Recreation of the pixel font from Sega's "Hokuto no Ken - Shin Seikimatsu Kyūseishu Densetsu" (aka "Hokuto No Ken II", 1989) on the Sega Mega Drive/Genesis.
The game was released in the west as "Last Battle: Legend of the Final Hero", but without the original "Fist of the North Star" license, and with many gameplay aspects (most notably, character names and the level of gore) changed.
Note that this version only includes the punctuation marks used in the original Japanese game. For the western release, a different set was used.
The font includes an almost complete set of hiragana and katakana characters. Some of the core katakana characters were missing, so I added them from similar more complete fonts. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
With the exception of the handful of extra katakana glyphs, only the characters present in the game's tile set have been included.
Recreation of the thin pixel font from Konami's "Contra: Hard Corps" (aka "Probotector", 1994) on the Sega Mega Drive/Genesis.
This font is used for dialogue lines, such as the mission briefings and short conversations before/after boss battles.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe Software/U.S. Gold's "The Incredible Hulk" (1994) on the Sega Mega Drive/Genesis, Sega Master System, and the SNES.
Note that the SNES version has a different copyright symbol. This recreation only includes the copyright symbol from the Sega versions.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Supersonic Software/Codemasters' hybrid adventure/platform game "Cosmic Spacehead" (1992) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
A thin proportional font, based on the upgrade shop in Bitmap Brothers' "Chaos Engine" (1993) on the Amiga, Sega Mega Drive/Genesis, and SNES.
In the game, this font uses antialiasing, and is used both as a monospaced and proportional font. This recreation simplifies the shapes, omits the antialiasing, and keeps it as a purely proportional font.
Only the characters used in game/present in the console games' tile set have been included.
Recreation of the main pixel font from Bullfrog's "Syndicate" (1994) on the Sega Mega Drive/Genesis.
Compared to the Amiga/Atari ST/PC version, the console version is monospaced, with wider characters that make better use of the 8×8 tiles.
Compared to the SNES version, there are differences in the "M" and "W", the chopped-off "Z" has been corrected, and the punctuation marks and arrows are different.
Only the characters present in the game's tile set have been included.
Recreation of the secondary pixel font from Technosoft's "Thunder Force III" (1990) on the Sega Mega Drive/Genesis.
This font is used in the final score screen and the end credits.
Only the characters present in the game's tile set have been included.
Recreation of the thin secondary pixel font from Game Freak's "Pulseman" (1994) on the Sega Mega Drive/Genesis.
This font is used in the options screen and the bonus arcade games.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from SETA/Visco's "Caliber .50" (1991) on the Sega Mega Drive/Genesis.
The font includes an almost complete set of (unused) hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Adrenalin Entertainment/Playmates Interactive Entertainment's "Doom Troopers - The Mutant Chronicles" (1995) on the SNES and Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the conversion of The 8-Bit Guy's "Attack of the PETSCII Robots" (2021) for the Sega Mega Drive/Genesis.
The main difference to the original C64 version are the punctuation and accented/special characters.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl" (1991) on the Sega Mega Drive/Genesis.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl (Variant 1) (Mono)Recreation of the primary pixel font (used for the title screen and highscores) from Rainbow Arts/Factor 5's "Turrican" (1990) and "Turrican II" (1991) on the Amiga. Note the special characters mapped to "lightning" (U+2607), "skull and crossbones" (U+2620) and "black heart suit" (U+2665).
The same font - with a reduced number of special characters - was also used in "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, and the first "Super Turrican" (1993) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Turrican / Turrican IIRecreation of the large pixel font from Sega's "Ristar" (1995) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Technōs/Pal Soft's "Double Dragon II: The Revenge" (1991) on the Sega Mega Drive/Genesis.
This font is used on the title screen, options, and the level-end screens.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/Software Creations/Flying Edge's "Double Dragon 3: The Arcade Game" (aka "Double Dragon 3: The Rosetta Stone", 1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
The same font is used on the Sega Mega Drive/Genesis, and the Atari Jaguar, but the SNES version is the most complete with punctuation characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Double Dragon V: The Shadow Falls (SNES)Recreation of the pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
The same font is used on the Sega Mega Drive/Genesis, and the Atari Jaguar, but the SNES version is the most complete with punctuation characters.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis (Genesis)Recreation of the large pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This font is used primarily in the intro cinematic.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Factor 5/Kaiko/Neon Studios' "Turrican 3"/"Mega Turrican" (1993).
The Mega Drive and Amiga versions differ slightly in terms of punctuation and special characters. This recreation mashes up the two versions and normalises the differences - picking the Mega Drive version's punctuation and the Amiga version's copyright symbol and additional special characters.
The Amiga version only includes the "ü" and "ö", while the Mega Drive version includes the "ä" and "ü" - but with a different position for the umlaut. In this recreation, I included both variants (as upper- and lowercase), and expanded them to the full set of umlaut characters used in German.
Beyond that, only the characters present in the game's tile set have been included.
Recreation of the main coloured variant of the small pixel font from Factor 5/Kaiko's "Turrican 3" (1993) on the Commodore Amiga.
This variant is used for the intro cinematic, the start screen, and the highscore page. A different shading - very similar to the colour version of "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, but not exactly the same - is used in the level end screens, and the end credits use an outlined white version.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Mega Turrican", and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 / Mega TurricanRecreation of the main coloured variant of the small pixel font from Factor 5/Neon Studio's "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This variant is used for the intro cinematic and end credits. Otherwise, the game uses the classic "Turrican/Turrican II" (1990) font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Turrican 3" (1993) on the Commodore Amiga, and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 (Intro/Highscore Shading) (Colour)Recreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Pitfall: The Mayan AdventureRecreation of the pixel font from Imagineering/Arc Developments' "The Simpsons: Bart vs. the Space Mutants" (1991) on 16bit systems (Sega Mega Drive/Genesis, Amiga, Atari, MS-DOS).
Only the characters present in the game's tile set have been included.