Recreation of a font from "Proxima", a 2000 public-domain homebrew SHMUP game by Alan Obee for Game Boy Color. This font is used on the title screen and high-score screens (though the high-score version is built of tiles and looks much more detailed).
.#$!? are inventions - not present in the original font, but useful nonetheless.
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
Only the characters present in the game's tile set have been included.
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Wario Land IIRecreation of the pixel font from Nintendo's "Super Mario Land" (1989) on the Game Boy. The same font was reused in other games like "Tetris" (1989), "Dr. Mario" (1990) and "Wario Land: Super Mario Land 3" (1994). Only the characters present in the game ROM have been included.
Update: removed a stray extra pixel in the "9".
Recreation of the primary pixel font from Nintendo's "Metroid II: Return of Samus" (1991) on the Game Boy.
This recreation uses the special TTF+SVG format for the subtle antialiasing, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of the primary pixel font from Nintendo's "Metroid II: Return of Samus" (1991) on the Nintendo Game Boy.
Only the characters present in the game's tile set have been included.
One of the many fonts used in "Hammerin' Harry: Ghost Building Company" by Irem for the Game Boy. This one can be seen on the title screen.
None of the fonts used in the game seem to have been completed. Analysis with VBA's Tile Viewer reveals only the glyphs needed to spell out what little text exists. In particular this font has only the glyphs "BCDEILMNORSTY139©". Thus, I took it upon myself to make the font more complete.
I did not add lowercase, since it's impossible to tell what style it would have been drawn in. EVERY font in the game is in uppercase... though some of the others do have small caps for "lowercase".
Recreation of the primary pixel font from Konami's "Kid Dracula" (aka "Akumajō Supesharu: Boku Dorakyura-kun", 1993) on the Nintendo Game Boy. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the English version of Nintendo/Game Freak/Creatures' "Pokémon Red/Blue/Yellow" (1998) on the Game Boy.
Note that the "Pokédollar" character has been mapped to the regular "$" sign. The arrows are mapped to "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), and "Black Down-Pointing Triangle" (U+25BC).
The tile set also includes custom characters that combine letters with apostrophes (e.g. for dialog that includes something like "I'm ...", there is an actual glyph with "'m"). These have not been included in this recreation.
Only the characters present in the game's tile set have been included.