Recreation of one of the pixel fonts from Beam Software/Playmates Interactive's "Jim Lee's WildC.A.T.S.: Covert Action Teams" (1995) for the SNES.
This font is used primarily for the enemy names during the game.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Hyper Dyne: Side Arms" (1989) on the Turbografx-16/PC Engine.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Dyne: Side Arms (PC Engine)Recreation of the pixel font from Capcom's "Super Ghouls 'n Ghosts" (1991) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the recreation of the "Ghouls 'n Ghosts" arcade font.
Only the characters present in the game's tile set have been included.
Recreation of the menu font from Konami's "Castlevania: Rondo of Blood" (aka "Akumajō Dracula X: Chi no Rondo", 1993) on the PC Engine CD/TurboGrafx-CD.
Note the skull character is mapped to "black smiling face" (U+263B).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Castlevania: Rondo of Blood (PC Engine)Recreation of the pixel font from Naxat/Inter State/Kaneko's "Nexzr" (1992) on the PC Engine CD/TurboGrafx-CD.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of NexzrRecreation of the pixel font from Sculptured Software/Acclaim's "Virtual Bart" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters used in the game have been included.
This is a clone of Gods (Amiga)Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the Sega Mega Drive/Genesis.
Note that in the game, there is also a separate set of 0-9 numbers used for the score counter. This recreation only includes the slightly "cut off" letters and numbers used on the title screen, status messages, and high-score screen.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Virgin Interactive/Acclaim Entertainment's "Dragon: The Bruce Lee Story" (1993) on the Sega Master System.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
Recreation of the pixel font from Rainbow Arts/Factor 5's "Super Turrican" (1992) on the SNES and "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the (more complete) recreation for Turrican / Turrican II on the Amiga.
Only the characters presents in the game's tile set have been included.
Recreation of the pixel font from Rainbow Arts/Ocean Software/Factor 5's "Super Turrican 2" (1995) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
Recreation of the pixel font from Rainbow Arts/Imagineer/Factor 5's "Super Turrican" (1992) on the NES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
Recreation of the coloured pixel font from Sculptured Software/LucasArts' "Super Star Wars" (1992) on the SNES.
The font was reused in "Super Star Wars: The Empire Strikes Back" (1993) and "Super Star Wars: Return of the Jedi" (1994).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see Super Star Wars (SNES).
Only the characters present in the game's tile set have been included.
This is a clone of Super Star Wars (SNES)Recreation of the pixel font from Sega's "Golden Axe II" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Marvel Super Heroes in War of the Gems" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe Software's "Daffy Duck in Hollywood" (1994) on the Sega Master System.
The same font - but without any of the special/accented characters - was already used in Probe's "The Flash" (1993) on the same system.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Aprinet's "Eliminate Down" (1993) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Eliminate DownRecreation of the pixel font from Technosoft/Sega's "Thunder Force AC" (1990) - the arcade version of "Thunder Force III".
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Thunder Force ACRecreation of the pixel font from Konami's "Contra III: The Alien Wars" (1992) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Contra III: The Alien WarsRecreation of the large pixel font from Irem's "Lightning Swords" (1991).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Lightning Swords (Large)Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl" (1991) on the Sega Mega Drive/Genesis.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl (Variant 1) (Mono)Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl" (1991) on the Sega Mega Drive/Genesis.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl (Variant 2) (Mono)Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl in Panic on Funkotron" (1993) on the Sega Mega Drive/Genesis.
This font is almost exactly the same as the equivalent variant in "ToeJam & Earl" (1991), with the exception of the "b", "j", "z", zero, and some of the punctuation marks.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl 2 (Variant 1) (Mono)Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl in Panic on Funkotron" (1993) on the Sega Mega Drive/Genesis.
This font is almost exactly the same as the equivalent variant in "ToeJam & Earl" (1991), with the exception of the "b", zero, and some of the punctuation marks.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl 2 (Variant 2) (Mono)Recreation of the pixel font from Nihon Bussan/Nichibutsu's "Formation Armed F" (1988).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Formation Armed FRecreation of the pixel font from Konami's "Pop'n TwinBee" (1993) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
The same font (with a few extra characters like the "%", "×" and "/", which have been added here as well), was used in the follow-up "Pop'n TwinBee: Rainbow Bell Adventures" (1994).
Only the characters present in the game's tile set have been included.
This is a clone of Pop'n TwinBee (SNES)Recreation of the pixel font from Capcom's "Goof Troop: Pirate Island Adventure" (1993) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Goof TroopRecreation of the pixel font from Sega's "Columns II: The Voyage Through Time" (1990).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Columns IIRecreation of the small pixel font from NMK/Jaleco's "Saint Dragon" (1989).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Saint Dragon (Small)