This font is an imitation of the PETSCII Commodore font.
I made this font out of a desperate desire to have the "commodore font" but under a liberal license, so I'm releasing it as CC0.
update: someone requested I release this under the OFL, so you can use it as that as well!
Tweet at me @josefnpat if you see any errors, or if you just want to harass me.
Please enjoy, make gaems son.
I used the wikipedia page as a reference: https://upload.wikimedia.org/wikipedia/commons/c/c4/C64_Petscii_Charts.png
Wizard of Wor. I noticed it had an interesting double-height font on the Commodore 64, where letters are combinations of a top and bottom half. I've fudged things a bit to fill the bog-standard ASCII set.
I've added the six character sprites, facing left and right. Here's how to generate them.
Burwor: Alt-0161 and Alt-0171
Garwor: Alt-0162 and Alt-0172
Thorwor: Alt-0163 and Alt-0173
Worrior (Player): Alt-0164 and Alt-0174
Worluk: Alt-0165 and Alt-0175
Wizard of Wor: Alt-0166 and Alt-0176
Sans Serif Version
A 8x8 monospaced Pixel Font with double-wide horizontal Pixels to fit in a C64 Koala Painter Image with only 160x200 Resolution in Multicolor Mode. You can paint a 320x200 image, draw the text on it and convert it to C64 Koala Format using Project One without distortions (hint: use font size 8px and Height: 85% in Photoshop).
It was very hard to make the chars with so few pixels that some characters didn't make sense to create. The font fits perfectly in the 8x8 color matrix of the C64, too.
This is a clone of C64 Multicolor MonoA 8x8 monospaced Pixel Font with double-wide horizontal Pixels to fit in a C64 Koala Painter Image with only 160x200 Resolution in Multicolor Mode. You can paint a 320x200 image, draw the text on it and convert it to C64 Koala Format using Project One without distortions (hint: use font size 8px and Height: 85% in Photoshop).
It was very hard to make the chars with so few pixels that some characters didn't make sense to create. The font fits perfectly in the 8x8 color matrix of the C64, too.
Uridium by Andrew Braybrook for the Commodore 64 (and various other platforms). I've managed to interpret the graphic tiles to reproduce the letter set from the title screen, HUD, high scores etc. as a font. I thought the capitals were too wide but was my imagination (and the screen grab I took of the charset!).
Have done some cool interpretations of punctuation... and a few glyphs for you:
` for Colour
~ for Black & White
^ for Player
| for Joystick
} for Ship Remaining
{ for mystery... try it and see!
I am proud to present FontKnox, one of the more popular fonts in GEOS on the Commodore 64. I took a bit longer with this one but it was well worth it. The font is meant to look kind of embossed and metallic, hence its original name.
As it's decorative, I've included only its original characters; I've used the bottom of the semicolon to make quotation marks.
Lewis from GEOS FontPack PLUS for the Commodore 64.
Another Old West font... normally I don't care much for them, I never warmed to Playbill. Lewis feels like it's got a bit more space - almost a cross between Playbill and Italian Print.
Spook, part of GEOS FontPack PLUS.
There's a lot of horror and Hallowe'en themed fonts out there... here's another to join the plethora. I liked this one back in the day for its adornment with bats, but when recreating it here in FontStruct I got an appreciation for how the pixels are randomly missing and look like a mummy's tattered rags.
The original didn't have much punctuation, I've added very little here - mainly quote marks and a dollar sign. It'll be good for headlines and banners though, if you don't mind the pixellation :)
Next trick will be to make a glyph of the Ghostbusters logo to go into it, like I did with the Font Editor many years ago...
Orient, from The Print Shop Companion for the Commodore 64 by Broderbund Software.
I never got to use Orient - my copy of PS Companion had two bad files, the fonts Orient and Deco (which were my two favourites from the samples in the manual! Go figure). Whilst many Asian-style fonts exist, they weren't as wide as this one. Orient is much more... inelegant.
Characters are all that were in Print Shop... if anything I should fix the pairs kerning.
Stern from GEOS FontPack PLUS on the Commodore 64. Script font with joins. I haven't done more than basic kerning on this so it may be a bit "rough" in places. Still, it's the full basic ASCII set, and it's easier to read than Mistral.
Yet another GEOS font! This is a recreation of Venetian from FontPack PLUS, which was a 24-point font. It had its own inherent imperfections, some of them I fixed, others I haven't... decide for yourself if it's good or not. I haven't kerned anything either. Spacing was 4 pixels between characters in the original.
And why the name? Venetian blinds! I decided not to rename it "Venice" here because there's other fonts with that name.
Well, it's been a while because I've run out of fonts I want to convert/build. This one is LeConte from GEOS on the Commodore 64. It is pretty much a clone of Susan Kare's Chicago for the Apple systems, so you can use it as a pixelly Apple font in your works.
Wouldn't have minded redoing this with curves, but decided on going with full retro pixelled corners, as that's my main schtick.
University font from GEOS for the Commodore 64. This was one of the default fonts included with GEOS and GeoWrite. I think it's based on one of Susan Kare's Mac fonts, can't remember which one. Elegant and may even work its way back into regular use for me...
Super Mario Abyss is based on "Super Mario Bros by Abyss", a hacked version of Great Giana Sisters for Commodore 64. The game had its own character set, here, with a few additions. Its faux italics make for a good scrawl.