Presenting Bandai's Famicom Jump: Eiyuu Retsuden (aka Famicom Jump: Hero Retsuden (or in translated) Famicom Jumo: Heroes History), Released in 1988 for the Famicom (or 1989). The font includes a complete set of hiragana and katakana characters. And It's Similar to Dragonball 3: Gokuuden, Saint Seiya: Ougon Densetsu, Saint Seiya: Ougon Densetsu Kanketsu Hen, Devilman, Dragon Ball: Daimaou Fukkatsu and Dragon Ball: Shenlong no Nazo (or in Translated: Dragon Ball: Mystery of Shenlong).
First time creating a Japanese Font! Yay!!!
This is a clone of Dragon Power (NES)Presenting the most popular game in the world: Tetris: The Soviet Mind Game, released in 1984, which was began in Electronika 60 USSR. It was licensed to Nintendo and sublicensed to Bullet-Proof Software. It was created by Alexey Pajitnov. Second day, Tetris was released for NES: Atari Game in 1987 (or 1988 for the tengen) which was began for the NES. It was released in 1987 for Academysoft-Elorg. It was licensed by Mirrorsoft LTD. Third day, Tetris was released for the Gameboy in 1989. Fourth Day, Tetris 2 was released in 1993 (and or 1994 for the SNES). It's a sequel to Tetris, which was created by Alexey Pajitnov and Nintendo. All consoles are taking over the world with Tetris, as long we can play with the most popular game in the whole universe.
Presenting Bandai's Star Trek V: The Final Frontier, released in 1989. This font is the same to Bandai Golf: Challenge Pebble Beach.
This is a clone of Bandai Golf: Challenge Pebble BeachPresenting Coconuts Japan and Color Dreams's I love softball, released in 1989. This font is similar to Grand master and Insector X.
This is a clone of Insector XPresenting Konami, Mirage Studios and Ultra Games's Teenage Mutant Ninja Turtles, released in 1989 (or 1987). This game is based on cartoons, movies, especially like; Nickelodeon. And this font is not similar to Akumajou Densetsu.
Presenting Namco's Dragon Buster II: Yami no Fuuin, released in 1989. This font is similar to Dragon Buster.
This is a clone of King of KingsPresenting LJN Toys and Paramount Pictures's Friday the 13th, released in 1988 (or 1989). This game is based on movies.
Presenting Taito's Taito Chase H.Q. (aka. Chase HQ, or Chase H.Q.), (formerly Taito Chase HQ), released in 1988 for the arcade and 1989 for the Famicom, and for the unreleased version, released in 1991 for the NES.
Presenting VAP, KID and NTVIC's Rock 'n' Ball (aka. Family Pinball Pacman/Family Pinball), released in 1989 for the NES and Famicom (Namco). This font is similar to Family Pinball.
Presenting Namco, KID and Artman's Family Pinball (NES, Rock 'n' Ball, aka. Family Pinball Pacman), released in 1989 for the NES and Famicom (Namco). This font is similar to Rock 'n' ball.
This is a clone of Rock 'n' BallRip-off of Taitoid.
Presenting Gladasya-ua TV, Turner Entertainment Co. and Bandai's The adventures of Gilligan's Island (from cartoons, aka. The adventures of Gilligan, released in the 1960s sitcom of the same name, and this game was released in 1989 or 1990. This was based on cartoons, this font was similar to Taitoid, Super Mario Bros and Babel No Tou. This game is based on movies.
Presenting Taito and Tad Corp's Toki, (aka. Juju Densetsu, translated: The Legend of Juju), released in 1989 for the arcade, and 1991 for the Famicom and NES. This font was created at the arcade version by Patrick H. Lauke.
Presenting Taito's Wrath of the Black Manta, (aka. Ninja Cop Saizou), released in 1989. This font is similar to Operation: Wolf, but with lowercase letters version, a full font set and a similar font to Operation: Wolf.
Presenting Koei's Nobunaga's Ambition, (aka. Nobunaga's Ambition: Zenkokuban), released in 1989.
Presenting Capcom and TMS's Little Nemo: The Dream Master (aka. Pajama Hero Nemo), released in 1989 for the Famicom and 1990 for the NES.
This was based on Little Nemo, based on movies.
Presenting Konami's Gyruss, released in 1983 for the Arcade, 1988 for the FDS, and February 1989 for the NES. This game is similar to falsion but bad.
Presenting Capcom/Disney's The Little Mermaid, released in 1989 for the Movie, and 1991 for the NES. This game was based on Movies and Cartoons, (especially Disney Junior), Those Letters: A, B, C, D, E, F, G, H, I, K, L, M, N, O, P, Q, S, T, U, V, and W are the same to Mega Man 3, 4, 5, and 6, and The Letters: J, R, X, Y, and Z are not similar to Mega Man 3, 4, 5, and 6.
Recreation of the pixel font from the arcade version of Data East's "Midnight Resistance" (1989).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from TAD Corporation's "Toki" (1989), which was later used in "Blood Bros." (1990). Only the characters present in the game's tile set have been included.
This is a clone of LegionnaireRecreation of the title screen font from Hudson Soft/Atlus/Red's "PC Genjin" (aka "PC Kid", "Bonk's Adventure", 1989) on the PC Engine/Turbografx-16.
Fairly standard, but note some of the quirkier details in the "Q", "W", "Y", "Z" and "0".
Only the characters present in the game's tile set have been included.
Recreation of the pixel font used on the title screen of the western release of Hudson Soft/Compile/NEC's "Blazing Lazers" (aka "Gunhed", 1989) on the PC Engine/TurboGrafx-16.
The original tile set only included the numbers "1", "8" and "9" (for the copyright notice). This recreation includes the remaining numbers, made in roughly the same style. Beyond that, only the characters present in the game's tile set have been included.
Recreation of the secondary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
This font is used for the cutscenes / story panels between levels in the western release.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Masaya/NCS' "Shockman" (aka "Kaizō Chōjin Schbibinman 2: Aratanaru Teki", 1989, 1992) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.
Recreation of the secondary pixel font from Masaya/NCS' "Shockman" (aka "Kaizō Chōjin Schbibinman 2: Aratanaru Teki", 1989, 1992) on the PC Engine/TurboGrafx-16.
This font is used in the western release for all dialog boxes.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Taito's "Darius" (1987), also reused in "Darius II" (1989).
In the tile set for "Darius", the "$" was missing a few pixels - this was addressed in "Darius II", and this recreation contains the dollar sign from the latter version.
Only the characters present in the game's tile set have been included.
***SEPTEMBER 2020 UPDATE***
Some minor alterations to small letters... Additional letters coming soon...
Formerly known as "Fontality Caps Basic", this is an emulated font using letters similar to those seen in startup test sweeps of the old Midway and Williams video arcade games, such as Mortal Kombat, Narc, NBA Jam and Smash TV, among many others. The original 26-letter basic alphabet, some of the more common symbols and the numbers for the most part are replicas while the rest of them are made up to visually contour with the styles of their original parenting letters. I apologize I couldn't be any more accurate. But it's because no game as far as I know has an option in any of the tests to see a list of numbers, letters and symbols. So I had to improvise any way I could. I've been wanting a font like this but the only means of getting one as far as I know, was to make one myself!!!
DISCLAIMER: I am in no way affiliated or associated with The E. W. Scripps Company or NetherRealm Studios (formerly Midway Games), a subsidiary of Warner Bros., a Warner Bros. Discovery Company. All contents and materials are properties of their respective owners. For entertainment, research, viewing and nostalgic purposes.
Recreation of the pixel font from Capcom's "Hyper Dyne: Side Arms" (1989) on the Turbografx-16/PC Engine.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Dyne: Side Arms (PC Engine)