Recreation of Bally Midway/Data East's "Rampage" (1988) on the NES.
In the game, the comma is constructed from two separate tiles, aligned vertically. In this recreation, these have been combined into a single character. As a result, this font has an overall height that's larger than 8 pixels.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from SunA Electronics' "Super Ranger" (1988) (a dreadful "Rolling Thunder" rip-off).
Mostly unremarkable, but some of the characters have some funky quirks - most notably the "G".
Only the characters present in the game's tile set have been included.
Recreation of the thin variant of the primary pixel font from Nintendo's "NES Open Tournament Golf" (1991) on the NES, used on the score screen at the end of each hole. Only the characters present in the game's tile set have been included.
Recreation of the secondary large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the German/French translation text during the intro sequence.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Intro Trans) (SNES)My own attempt at a small, chunky, proportional font. Inspired by elements of similar small 4x4 fonts - though breaking out of a strict 4x4 restriction where absolutely necessary, and with the addition of some non-chunky punctuation and special characters.
Recreation of the pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from GameTek's "Brutal: Paws of Fury" (1994) on the SNES.
Note the "yin yang" symbol (U+262F) and the partial set of accented characters.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Human Entertainment's "Android Assault: The Revenge of Bari-Arm" (aka "Bari-Arm", 1993) on the Sega CD/Sega Mega-CD.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl" (1991) on the Sega Mega Drive/Genesis.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl (Variant 1) (Mono)Recreation of the small proportional pixel font from Mark Cale/System 3's "Myth: History in the Making" (1989).
This small version was only used in the ZX Spectrum version, not on the Amstrad CPC.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Highway Chase" (1980).
Note the "Z", which does not match the rest of the letters (it dips below the baseline by 1 pixel).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Palace Software's "Cauldron" (1985) on the Amstrad CPC, ZX Spectrum, and C64.
This recreation includes a few additional punctuation characters from the sequel, "Cauldon II: The Pumpkin Strikes Back" (1986). Apart from that, only the characters present in the game's tile set have been included.