Recreation of the proportional pixel font from Mark Cale/System 3's "Myth: History in the Making" (1989) on the Amstrad CPC and ZX Spectrum.
Note that while the letters are proportional, the numbers are all set to a fixed width.
Only the characters present in the game's tile set have been included.
Recreation of the small proportional pixel font from Mark Cale/System 3's "Myth: History in the Making" (1989).
This small version was only used in the ZX Spectrum version, not on the Amstrad CPC.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Highway Chase" (1980).
Note the "Z", which does not match the rest of the letters (it dips below the baseline by 1 pixel).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font used on the title screen of the western release of Hudson Soft/Compile/NEC's "Blazing Lazers" (aka "Gunhed", 1989) on the PC Engine/TurboGrafx-16.
The original tile set only included the numbers "1", "8" and "9" (for the copyright notice). This recreation includes the remaining numbers, made in roughly the same style. Beyond that, only the characters present in the game's tile set have been included.
A thin proportional font, based on the upgrade shop in Bitmap Brothers' "Chaos Engine" (1993) on the Amiga, Sega Mega Drive/Genesis, and SNES.
In the game, this font uses antialiasing, and is used both as a monospaced and proportional font. This recreation simplifies the shapes, omits the antialiasing, and keeps it as a purely proportional font.
Only the characters used in game/present in the console games' tile set have been included.
Recreation of the large pixel font from Atari's "Super Bug" (1977) and "Fire Truck" (aka "Smokey Joe", 1978).
In the games, the font is incomplete. Both lack a "Q", "V" and "W", which I made from scratch for this recreation, trying to approximate the overall style/feel. The "J" is present in "Super Bug", but not "Fire Truck". Conversely, the "K" is present in "Fire Truck" only.
With the exception of the added letters, only the characters present in the games' tilesets have been included.
Recreation of the pixel font from Codemasters' "Striker in the Crypts of Trogan" (aka "Stryker in the Crypts of Trogan", 1992) on the ZX Spectrum and Commodore 64.
Note that on the C64, it seems that the game occasionally doubles up one of the lines, to make characters one pixel taller. In addition, the Spectrum version also uses the thin variant of the font for the credits.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atlus' "BlaZeon" (1992).
In the game, the lowercase is only used for the end credits, but is missing the "j", "q", and "z". This recreation also adds the missing characters. Apart from that only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco's "Field Combat" (1985).
The alphanumeric characters are the same as "Exerion" (1983), but note the lowercase "c" and the different punctuation marks.
Only the characters present in the game's tile set have been included.
Recreation of the secondary font from Jaleco's "Brawl Brothers" (aka "Rushing Beat Ran", 1992) on the SNES.
In the western release, this font is only used in the "option mode" menu, while in the japanese version it features on the title screen and main menu as well.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ashby Computers and Graphics / Ultimate Play the Game's "Martianoids" (1987) on the Amstrad CPC, ZX Spectrum, and MSX.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Sega's "ESWAT: City under Siege" (1990) on the Sega Mega Drive/Genesis.
This font is used in the opening cinematic.
Only the characters present in the game's tile set have been included.