***APRIL 2023 UPDATE***
A few more characters added and spacing of the "I" letters and their variants readjusted... Also, some characters redesigned... More to come...
An attempted recreaction of the Atari Games variation of the "Joystix", "Emulator" and "Emulogic" text fonts as used in-game and during tests from 1984 to 1998... Used in games such as Gauntlet, Xybots, Pit Fighter and Hard Drivin', among various others -- albeit with some custom deviations and extra characters NOT used in the actual text style itself... Also, upon further research, spacing between the actual letters vary by individual game (based on internal alpha tests)...
DISCLAIMER: I am in no way affiliated or associated with The E. W. Scripps Company or NetherRealm Studios (formerly Midway Games), a subsidiary of Warner Bros., a Warner Bros. Discovery Company... All contents and materials are properties of their respective owners. For entertainment, research, viewing and nostalgic purposes...
Recreation of one of the pixel fonts from Cave's "DoDonPachi" (1997), reused in later games such as "ESP Ra.De." (1998) and "Progear" (2001). This is a refinement and expansion of one of the pixel fonts from the previous entry in the series, "DonPachi" (1995). Notable differences are the letters "A", "C", "G", "J", "V", "W", "X", "Z", "+" and the addition of a complete lowercase, extra arrows, "*", "<", ">". While in the previous game the font (one of at least 5 present in the game) was only used sparingly, this time around it seems that this font - while present in the game's ROM - was not used at all, which is surprising considering how much more complete it is.
This is a clone of DonPachiRecreation of the primary large pixel font from Psikyo's "Strikers 1945" (1995), which was reused in the sequels "Strikers 1945 II" (1997), "Strikers 1999" (aka "Strikers 1945 III", 1999) and "Strikers 1945 Plus" (Neo-Geo, 1999), as well as other titles like "Gunbird 2" (1998), "Dragon Blaze" (2000) and "Gunbarich" (2001). Only the characters present in the game's tile set have been included.
This is a clone of Samurai Aces (Large)Recreation of the stencil font from Seibu Kaihatsu's "Raiden Figthers Jet" (1998), used in the intro cinematic, the briefing/battle result data screen and in-game notifications (e.g. "Quick shot!"). This font was also used in "Raiden Fighters 2: Operation Hell Dive" (1997), but only for the in-game notifications.
Only the characters present in the game's tile set have been included.
A rugged bitmap display type inspired by the digital age of tactical espionage. Includes basic Cyrillic.
Recreation of the pixel font from the English version of Nintendo/Game Freak/Creatures' "Pokémon Red/Blue/Yellow" (1998) on the Game Boy.
Note that the "Pokédollar" character has been mapped to the regular "$" sign. The arrows are mapped to "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), and "Black Down-Pointing Triangle" (U+25BC).
The tile set also includes custom characters that combine letters with apostrophes (e.g. for dialog that includes something like "I'm ...", there is an actual glyph with "'m"). These have not been included in this recreation.
Only the characters present in the game's tile set have been included.
A combined recreation of the pixel fonts from the German, French, Italian, and Spanish versions of Nintendo/Game Freak/Creatures' "Pokémon Red/Blue/Yellow" (1998) on the Game Boy.
Beyond the extra accented/special characters and the inverted exclamation and question marks, the most notable difference to the English version is a modified lowercase "m", a different "é", and the inclusion of "+" and "&".
Note that the "Pokédollar" character has been mapped to the regular "$" sign. The arrows are mapped to "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), and "Black Down-Pointing Triangle" (U+25BC).
The tile set also includes custom characters that combine letters with apostrophes (e.g. for dialog that includes something like "I'm ...", there is an actual glyph with "'m"). These have not been included in this recreation.
The font has been slightly expanded to include some of the missing accented uppercase/lowercase characters. Apart from that, only the characters present in the game's tile set have been included.
This is a clone of Pokémon Red/Blue/Yellow (English) (GB)Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
Only the characters present in the game's tile set have been included.
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Wario Land II