A collection of recreations of fonts from classic video/computer games, all built brick-by-brick on FontStruct.
This collection is curated by FontStructors Patrick Lauke (redux) and goatmeal. Please contact either of them (sign in required!) if you find, or have fontstructed, a candidate for this set.
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Recreation of the pixel font from Capcom's "LED Storm" (1988) on the Amiga (and Atari ST).
Gameplay-wise, this is a port of "LED Storm Rally 2011", rather than the more common "LED Storm" (aka "Mad Gear", 1988) arcade machine.
Only the characters used in the game have been included.
Recreation of the pixel font from Sega/Westone's "Wonder Boy in Monster Land" (1988) on the Sega Master System. Alphanumeric characters are the same as "Space Harrier" (1985) - the classic "Sega font". Punctuation and special characters are unique to this game, though. Only the characters present in the game's tile set have been included.
This is a clone of Space Harrier (Original)Recreation of the pixel font from Virgin Games' "RoboCop versus The Terminator" (1993) on the Sega Mega Drive / Sega Genesis. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Xyzolog" (1985) on the MSX. Note the special "L" (mapped to lowercase "L"), and the lowercase "y" and "z". Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the arcade version of Capcom's "LED Storm Rally 2011" (1988). Note that this is different from the font used in the more common "LED Storm" (aka "Mad Gear", 1988) variant of the game. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Delphine Software's "Shaq Fu" (1994) on the SNES. Identical to the pixel font from the Sega Mega Drive/Genesis version, but with a handful of additional special characters. This recreation also includes additional ";" and straight double quotes characters. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Rare/Tradewest's "R.C. Pro-Am II" (1992) on the NES. Note that the "$" sign originally spans two characters, incorporating a 4 pixel spacing on either side - for this recreation, the character was normalized to a regular single character width. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from VEB Polytechnik's "Poly-Play" (1985), an old arcade machine from the former GDR. https://en.wikipedia.org/wiki/Poly_Play
Note the strangely cut off "?", "j", "g" (indistinguishable from "q") and round brackets.
This recreation uses "Upper half block" (U+2580) for what would be a (non-standard) "Upper one quarter block"), the "Lower one eighth block" (U+2581) to "Full block" (U+2588) sequence of block elements, "Light shade" (U+2591) for the diagonal pattern, "Medium shade" (U+2592), and "Dark shade" (U+2593) for the vertical pattern.
Individual games use some custom symbols which don't map easily to unicode and have not been included.
Recreation of the pixel font from Cave's "Espgaluda" (2003), reused in "Espgaluda II" (2005) and "Deathsmiles" (2007). Note that the spacing for the "}" was amended for greater consistency. Only the characters present in the game's tile set have been included.
Recreation of the pixel font used in Cave's "Ketsui: Kizuna Jigoku Tachi" (2003). This is, for the most part, a stencil version of the font used originally in "DoDonPachi Dai-Ou-Jou" (2002), which is also present in this game but used only occasionally (for instance, on the start screen). Only the characters present in the game's tile set have been included.
This is a clone of DoDonPachi Dai-Ou-JouExpanded version of the pixel font from TAD Corporation's "Cabal" (1988). This version includes accented characters and additional punctuation/special characters not present in the original game tile set.
This is a clone of CabalRecreation of the pixel font from Konami's "Vampire Killer" (aka "Castlevania", "Akumajō Dracula", 1986) on the MSX2. This font is used in the game's end cinematic. Only the characters present in the game's ROM have been included.
Recreation of the pixel font from Headgames/Sega's "X-Men 2: Clone Wars" (1995) on the Sega Mega Drive.
In the game, the characters use two separate shades of the same color to give a subtle antialiasing/slimming effect. In this recreation, this antialiasing has been removed, and the characters are all one solid color.
Also note that this is not a true monospace font due to the copyright symbol, which is double wide.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Haunted Castle" (aka "Akumajō Dracula", 1988) - the arcade version successor of "Castlevania" (1986) on the NES.
The letters are identical to Konami's "Jail Break" (1986), but the numbers, punctuation marks and special characters are subtly different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega/Western Technologies Inc.'s "X-Men" (1993) on the Sega Mega Drive.
Note that the game uses two different exclamation marks - this recreation only includes the one that's consistent with the rest of the punctuation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from LJN's much reviled "The Uncanny X-Men" (1989) on the NES. Note the alternative "A" and "V" characters, mapped to upper- and lowercase. This font also includes basic box-drawin elements.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Codemasters' "Dizzy III - Fantasy World Dizzy" (1989) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
The same font is used in all subsequent "Dizzy" adventure games - "Dizzy 3 and a Half - Into Magicland" (1991), "Dizzy IV - Magicland Dizzy" (1991), "Dizzy V - Spellbound Dizzy" (1991), and "Dizzy - Prince of the Yolkfolk" (1992).
Note that "Dizzy V - Spellbound Dizzy" (1991) uses the "66" style left quotation marks (U+201C) at the start of any speech, while in all other games the "Double High-Reversed-9 Quotation Mark" (U+201F) is used.
"Dizzy II - Treasure Island Dizzy" (1988) already used an early version of this font, but with fewer special characters. One major difference is the single quote/apostrophe character - compared to all later games, which use a "9" style apostrophe, "Dizzy II" used a straight diagonal small one. This has been included in this recreation, mapped to "Right Single Quotation Mark" (U+2019).
Also note that the egg character - used to indicate lives in game - is mapped to "black circle" (U+25CF).
Only the characters present in the game's tile set have been included.
Updated 06/2023: added the apostrophe from "Dizzy II", added the "66" style left quotation mark, and confirmed that this same font is used for the rest of the series, and on all other 8-bit platforms.
Recreation of the pixel font from Blizzard's "Blackthorne" (aka "Blackhawk", 1994) on the SNES. Only the characters used for on-screen text in the game have been included.
Updated 05/2017 to include a few missing punctuation characters.
Recreation of the pixel font from Megasoft/Sega's "Shinobi III: Return of the Ninja Master" (aka "The Super Shinobi II", 1993) on the Sega Mega Drive/Genesis.
Note that, for visual consistency, the ";" character has been shifted one pixel lower. The game uses two different single quote characters, but only the most distinctive has been used.
For completeness, a custom ">" character has been added. Otherwise, only the characters present in the game's tile set have been included.
Recreation of the pixel font from TAD Corporation's "Toki" (1989), which was later used in "Blood Bros." (1990). Only the characters present in the game's tile set have been included.
This is a clone of LegionnaireRecreation of the primary pixel font from Sega's "Psycho Fox" (1989) on the Sega Master System. The spacing of the parentheses has been normalised, since the game used a custom two-tile piece exclusively for "(S)". Only the characters present in the game's tile set (and a custom comma) have been included.