250965
Published: 21st April, 2008
Last edited: 22nd April, 2008
Created: 21st April, 2008
This is my first Pixelfont called "8bitkonsole".
I originally designed the letters in photoshop and converted them into a ttf, when I found out about fontstruct.
180990
Published: 15th March, 2009
Last edited: 15th March, 2009
Created: 15th March, 2009
I made this for an ASCII pirate game im writing. I needed a Ship character, and a 16x16 bitmap font...
100880
Published: 7th December, 2009
Last edited: 7th December, 2009
Created: 5th December, 2009
Trying to get the look of a font I saw in a picture of an iRiver E30 MP3 player. Will adopt it for an iPhone app that I am trying to build.
1601420
Published: 27th July, 2010
Last edited: 27th July, 2010
Created: 26th July, 2010
Inverse version of Terminalscope.This is a clone of Terminalscope
3141297
Published: 1st April, 2010
Last edited: 19th September, 2010
Created: 1st April, 2010
My new experiment in making a pixel font using a larger grid of blocks (13x11 px).
I was aiming at a look that matches the retro feel of pixel fonts used in console games.
It's still in development, so expect to see some minor changes, as well as the addition of new glyphs. I'm also still trying to come up with better versions of the punctuation glyphs. Minuscule lowercase letters are also planned.
NOTES:
For use at sizes which are multiples of 12px (12, 24, 48 and so on). For Flash usage, use multiples of 4. Derivative fonts are allowed, just respect the license.
CHANGELOG:
*26 May 2010 - changed the long W letter to an inverted M letter for consistency of font length and width.
*14 August 2010 - added even more Basic Latin glyphs (only the lower case letters are still missing there), changed some symbols a bit, also added some More Latin typography, as well as partial Basic Cyrillic support. :)
P.S. I might add more glyphs to this font in the future. Comments and suggestions are greatly appreciated! :)
3801483
Published: 27th July, 2010
Last edited: 22nd March, 2011
Created: 23rd July, 2010
Pixel font based on Dina (http://www.donationcoder.com/Software/Jibz/Dina/index.html). It's mostly identical to Dina with a few modifications. Default font size: 12px, default size for use in Flash: 16px.
130620
Published: 9th June, 2011
Last edited: 9th June, 2011
Created: 9th June, 2011
This is a utility font that I'm making to facilitate legible button inputs for various games.
I got the idea when I was looking at a moves list for a fighting game.
To make a button, type a capital letter, then a lowercase letter.
The number keys make arrows (for now), so if you type "236FP", you successfully illustrate the basic "projectile" command of many fighting games.
I'm thinking of remapping the arrows somewhere, but for my current needs, the numbers are just fine.
I later will want to have numbers and blank halves so I can illustrate button inputs for other systems, like Wii and PS* (eg: "Button 1" and "R2").
You can even make TG16 buttons right now, (eg: "II", "IV", "VI"),
but I'll need to add more characters for the rest (blank half for "I" and "V", and a "III" button).
Hope you guys get a kick out of this, and sorry to anyone who's already had this idea. I didn't find your font, but I'd love to see it!
50710
Published: 6th November, 2011
Last edited: 6th November, 2011
Created: 6th November, 2011
An experimental future typeface, works very small as console-like text and very large as display copy.
101990
Published: 10th July, 2012
Last edited: 10th July, 2012
Created: 9th July, 2012
A monospaced font, designed for use in coding environments. The characters are easily recognized while still providing some visual interest. I might add more characters in the future, should the need arise.
The font is not limited to coding: it could also be used for manuscripts, for instance.
For long periods of text editing, I recommend working in 12pt.
1542905
Published: 30th July, 2012
Last edited: 30th July, 2012
Created: 29th July, 2012
Recreation of the main font used in Square's "Final Fantasy III" (1990) on the NES. With the exception of two minor additions, only the characters used in the game (and present in the ROM) have been included. In addition to regular characters, the game itself uses a series of special ligatures ("il", "ll", "li" and special combinations with the aprostrophe, like "I'") that are not included here for "semantic purity". Note also the special -1px spacing on the "T", "t" and "@" characters - this was done in order to avoid having all other characters lead with an empty pixel column and therefore keeping it compatible with my Nintendoid 1 and 2 generic fonts for NES.
320125
Published: 28th April, 2024
Last edited: 30th July, 2012
Created: 30th July, 2012
Outlines for the reduced-size numerals from my Final Fantasy 3 Extra font, used to show hit points for attacks and healing during battle, as well as the "Miss" mapped to the exclamation mark.This is a clone of Final Fantasy 3 Extra
311764
Published: 28th April, 2024
Last edited: 30th July, 2012
Created: 29th July, 2012
This companion to my primary Final Fantasy 3 font contains the additional characters used for the FFIII title screen, plus the reduced-size numerals used to show hit points for attacks and healing during battle (which measure 6x6px, 1 pixel shorter than regular numerals, to allow for an outlined display that still fits in the NES' 8x8px sprite grid). As a bonus, a small concession to my usual font purity: I've mapped the 16x8px "Miss" (also used to denote attacks during battles) on the exclamation mark character!This is a clone of Final Fantasy 3
154133713
Published: 26th October, 2011
Last edited: 7th January, 2013
Created: 27th June, 2011
CHIP Serif Bold
CHIP is a pixel font family based on 8/16 bit video-games typography
128133614
Published: 26th October, 2011
Last edited: 7th January, 2013
Created: 19th August, 2011
CHIP Sans-Serif Bold
CHIP is a pixel font family based on 8/16 bit video-games typographyThis is a clone of CHIP SB
116233710
Published: 26th October, 2011
Last edited: 7th January, 2013
Created: 1st July, 2011
CHIP Serif
CHIP is a pixel font family based on 8/16 bit video-games typographyThis is a clone of CHIP SB
8213378
Published: 26th October, 2011
Last edited: 7th January, 2013
Created: 2nd July, 2011
CHIP Serif Italic
CHIP is a pixel font family based on 8/16 bit video-games typographyThis is a clone of CHIP SBI
133333725
Published: 26th October, 2011
Last edited: 7th January, 2013
Created: 30th June, 2011
CHIP Serif Bold Italic
CHIP is a pixel font family based on 8/16 bit video-games typographyThis is a clone of CHIP SB
8813377
Published: 26th October, 2011
Last edited: 7th January, 2013
Created: 19th August, 2011
CHIP Sans-Serif Bold Italic
CHIP is a pixel font family based on 8/16 bit video-games typographyThis is a clone of CHIP SBI
130133711
Published: 26th October, 2011
Last edited: 18th January, 2013
Created: 19th August, 2011
CHIP Sans-Serif
CHIP is a pixel font family based on 8/16 bit video-games typographyThis is a clone of CHIP S
9413378
Published: 26th October, 2011
Last edited: 18th January, 2013
Created: 19th August, 2011
CHIP Sans-Serif Italic
CHIP is a pixel font family based on 8/16 bit video-games typographyThis is a clone of CHIP SI
160943
Published: 11th April, 2013
Last edited: 11th April, 2013
Created: 9th April, 2013
This is a very detailed Version of the font used in Darwin/Mach by Apple.
350982
Published: 19th May, 2008
Last edited: 22nd April, 2013
Created: 19th May, 2008
An interesting little font wrote for a fictional character in an online setting of mine. Interestingly enough, I found my name referenced for a 'type design in mexico' thing. Given I'm not in Mexico or anywhere near it, this strikes me as quite interesting.
140993
Published: 18th May, 2013
Last edited: 24th May, 2013
Created: 15th May, 2013
A wide, serifed, 5px-tall pixel font inspired by Clarendon typefaces, made for an NES-style videogame. Intended for font sizes divisible by 8. Pairs well with my other font, Marietta Seven.
40990
Published: 23rd June, 2013
Last edited: 23rd June, 2013
Created: 23rd June, 2013
A simple, smooth font useful for running in a bash, ms-dos or other form of console.
70951
Published: 25th March, 2014
Last edited: 20th September, 2013
Created: 20th September, 2013
Classic terminal font from DEC.This is a clone of DECterm
5111689
Published: 3rd November, 2013
Last edited: 2nd November, 2013
Created: 1st November, 2013
Recreation of the pixel font used in Irem's "Holy Diver" (1989) on the NES.
This font breaks out of the traditional 8x8 grid, with some characters featuring an additional 1-2 pixel descender (stored in a separate tile in the ROM).
With the exception of the "j" and "q" (which were completely absent), only the characters present in the game's tile set have been included.
23831574
Published: 5th November, 2013
Last edited: 5th November, 2013
Created: 1st November, 2013
Recreation of the pixel font from Konami's "Contra" (aka "Gryzor" and "Probotector", 1987) on the Nintendo Famicom.
Compared to the regular NES version, the Famicom not only had improved graphics, but also a whole story trailer and cut-scene screens between each mission...and for these, the ROM included extra punctuation and an almost complete set of katakana characters, which I've included here as well (mapped to their corresponding unicode points).
In the game, some of the more complex katakana characters were built by combining two separate characters (for instance, the letter Hu followed by a "double bar" character to form the letter Bu); however, for this recreation I actually created single characters for these compounds and mapped them to the correct katakana code point - but as a result, these characters have double the width of the other letters (16px rather than 8px).
Only the characters present in the game's tile set have been included.
481771
Published: 14th January, 2014
Last edited: 15th December, 2013
Created: 15th December, 2013
Recreation of the font used for the game selection and instructions screen of Nintendo's "PlayChoice-10" NES-based arcade system (1986). Only the characters present in the system's tile set have been included.
621662
Published: 3rd January, 2014
Last edited: 30th December, 2013
Created: 30th December, 2013
Recreation of one of the pixel fonts used in Nintendo's "Kirby's Adventure" (1993) on the NES.
This particular variant is used for the score counter and health meter label.
Only the characters present in the game's ROM have been included.