A monospaced version of Barcade Brawl that has been modified to work well as a roguelike font. Not every glyph is centered yet, but all the Basic Latin and More Latin ones are.
A few glyphs (such as #) are modified to break the matrix so that they link together. This is because these glyphs are used to form continuous walls and other structures.
Note also that this design uses a 7x7px matrix which is monospaced at 8px to create 8x7 tiles. I have placed a stray pixel on an unused glyph to make 1px of extra line spacing occur so that the final tiles are 8x8. The preview here onsite adds another px, so it looks slightly out of square. The sample below does too, because it was made before this fix was implemented.
I was working on another spinoff of this that was high-resolution rather than pixel, but since this font has the same LC and UC, I might transplant those glyphs to this font as well to make it as multifunctional as possible. That will more than double the work of making an already big font, though, so it will depend on whether this font gets used by others. A few game developers already use the original "Barcade Brawl" so there is a possibility...
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Original size: 5.25pt (use multiples of this size for pixel perfection)
This is a clone of Barcade BrawlMy 200th Fontstruction! :^)
This font, especially the "M", has been kicking around in my mind for years. I wanted a design that looked "kinda like a Metroid". Then, I tried to Fontstruct it. That brings us to the present.
(This font has nothing to do with the "Gods Will Be Watching" video game. I just think the name Xenolifer has the right ring to it.)
See also: Xenolifer Pixel
Just doodling!
It breaks up clusters of words wherever punctuation appears. This might help with reading it out loud, by showing how long a sentence is at a glance and making it very obvious where to pause.
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
- NOTES -
Use lower case to get Modern Gryzildan and UPPER CASE for Royal Gryzildan. Hold Shift while typing numerals/symbols to get the Royal ones.
These scripts do not canonically appear together on any in-universe writing. Gryzil writing is always written entirely in one script or the other. But, feel free to use this as you wish.
- DESCRIPTION -
This font contains two scripts of the Gryzil, Brer Brah's people, who are from various video games and stories of mine. Gryzil are a sapient bear-people that live on/near beaches in the continent of Skina on planet Fyromr. They have dull greenish fur, can speak, read, write and use tools, walk bipedally, and have beer fermentation chambers for stomachs. They appear in ESOS, Trap Farmer Brer Brah, and Anime Girls vs. The Cavemen.
The written language of these creatures is designed to be without subtlety. Most of the subtlety of Gryzil communication is gestural. For instance, quotations do not exist in Gryzil writing. There can be a record that someone said something, but only when a Gryzil who heard it firsthand speaks of it is there understood to be a quotation - the rest is simply hearsay.
This font is made as an attempt to anglicize the Gryzildan language - not to write it natively. Hence, it has some resemblance to Latin. But in fact these symbols all represent different gestures as well as different rasping, stamping, growling, and ingressive sounds which are unknown within Earth humans' formalized language studies. Nonetheless, you can write authentic Gryzildan with this. Read the Chalcedony-Bound Manual found in any of the games in which Gryzildan is used.
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Original size: 5.25pt (use multiples of this value for pixel perfection)
By request, "a font that looks like a hybrid of Greek and Latin".
This is designed to be modular. UPPER CASE contains the standard glyphs. Alternates are on the lowercase as well as the More Latin band.
"Novus Graecorum" means "The New Greek".
Supports Dutch, English, and Greek!
A 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)
A trimmed-down version of Byblos Unicase! It has a distinctive "constantly underscored" look.
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Original size: 5.25pt (use multiples of this size for pixel perfection)
This is a clone of Byblos UnicaseA font with a vague "selected text", "telegraphed message" or "hacker terminal" feeling about it. Seems like something that would be in a video game or creepypasta...
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Original size: 5.25pt (use multiples of this size for pixel perfection)
From my game Trap Farmer Brer Brah.
The 21 symbols of the written language used by "Eshira" - terrestrial zooid colonies amalgamated from bacterial, viral, fungal, plant, and animal components. Eshira use this language by secreting an enzyme at the top of their rocky, stromatolite-like structures, dissolving the material to reveal white glyphs. These glyphs are extremely shallow engravings, and material is removed much slower than it is added through metabolism. They are formed so that wind, rain, UV exposure, and/or wave action naturally weather them off in a day's time.
Each glyph represents an entire concept, question, plea, or rebuke. The glyph that appears depends on the eshira's environmental conditions and treatment. Intelligent creatures on Planet Fyromr read these glyphs to determine whether the fishing is good, what the weather will be like, whether their aquacultures and aquatic farms are healthy, and so on.
An eshira only etches one glyph at a time, so these symbols are only ever meant to appear one at a time. All the eshira in a particular place tend to produce the same glyph at low tide.
A doodle made with Brick Basket.
These glyphs are made to look like trellises, wall screens or stained glass windows. But I think they can pull off many other looks as well.
Looks best at massive sizes! Good for logos, title cards, etc.
I made a blocky, industrial sort of style, then added art deco-style line width variation. Then, a couple of tech lines here, a couple of details there, and SHAZAM! We get these 1950's-era raygun-toting space race zippity zap letters. It's a font Marvin the Martian might use...
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Original size: 7px (use multiples of this value for pixel perfection)
The original logotype font used for Endless Sea of Stars/ESOS, a massive simulation. Designed by me circa 2010.
Since this uses only right angles and has no lone pixels except those in negative space, it's pixel perfect at any size. That's why it's in two collections.
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Original size: 5.25pt (use multiples of this value for pixel perfection)
Experimental 37-segment display. Space pirates met crystalline aliens, their children made a segmented display, and this is it.
Now with lowercase!
See also: Apoplexy, Calculatrix.
Pandora's Blocks is a new kind of box. A better box. A box that contains things unheard of in the world of humans, a box that dissolves problems and anxieties and casts them unto the wind, a box that turns the words you say and the thoughts you think into ambrosia. Do the right thing and don't not not de-un-open the box. There are bad things living in there.
You must repost this message on Facebook within 30 seconds. If you don't warn at least 12 people about the dangers of pixel fonts by tomorrow, your great-great-great-great-great-great-great-grandma will rise from the dead and raid your kitchen. She was a master Sandwichologist employed by Sir Francis Bacon himself. Repeat, DO NOT OPEN THE BOX.
A design for Perler bead and other fused bead artists.
These letters are designed to use a small(ish) amount of of beads while still being sturdy enough to make into charms, keychains and such. The letters are on a 7x7 grid and require an average of about 44 beads to make.
I recommend filling in the negative spaces with more beads, but if you fuse both sides, these designs should work fine on their own. I'll test some myself and post images eventually...
Original size: 5.25pt
Lawgivers' font. Vertical members are doubled, horizontal members are not - except when needed to complete vertical members. Overhangs and bends help to make glyphs more distinctive.
Original size: 5.25pt (use multiples of this value for pixel perfection)
A serif font wherein almost every glyph has serifs and the serifs determine a glyph's shape. All lines that are not serifs or forming a vertex with a serif are isolated. This is a different technique than I used for Lonewolves Guild and Nurvusystem.
This is a borderline IVO design, not because of its appearance, but because it requires the same set of visual considerations to interpret.
Pixel gothic somethingorother. Diabolical + Malicious = Diabolicious.
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
Portable Vengeance in negative. A few glyphs (such as "Q") were truncated for the grid.
Rather than spacing this so the blocks form a continuous reel, as I usually do, I decided to let things be a bit spaced out. This makes the font much better at attracting attention. And, since this is made to show system messages in games and consoles, it works out!