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An attempt to make a very readable sans similar to what you would see on streetsigns, utilizing larger curves than the average FontStruction. Uses 3x3 curves on the uppercase and 2.5x2.5 on the lowercase/numbers. A few alternates in Latin Extended-A. As always, suggestions and critiques are welcome. Thanks and enjoy!
While recreating/revising one of my very first fontstructions – April 2008’s Asgard (second to last one) – I realized it was going to take something more drastic still than switching to 2x2 filter settings to realize my dream of a harmonized U&lc set.
The original’s lowercase had several compelling and unique features (at the time), the uppercase worked well enough in all caps display settings...but they very rarely sat comfortably together. The answer couldn’t have been more simple: since the caps (which surprisingly came first...or does this just reveal my noobishness at the time?) are rather narrow, the lowercase itself needed to follow a more logically elongated model.
Here the flexibility of 2x2 filters kicks into high gear as the original design’s lc is tweaked by half a brick extra height to bring about a more righteously rockin’ family.
(Asgard 1.x plateaued at 829 characters, so – as always – more to come...)
Friends, I'm asking for help! Which "R" do you prefer? The one with the straight, or curved leg? I'm split, because personally I much prefer the straight leg, but curved seems more consistent with the rest.
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The term "sidereal" (/saɪˈdɪəriəl/) refers to a measurement of time based on the position of stars.
Industrial, geometric, display, extended, modern, uniform weight. Based on a 2-brick tall grid. Inspired by Microgramma/Eurostile and the Terminator logotype.
"Prototype" means that this is not the final verison. In this case, FontStruct has been used as a fantastic preliminary design tool. But due to its limitations, the font will have to be reworked. Not by much - only the ⅝ roundings will be made circular in a traditional font editor, I'll be introducing optical improvements, and real kerning will also be implemented.
FontStruct's kerning tool is extremely rudimentary (understandable), and honestly, because of that, I left the kerning in a really messy state, it's kind of beyond repair at this point, as I don't really know what's what anymore. Oh, and also - due to limitations of the nudge tool, the ampersant (&) is offset to the right by half a brick, I tried to fix it with kerning as well, and it kinda works, but that will be fixed in the final version, outside FontStruct.
This is a clone