This is a replication of the dialogue font used by Konami in the PlayStation game Suikoden II. It takes its name from the player character's hometown of Kyaro.
It is accurate to the in-game font, except the extended Latin characters that were squashed to fit the accents are unsquashed, some additional Latin characters based on existing ones have been added, and a few glyphs have been moved up/down to better fit regular usage (e.g., letters with descenders can now go properly below the baseline as they should).
This is a replication of the menu font used by Konami in the PlayStation game Suikoden II. It takes its name from the player-named fortress of Dunan Castle (default name).
It is accurate to the in-game font, except the extended Latin characters that were squashed to fit the accents are unsquashed, and some additional Latin characters based on existing ones have been added.
A recreation of the small Crash Team Racing PS1 font originally ripped by Superstarxalien on Spriters Resource (https://www.spriters-resource.com/playstation/ctr/sheet/40647/)
Font was recreated by hand with slight modifications to ensure legibility.
A recreation of the small Crash Team Racing PS1 font originally ripped by Superstarxalien on Spriters Resource (https://www.spriters-resource.com/playstation/ctr/sheet/40647/)
Font was recreated by hand with slight modifications to ensure legibility.
This is a clone of CTR-Small-OutlineThe Text font for the "King Big Ludgy Journey 1-3" series on the SNES, (SNES, Genesis, PS1, and Saturn for 2 and 3) and GBA.
It's similar to the small variant of Playtender Classics, but with some changes.
Anyone rate it?
Metal Gear Solid Menus and Codec font ('MEMORY' and 'PTT') - which is a modified styling of the inventory label font. This pack also contains the inventory label font as lower case characters, and the 'codec' digital number style instead of the inventory count label style. The decimal/period has been altered as well, in conjunction with the numbers. All other symbols are the standard style of the inventory font.
This is a clone of MGS.Cus.InvFrom Metal Gear Solid 1 on Playstation and PC. The standard 8-bit/low res font seen on inventory items and item description headers. This font is seen on the LIFE gauge as well. There's a few other places like menus or world items, but, this is largely used for the inventory.
The smaller 8x8 font used for menus, battles, etc. in the Final Fantasy Origins port of Final Fantasy I for the Sony PlayStation. Named for Pravoca, an early town from the game (Pravoka in other releases). A companion to AliceGrimaude's Cornelia Sans font, which is the larger font used in dialogue. Extended Latin characters based on the existing font have been added.
The dialogue font from the Final Fantasy Anthology release of Final Fantasy V for the Sony PlayStation. Named for Reina, one of the characters (Lenna in other releases). Extended Latin characters based on the existing font have been added.