The main font used by MARENGI Omnisystems in my video game series, "Endless Sea Of Stars". These letterforms can be found engraved into or projected onto practically every piece of MO technology. This script was designed in 2011 to be suitable for printing, logo design, art, and many other purposes. It lacks the constant height which most of my other pixel fonts have, but makes up for it with its bookish appearance.
Unfortunately, replicating the exact design of the antialiased version of this font is impossible, not only on FontStruct, but on all software other than ESOSVM. This is because ESOSVM uses a custom renderer which makes use of proprietary techniques. Marengi HD comes close, but not very.
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Versioning:
2.6 (19Aug2018) - "bdďđ" were perfected. Space width reduced.
2.5 (20Jul2018) - "IÌÍÎÏø" were perfected and massive kerning work began.
2.4 (15Jul2018) - "J" was perfected and several letterwidths were altered.
2.3 (18May2018) - "hnru34679ÀÁÂÃÅÈÉÊÌÍÎÏÑÒÓÔÕØÙÚÛÝÞßàáâãåæçèéêìíîïñòóôõøùúûý" were perfected.
2.2 (17May2018) - ":;gjty%/\ÂÆÊÎÔÛâæêîôû¼½¾" were edited for more consistency and readability.
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MIV: 8.74
Original size: 11pt (use multiples of this value for pixel perfection)
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From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.
Official font of AMFA (formerly ATMA), the main rival of MARENGI Omnisystems in Endless Sea Of Stars. Appears throughout my games (especially those using the ESOS and ESOS-Lite engines) and is used as the main font of ESOS Terminal A (the one doing the super-long survey).
Between 2012 and 2014, ESOS Journey-Depth AI entities collaborated to produce this specific arrangement of pixels as the most legible form of 1px wide, monochrome 8x8 Latin for electro-optical systems (Marinan Interpretability Value 9.29).
This font is useful if you want to write some really efficient text recognition software for a robot with a camera, or if you want a pixel font which elicits a high degree of reading accuracy. Some would argue that the uppercase makes it less readable, but you'll be hard pressed to find another font that is THIS readable in uppercase only!
This is a cloneA bricks experiment in which the bricks are made of bricks. (Yo Dawg.) The name comes from a Duck Game map created by my amazing friend, Star. It seemed fitting. :^)
Original proportions are reached at sizes that are multiples of 21pt! Use 21pt, 42pt, etc. to get them.
Best with antialiasing turned off, although you can do smooth stone, gel, or gem-like looks with different antialiasing modes in your graphics software.
Proxima Punch with all curves changed to angles. A more engraved look.
This is a clone of Proxima PunchA style built on a tall ellipse. Bold line on the left, narrow line on the right. (The glyphs )]}¿¡ break this rule for the sake of aesthetics.)
See also: Proxima Punch Pixel
Yet another polygonal font, this time a diamond. :^)
This one was also designed to combine symmetry and asymmetry. Some letters have central lines and some have offset lines. In this way a greater variety of designs was made possible.
Continuing on the theme of choosing a regular shape and making an alphabet out of it.
Looks best at smaller sizes (<24pt) and with antialiasing/ClearType turned on.
Can this be done better with filters? Probably, but I still have to learn those... :D
An uncircled version of Misplaced Baubles.
Most characters have the same height so that they can be used alongside Misplaced Baubles and other fonts of mine.
This is a clone of Misplaced BaublesAn attempt to make low-resolution, circled letters without the use of filters. Reminds me of branding irons or stencils. The name is based on a friend's joke about lost marbles. :^)
*
TIP: This one looks best at smaller sizes (24pt or less) and with antialiasing/ClearType turned on!
Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ
Welcome to Tridisaster. It's ALL TRIANGLES, ALL THE TIME. Welcome to Triangle Channel.
Mathematical operators have a distinctive "open" look to help set them apart. There are few exceptions (like ^) because these symbols are used in many non-math contexts.
The only one I'm not sure about at this point is the comma, which works fine for my purposes, but probably makes this font a pain for anyone who tries to read/write at length with it. XD
All Basic Latin is kerned for both cases! Use a mixed case to create weird alien scaffolding! Inverted ",." can be found on "µ¶".
Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲
My attempt at a font which uses only one grid square per glyph. I guess this is the Fontstruct equivalent of pixel art...?
As an extra challenge I decided to use no curved bricks. (This rule was since broken to add © and ®).
Even better letterforms could be created by compositing the entire thing. However, the goal here was to do what I could with the existing bricks. As such, only #?![]{}¹²³ make use of composites.
An attempt to make an entire alphabet by modifying a single heptagon shape. (The "O" is the basis for almost all other glyphs.)
An alternate version of this was made in which I used different bricks to make the width of every line homogeneous. However, it was found that this robbed the font of much of its character. Additionally, the visual effect presented by the increased line width actually made the font less even-looking than it is now. This proved true with and without antialiasing.
A dot-matrix version of "Official-Ish", and a test of the Filters. :^)
The author recommends using this font at sizes that are multiples of 13, starting with 26, to ensure perfect pixel size/placement. 26, 39, 52, etc. were tested and looked perfect to my eye.
TIP: Size 13 looks like regular "Official-Ish"! You can treat this as two fonts in one for art purposes.
This is a clone of Official-IshAn experimental design inspired by megalithic structures, especially Inca stonemasonry. I wanted to create letterforms that looked like worked stone (with minimal gouges or openings into the stone) and that looked like they could actually stand up on their own as stone structures. The asterisk, quotation marks, etc. are obvious exceptions, since they need to be free-floating (although I did modify their spacing to make them appear to "rest" on the surrounding letters.)
The slants applied to the "stones" are just for style. :^)
Another experimental font for texturing work. This one uses only an 8x8 grid, but since it isn't pixel art, a much greater variety of patterns is possible. Every glyph in the font repeats as a seamless texture in both directions.
See also:Gremlin Skins (pixel version)
A script used by the Old Fyromrese or Lesser Oinai (human-like) people of Planet Fyromr in my own stories and games. The runes depict looms, which were made by splitting two sticks, one to make the internal frame and one to make the hexagon shape. These runes were typically carved into wood.
The earliest Fyromrese writing was done using cord wrapped around pegs on these looms, and so this script attempts to mimic the path of the cord. The later Fyromrese (Tangled Script) took things further, making it possible to encode entire words within a single loom-shape while also making individual words and letters far more readable. But that script requires multiple colors to render legibly so it probably won't be possible to Fontstruct it.
Notating Fyromrese numbers using a Fontstructed font is similarly unlikely, as the logic of their enumeration would require hundreds of glyphs.
This script attempts to match loom-shapes to phonemes as they are spoken in American English.
11x11 version of Illuminated Flamingo. Made to achieve a hybrid look between Derpberd Condensed and Gremlin 3x6, allowing this to be used with a greater range of microfont styles.
This is a clone of Derpberd Illuminated 12x12A 12x12 pixel font designed for use alongside microfonts, especially the "Derpberd" family it's modeled after. These large letters help decorate the start of a new chapter in a manner similar to the art fonts of illuminated manuscripts. I think this makes a decent "high-tech" or "board game" font, too! :D
Alternate style on lowercase (alternate ,.!? are on <>/~). The symbols and numerals have a slightly altered frame to help differentiate them and add some flavor.
A serif-ized Derpberd which works within the limitations of the original font.
I welcome suggestions for this one. It's my first time attempting a methodical serifed look, and the small size of this font makes it a challenge.
This is a clone of DerpberdA "placeholder text", "gibberish" or "cipher" font, inspired by the fictional newspaper "Capcom Times" which makes an appearance at the end of some Mega Man video games. Each time the paper appears, it has different symbols and fonts on it. This rendition is based on the newspaper from Mega Man 6 on NES!
A "placeholder text", "gibberish" or "cipher" font, inspired by the fictional newspaper "Capcom Times" which makes an appearance at the end of some Mega Man video games. Each time the paper appears, it has different symbols and fonts on it. This rendition is based on the newspaper from Mega Man 7 on SNES!
Another Derpberd family font. This one was created because I was making comics and needed a slightly different font for a new character's dialogue.
This is a clone of Derpberd BoldAnother variant of Derpberd, with a look reminescent of Dymo labels and Closed Captioning messages. It can also be used to create official-looking documents. :D
This is a clone of Derpberd OutlinedLatin alphabet in an Ashrian style, mostly using a 2x3 grid, and using only stacked triangular bricks. Capital letters represent the full letterforms and lowercase letters represent the truncated letterforms used in Ashrian printing and computer systems.
Ashrians are the inhabitants of Planet Ashr in my RPG video game "Seven Candles". Their signmakers, carvers, and woodworkers used triangular gouges for millennia to make their letterforms.
VERSION HISTORY:
16 Mar 2018 - v1.0 released.
This font is one of several which originates from ASCII art.
How it Works: Chat users send my chatbot (Voluspa) messages to be displayed in-channel, and Voluspa renders their messages in one of several fonts. This one, Voluspa 3, is the default font for display. It uses the block characters ▀, ▄, and █ to render 6 lines of "pixels" within only 3 lines of text - a hybrid of ASCII and pixel art.
The use of only 3 lines helps keep the messages from obscuring too much of the chat, while also preventing the bot from being kicked for flooding.
This font began life as ASCII art, which was itself rendered in monospaced fonts such as Fixedsys, Lucida Console, and Unifont. Now the art is its own font and the font-ASCII art circle is complete! :D
(Voluspa's display fonts are case-insensitive, and always produce uppercase output, no matter what is fed into them.)
Yet another iteration of Derpberd, this one is designed for large high-res applications. It's also good for comics. :D
VERSION HISTORY:
11 Mar 2018 - v1.0 released.
12 Mar 2018 - v1.1 released. More Latin added. Space width increased.
This is a clone of DerpberdA tasty video breakfast with which to start your day. Based on the scanline font used by a certain YouTube series ;)
(Looks best when used with a negative line spacing, so that your lines appear as a continuous block of text.)
This is licensed Public Domain because it is based only on the glyphs "ACEFHILMNO". These were recreated exactingly for authenticity. All other glyphs are inventions, since to my knowledge only the aforementioned ones appear in this font within INFOCHAMMEL'S videos.
I saw this font was tweeted by INFOCHAMMEL recently. Glory be!