Searching for more “Arcade” fonts?
Buy and download “Arcade” fonts at MyFonts.
This is a recreation of a raster font from a real Pac-Man machine with modified symbols. Currently, it has American and some European characters. This is good enough for a retro feel, useful for gaming and might be used for personal or commercial purposes. Translated to an LED display font!
This is a clone of Namco Arcade RasterThe "Clickwise" language font from Penny Arcade's "Automata" webcomic. Based on Jon Molnar's research: http://www.cogspace.com/clickwise/ Incomplete, because some characters are not yet public. Note that this is a fast and simple hack. It can (and should) be improved. CAPS ONLY, with a period (.) at the ends. | contains a "mold" for characters.
Last updated: 2017-01-19
A tear-off ticket design. I went for the slightly gaudy look which is associated with carnivals and arcades.
While making this I also got the idea for a font which looks like a 35mm reel with little scenes on each segment...
Original size: 14.25pt (use multiples of this value for pixel perfection)
Bold variant of Ticketmeister.
Original size: 14.25pt (use multiples of this value for pixel perfection)
This is a clone of TicketmeisterCondensed version of Portable Vengeance. Most letters are 4x5.
This is a clone of Portable VengeanceStylized 5x5 pixel font. Tiny but power-packed!
I designed it to have a slightly balloon-esque, oldschool arcade look. Feel free to use it in your games.
*
Original size: 7.5pt (use multiples of this value for pixel perfection)
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
*
Original size: 5.25pt (use multiples of this size for pixel perfection)
A font inspired by the use of eggplants in video games. Many video games have unexpected eggplants in them. This is FontStruct's unexpected eggplant.
I decided to fill in the lowercase to add some variety. Hit SHIFT for shiny glyphs.
*
See also: Spellforged Servitor
An Arcade Font That’s Seen On Space Invaders Frenzy.
This is a clone of 8-bit NintendoI had a sheet of Shinobi's font, nobody had done it yet, now it's here! All characters are what appeared on the sheet - no custom glyphs (yet). I may get around to adding a question mark. Get your black ninja gear on and download now.
Recreation of the main pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
While the letters and numbers are the same as "Knights of the Round" (1991) (with the exception of the oddly modified "g", "j" and "y"), this game changes most of the punctuation/special characters, and adds a large number of extended/accented latin characters (though there is also a variant set, which isn't as complete and looks rather awful).
Only the characters present in the game's tile set have been included.
This is a clone of Knights of the RoundRecreation of a fancy-looking unused pixel font found in Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
To my knowledge, this is not used anywhere in the game. Note the accented/special characters, which are shared with a smaller variant of the same font.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Columns" (1990) on the Sega Mega Drive.
Compared to the arcade, the console version does not rely on antialiasing. This recreation includes the alternative "T" and "I", mapped to the lowercase characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Namco's "Bakutotsu Kijūtei: Baraduke II" (1988).
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font used for the highscore table in Sega's "Ace Attacker" (1988). This rather whimsical font contrasts starkly with the primary font used in the game, which is the same as "Altered Beast" (1988).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Loco-Motion" (aka "Guttang Gottong", 1982).
This recreation includes the arrows, which in the actual ROM are split over separate tiles. Apart from those, only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Banpresto's "Ultra Toukon Densetsu" (1993).
The parentheses have been slightly tweaked to make them more usable. Otherwise, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Taito Power Goal" (aka "Hat Trick Hero '95", 1994).
The uppercase and some of the punctuations marks are the same as "Gunlock" (1993), but this font includes a matching lowercase.
Only the characters present in the game's tile set have been included.
This is a clone of GunlockRecreation of the pixel font from Tatsumi's "Big Fight: Big Trouble in the Atlantic Ocean" (1992).
The tile set contains a full set of hiragana and katakana, but as the game does not use them (with the exception of the CJK quotation marks U+300C and U+300D, which are used - confusingly - to quote english dialogue in the end cinematic), these have not been added here.
Only the characters present in the game's tile set have been included.