I keep experimenting with crosses to make a 'Christian' font. This is my third or fourth attempt. The letters are nicely shaped but they don't seem bold enough. Make them bolder and they would have all sorts of interesting irregularities. I also might try serifs. I like the serifs on the 'I'.
Fontstruct's first vacuum tube font!
This is a design inspired by Nixie tubes. Since these "tubes" are iconographic, they could theoretically represent 12AX7s, 6L6s, KT88s, or whatever tube/valve you wanted. Feel free to clone and build on this concept.
Bold variant of Ticketmeister.
Original size: 14.25pt (use multiples of this value for pixel perfection)
This is a clone of TicketmeisterA tear-off ticket design. I went for the slightly gaudy look which is associated with carnivals and arcades.
While making this I also got the idea for a font which looks like a 35mm reel with little scenes on each segment...
Original size: 14.25pt (use multiples of this value for pixel perfection)
A cipher/code used by the Kibble Cabal, a mostly animal-based team of misfits and food thieves in the game Trap Farmer Brer Brah. This code is very similar in application to the "Hobo Code" from the United States in the late 1800s. It makes a pretty good cipher, as well!
Original size: 8pt (use multiples of this value for pixel perfection)
A 2x2 design which started with a "split" aesthetic and ended up with a "stenciled" one. I embraced the change and now all these glyphs are functional as stencils. They contain minimal stacking and no composites.
In some cases the inside is connected to the outside at only one point. If you decide to use this for stencilling, I recommend using a stout material for the stencil and storing it with care.
The name comes from one of the many, many old joke bands which I created.
Recommended: Use with kerning turned on!
Possibly the last entry in the Derpberd family: A font which looks like the original Derpberd at pixel size, gets fuzzy at larger sizes, and finally reveals its racing-esque checkerboard pattern once you've enlarged it enough.
Original size: 5pt (use multiples of this value for pixel perfection)
This is a clone of DerpberdA variant of "GP Cannon" which attempts to take advantage of antialiasing methods which are used on it. The "skeleton" of each letter hides under the scanlines, causing effects ranging from motion blur to a wet-marker look. It works as both a pixel font and a high-resolution font!
It gives me strong "Atari ST" vibes...
This is a clone of GP CannonA star font which combines a pixelated look with halftone shading.
It needs some form of antialiasing to be legible at small sizes. (See sample below or try the Pixel views). At larger sizes, you can use it with or without antialiasing!
Original size: 12pt (use multiples of this value for pixel perfection)
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.
A 12x12 pixel font designed for use alongside microfonts, especially the "Derpberd" family it's modeled after. These large letters help decorate the start of a new chapter in a manner similar to the art fonts of illuminated manuscripts. I think this makes a decent "high-tech" or "board game" font, too! :D
Alternate style on lowercase (alternate ,.!? are on <>/~). The symbols and numerals have a slightly altered frame to help differentiate them and add some flavor.
Continuing on the theme of choosing a regular shape and making an alphabet out of it.
Looks best at smaller sizes (<24pt) and with antialiasing/ClearType turned on.
Can this be done better with filters? Probably, but I still have to learn those... :D
An experimental design inspired by megalithic structures, especially Inca stonemasonry. I wanted to create letterforms that looked like worked stone (with minimal gouges or openings into the stone) and that looked like they could actually stand up on their own as stone structures. The asterisk, quotation marks, etc. are obvious exceptions, since they need to be free-floating (although I did modify their spacing to make them appear to "rest" on the surrounding letters.)
The slants applied to the "stones" are just for style. :^)
11x11 version of Illuminated Flamingo. Made to achieve a hybrid look between Derpberd Condensed and Gremlin 3x6, allowing this to be used with a greater range of microfont styles.
This is a clone of Derpberd Illuminated 12x12A "placeholder text", "gibberish" or "cipher" font, inspired by the fictional newspaper "Capcom Times" which makes an appearance at the end of some Mega Man video games. Each time the paper appears, it has different symbols and fonts on it. This rendition is based on the newspaper from Mega Man 7 on SNES!
Another Derpberd family font. This one was created because I was making comics and needed a slightly different font for a new character's dialogue.
This is a clone of Derpberd BoldAnother variant of Derpberd, with a look reminescent of Dymo labels and Closed Captioning messages. It can also be used to create official-looking documents. :D
This is a clone of Derpberd OutlinedA bold variant of Derpberd, again made to have a constant height in order to be suitable for pixel comics. Most of the character widths are unchanged, but some (like m and w) had to become 1px wider for the bold style to work.
08 Feb 2018: version 1.0 declared finished. I'm not sure where else I can take this one without breaking the "constant height" rule. Perhaps I'll clone it and make a version with an extended character set, but only if people ask. :^)
This is a clone of DerpberdAnother variant on Derpberd, this time with outlines.
VERSION HISTORY:
08 Feb 2018 - v1.0 finished. Uncertain of which characters could be added while retaining the "constant height" rule.
This is a clone of DerpberdFictional aliens' attempt at the Latin alphabet. The sticks and stems are repelled from the open parts of the letters. The result looks sort of like a hybrid of Latin and Korean!
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Original size: 8.25pt (use multiples of this value for pixel perfection)
Design rules:
- 11x11 grid.
- Square bricks only.
- 90° angles only.
- 100% constant height.
- Forms must fill grid space as much as possible without becoming unrecognizeable.
An experiment to see how good of a hex grid I could make with just the hex brick. Answer: Pretty good!
(Use _ for the blank grid.)
This is capable of some pretty convincing "TV static" type effects, too!