Offstruct RGB is a pixel colour font made using Adobe Illustrator and Fontstruct's new layers feature. It is inspired by the additive colour model in which Red, Green, and Blue light are mixed together. More samples here: Behance
This is a clone of offstructMy first colour font. My zistersoul, but now with awesome 2 layers and it's original own colours!
This is a clone of zistersoul eYe/FSColor recreation of the pixel font used in Capcom's "Hyper Street Fighter 2 - The Anniversary Edition" (2004) - though it actually made its first appearance in "Super Street Fighter 2" (1993).
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Street Fighter 2 Anniversary EditionRecreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
I was looking for an excuse to play around with color layers, so I colorized one of my old Dingbot designs.
This is a clone of Dingbots and Monsters XLRecreation of the pixel font from Sculptured Software/Acclaim's "Virtual Bart" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneThis font combines two simple ideas and puts them together. Braille and color theory.
I had a long time been holding on to this font (about 2 years) but decided that maybe someone out there would like it. Its complicated, in a way, but can end up being the most compressed "barcode" I have ever seen. (With the average letter taking up approximately 2 pixels when used in its "second form" but we will get into that later.
As with many of my fonts, is rooted in braille. So a knowledge in braille is neccesary. (Braille is very very easy to learn)
So heres the nuts and bolts. Lets take a 3 letter word in braille, say, "ice"
o| oo| o
o | | o
i c e
in of itself it takes three braille spots, but, what if we were to use color theory to compress it?
the first letter would be red, the second in yellow, the third in blue? You could have them occupy the same place and have no loss of information! Anywhere red overlapped the yellow, it would be orange, anywhere yellow overlapped blue it would be green! etc.
so, "Ice" could now be expressed as
green, orange
red, blue
The word "Ice" is conveyed in a 2x2 packet of colored pixels!
Which brings me to my font. "Rybian" (a play on words of "RedYellowBlue-ian" is a colorless way of expressing that same form.
red is a horizontal line
yellow is a circle
blue is a verticle line
so, logically, orange would be a circle with a horizontal line in it
green would be a circle with a verticle line in it
purple would be a verticle and horizontal line
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the Sega Mega Drive/Genesis.
Note that in the game, there is also a separate set of 0-9 numbers used for the score counter. This recreation only includes the slightly "cut off" letters and numbers used on the title screen, status messages, and high-score screen.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl in Panic on Funkotron" (1993) on the Sega Mega Drive/Genesis.
This font is almost exactly the same as the equivalent variant in "ToeJam & Earl" (1991), with the exception of the "b", "j", "z", zero, and some of the punctuation marks.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl 2 (Variant 1) (Mono)Recreation of the pixel font from Namco's "Splatterhouse 2" (1992) on the Sega Mega Drive / Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Splatterhouse 2Recreation of the large pixel font from Irem's "Lightning Swords" (1991).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Lightning Swords (Large)Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl in Panic on Funkotron" (1993) on the Sega Mega Drive/Genesis.
This font is almost exactly the same as the equivalent variant in "ToeJam & Earl" (1991), with the exception of the "b", zero, and some of the punctuation marks.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl 2 (Variant 2) (Mono)Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl" (1991) on the Sega Mega Drive/Genesis.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ToeJam & Earl (Variant 2) (Mono)Recreation of the pixel font from Nihon Bussan/Nichibutsu's "Formation Armed F" (1988).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Formation Armed F