If you played Minecraft for a while, you may or may not recognize or seen this font. And yes the Ẅ, Ẁ, Ẃ and Ỳ have different looking accents, but that's how it is in the original. And lastly, I will add more glyphs/characters/letters in the future. And yes I know it's a Gnu font but Fontstruct wouldn't allow us to access every character set. And I made this font just for fun. That's all! (edit: I changed the name from "Minecraft Bedrock" to "Minecraft GNU Font" 11/27/20)
@cjdudhf The sample you made doesn't make sense, its not the same style as the one i made and yes i know all of this is not 100% accurate.
** NOT SPONSORED BY OR ENDORSED BY MOJANG **
I finally created this font… It took a long time to create… Feel free to suggest any corrections below…
Note: The OpenType file may not work correctly. I'd recommend downloading the TrueType version of this…
~This "is" MC font, except it has two times better quality and I added much more glyphs! Please tell me what characters should I add next :)
Update log
18/08 - Added "Basic Greek" letters and fixed some mistakes.
20/08 - Added Coptic and the rest of Greek; completed "More Latin."
21/08 - Added breve to small and capital A-Breve; completed Latin-A; added Hebrew letters; whole IPA supplement
06/09 - Fixed some mistakes
05/10 - Added Georgian and Arabic single letter forms
7&9/10 - Fixed some mistakes
21/11 - Added Arrows and UCASE
22/11 - "Extended Latin-B" Completed!
24/11 - Added Katakana and redid the "§" symbol.
10/02 - Added Armenian; ę's ogonek is now more to the left.
WHAT SHOULD I MAKE NEXT?
Inspired by new Mojang Logo.
See more:
https://fontstruct.com/fontstructions/show/2435077/gintert-sans
https://fontstruct.com/fontstructions/show/2213949/jangatron
This is a clone of Gyroscope CThis font is a recreation of Minecraft's "Mojang" font. (Mojang)
With some extra characters. (...a lot of extra characters.) (Plus)
The font currently supports the following:
English / Spanish
Japanese
(Hirigana + Katakana, no CJK glyphs yet)
Russian
A few other languages (albeit little) like Hewbrew
(usually around like 2-10%)
Enjoy. :)
torra: Minecraftian for: hard, sturdy, solid
A font that will not fall down for the forseeable future. Not particularly readable. Made for the HeavyComp. For Minecraftian letters i e a o p t k f s h m n l r ts ks, use: " | - = [ n ] < ^ > r 7 l j v u.
This is the Mojangles font that was used in some Minecraft media and older versions of New Nintendo 3DS Edition. Some of the unicodes are styled differently from the original, similiar to Legacy Console Edition.
Zoom out to see it in a smooth form. Font operates at its best at 12, 24, and 36 but it is flexible. How to use: Classic wasd for redstone up down left and right. Classic numerical keypad for redstone intersections. (hold shift for numbers for coordinates) top qwerty row for various redstone devices (including slime to makes pistons sticky. The bottom row is reserved for pistons and repeaters. For any slight nudging of things, press `.
Update: I added "Slime blocks" f. g for hopper. Observer is j. Chest is h.
North, east, south, west, up, and down directions which will help the comparators and repeaters and redstone torches and hoppers. This is done by using Z,X,C,V,B,N. Let us use the example of a repeater, west facing, on 3 ticks delay. First you put a c to make a 3 tick repeater, then you put the v which will put a "West" on that repeater.
See picture entitled "The layout" (below) and youll see its actually quite simple.
MINECRAFT FIVE BOLD
for that people who wanted that font but it's no where to be found.
Recreated from scratch for people to enjoy it ;)
- update [oct/2023]
better size: now a pixel square is now 3x3 real pixels (before was 5x5) for more accuracy
Latin expansion: these characters: "ÌÁÜÑŸÆ" are now part of the glyph sheet
Cyrillic text: these characters "животное" are now part of the glyph sheet
- updarte [nov/2023]
Latin revamped: all characters "ÌÁÜÑŸÆ" are now adapted to og minecraft font
circumflex: the vowels with circumflex "ÂÊÎÔÛ" are now part of the glyph sheet
extra: this Å and the thorn (Þ) letters are now part of the glyph sheet
WORK IN PROGRESS!! ):) (:(
Sorry if the sone of the Kanji is unreadable, but I have to do it within an 8x8 grid...
6200 Glyphs Reached!!
Any double vowels or vowels where there is a consanant in between them should NOT be used!!
Tamil: Use with Consanants: For the O, Use E + Consonant + Aa; for the Oo, Use Ee + Consonant + Aa; For the Au, Use E + Consonant + Au Length Mark. Use the vowels itself: For the Au, Use Oo + Vowel Sign Au Length Mark
Malayalam: Use with Consonants: For the Ai, Use E + E + Consonant; for the O, Use E + Consonant + Aa; For the Oo, Use Ee + Consonant + Aa, for the Au, Use E + Consonant + Au Length Mark. Use the vowels itself: For the Ii, Use I + Au Length Mark; for the Uu, Use U + Au Length Mark, for the Ai, Use Vowel Sign E + E, for the Oo, Use O + Vowel Sign Aa, for the Au, use O + Vowel Sign Au Length Mark.
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.