line winding around, although some are just not willing to follow this mantra. I found this half-finished while scrolling through my private FontStructions, looking for ideas for the CounterComp, and decided it was already an interesting entry :-)
There's an alternate, narrow set of numbers that can be reached with Shift+number (on a QWERTY, Dvorak, etc. layout); not sure which set fits the style better. Suggestions and critiques welcome for anything, and feel free to clone and poke around with it. Thanks and enjoy!
I decided to be laynecom for a day, and this is the result. Didn't have time for numbers and punctuation though, unfortunately...
Some alternates available in Extended Latin A. Suggestions and critiques encouraged, as always. Thanks and enjoy!
Inspired by the works of regular_one. Unlike most fonts I've released recently, many of the glyphs had to be modified or even redone from scratch.
- M, W, m, w, @, #, %, <, >, ~, and the circumflex above accented letters were all too wide and had to be condensed;
- I, f, i, j, l, r, and t were all too narrow and were expanded a bit, mostly through the careful application of serifs;
- K, M, W, X, Y, v, w, y, 7, /, and \ all had ugly mixes of angles that needed to be redesigned;
- N, *, (, and ) were completely redesigned, and many more touched up, to fit better with the rest of the font.
Most of the edits made were not possible before nudging. It's still not perfect, but it's much better than it was before, and I'm proud of how much it has "grown up". Of course, suggestions and critiques are encouraged. Thanks and enjoy!
Inspired by a font I saw in a children's book. The artist had drawn a map of the world on canvas and used a tiny serif font to label important points on the map. The letters had such a cute hand-made feel to them that I just had to recreate it in FS.
Uppercase letters are 6 grid squares (3 bricks) tall; lowercase are 4.5 (2.25 bricks). IIRC nudging had recently been introduced; this definitely would have been impossible without it.
This is another clone of Monkey (my monospace lanky font); it should be very similar to the original except for the lower x-height and the added accented characters (More Latin/Latin-1, Latin Extended A, Latin Extended B, and now Even More Latin/Latin Extended Additional). It is 16 blocks tall and 6 blocks wide; all letters without diacritics are at most 9 above the baseline and at most 3 below, but the accents push the height of a letter up by 3 blocks (or rarely 4), and the box drawing characters extend even higher, to 16 blocks from descender to the highest point. This font uses the FontStruct 2x2 filter method with plenty of composite and stacked bricks, which lets the curves look good at large sizes while remaining sharp on the screen at normal sizes. Mandrill will look strange in the FontStruct preview if you zoom in or out, but if you download it, it will look sharp at size 16 or 12 (depending on the program).
This is a clone of Monkey