Recreated directly from screenshots I took of the game. I replicated every character I could find and extended the Latin set from there.
I haven't played much of the franchise, but I always loved the typeface used in the journals and was surprised no one else had recreated it.
An extended version of the Determination font. including extended latin and cyrillic, armenian, and my native language: thai
This is a clone of DeterminationЭто шрифт ПАПИРУСА из игры UNDERTALE. Этот шрифт используется в его диалогах. Если вы собираетесь использовать этот шрифт для создания фан-игры, то укажите меня в титрах своей игры, когда она выйдет, ладно? :D
This is the PAPYRUS font from the game UNDERTALE. This font is used in his dialogs. If you're going to use this font to make a fan game, then credit me in the credits of your game when it's released, okay? :D
This is a cloneA Pokemon HeartGold-SoulSilver Full-Length Font Sheet Found from Spriters Resource.
Credit goes to Nintendo & HAL.
No Japanese Support because it's too hard.
Request me some Glyphs to add in the comments, if you want.
(4/26/24) - Fixed the One Greek Glyph (Long Term)
The Life HUD Font As Shown In Sonic 1.
Middle Dot: ~
Arrows: #, $, %, &
Font copied from Dr. Cain Terminal by nthewhale but with addition Cyrillic font recreated from [RUS] roms
This is a clone of Dr. Cain TerminalCyrillic letters from Соник Супер Ёжик 2 (Sonic 2'92 RUS)
This is a clone of Sonic 2 CreditsRecreation of the pixel font from Opera House's "Running Battle" (1991) on the Sega Master System.
This font is used in the game's cinematics.
Only the characters present in the game's tile set have been included.
A monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
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Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
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Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
Font used for the text of Poodle Caboodle Anthology, a compilation of short stories I wrote for the games Seven Candles, Trap Farmer Brer Brah, and Naively.
In this font the principles which I associate with "bookishness" are taken nearly to their logical end. This font is so bookish, it sometimes looks like a scaled-down, aliased version of a high-resolution font. It embraces its flaws in a highly methodical way which helps it cohere. It's also designed with speedreading in mind - something you can see in the simple curves of letters like aefgjrsy.
credits to Harley Sambridge Claus Winfield for the log sys 1 font, also credits to mojang. and some characters are unofficial. and most are official.
This is a clone of Log Sys 1 AltThe Mini Version of Execution Points that appears in the menu.
A special Pac-Man version of the familiar Arcade Legacy font on FontStruct, given the title: PAC-MAN LEGACY! (Yes, it's even in stylized all-caps)
What's changed, you might ask? The exclamation mark (!), now based on the "!" as seen in both Pac-Man and Ms. Pac-Man when you start up a game, and begin another maze after eating all of the Pac-Dots. If it's one thing that matters most, it's detail.