A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
Monospaced font for coding
You can clone this font and add more chars!
It can type 3 scripts:
Latin, Greek, Cyrillic
Coming soon:
Armenian, georgian & hebrew
This is a clone of Robotspaced StdA monospaced font using only bricks from the connect category. It includes Basic Latin, along with variations of each letter.
Glyphs are with large stroke. Black and Bold ones are Filled. White and Double-Struck ones are with small stroke. Gray and Blackletter ones are with a combination of large and small stroke
Includes a large subset of Latin-1 as well along with a small subset of certain other unicode blocks
Supports Latin, Greek (Including the Seven Coptic Letters) and Lisu Scripts
See here for the proportional version
This is another clone of Monkey (my monospace lanky font); it should be very similar to the original except for the lower x-height and the added accented characters (More Latin/Latin-1, Latin Extended A, Latin Extended B, and now Even More Latin/Latin Extended Additional). It is 16 blocks tall and 6 blocks wide; all letters without diacritics are at most 9 above the baseline and at most 3 below, but the accents push the height of a letter up by 3 blocks (or rarely 4), and the box drawing characters extend even higher, to 16 blocks from descender to the highest point. This font uses the FontStruct 2x2 filter method with plenty of composite and stacked bricks, which lets the curves look good at large sizes while remaining sharp on the screen at normal sizes. Mandrill will look strange in the FontStruct preview if you zoom in or out, but if you download it, it will look sharp at size 16 or 12 (depending on the program).
This is a clone of MonkeyIntroducing the fx-CW Series Font:
The fx-CW Series Font is a hallmark of innovation accompanying the Casio CW series, previously known as the Z series. Maintaining a 192x63 pixel resolution with a 4-level grayscale display, the font integrates seamlessly with enhanced features. Cursor navigation replaces numeric keys, Math Box aids mathematical exploration, and a refined keyboard layout enhances usability. With 23-digit calculation precision, 60-bit floating-point precision, and model-specific upgrades, the fx-CW Series Font embodies precision and progress, reflecting Casio's commitment to cutting-edge calculation technology.
This is a clone of CW MonoThis is an objectively better version of my NEStyle font.
Not finished. Will add more glyphs soon. Some inconsistencies may be fixed. More versions of this font will be created.
Also, am I the only one who gets lagged out a ton when I scroll down the "All letters" list?
A simple monospace modification to Decabyte.
This is a clone of Decabyte (Basic)An 8px height font including glyphs from various unicode blocks.
Contains Exclamation and Question Marks in addition.
Geometric Shapes and certain other glyphs also exist to further assist newcomers in drawing. Circles appear as rounded squares but ronud squares do not have overrounded design. Supports both BMP and SMP glyphs.
Font is 100% monospaced and is free for use
An extension of @Daviseti12's Brixel 8x8 mono.
This is a clone of Brixel 8x8 monoThis is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~