A collection of recreations of fonts from classic video/computer games, all built brick-by-brick on FontStruct.
This collection is curated by FontStructors Patrick Lauke (redux) and goatmeal. Please contact either of them (sign in required!) if you find, or have fontstructed, a candidate for this set.
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This Is Based On The "Game Over/Time Over" Screen.
Most of you sussy fontstructors didnt make this,
so i did.
oh and the alt D, F, N, S are from the Sonic 2 Mission Failed Screen.
5/15/2022: Fixed The A glyph by adding the 2 Missing Pixels.
5/19/2022: Added Some Alternate Letters From A Font Called: Game Time
NOTE: Click 'TrueType Font' when downloading!
Thin version of enemy dialogue font used in UNDERTALE and DELTARUNE.
This is a clone of Greater Determination Speech BubbleSince you all asked for the numbers or the other symbols and ligatures.. here they are!
This is a clone of Sonic Title Card LowercaseRecreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
This font is unusual, as each character not only comprises two tiles (for its height), but also features characters that are wider than the maximum 8px tiles. In the game's tile set, this was achieved by using a custom encoding, where a single tile contains the combined values for two horizontal tiles.
See this short Twitter thread for a little dissection of the tile set.
The width of each character is also variable and encoded in the bottom tile for each character. Unfortunately, I was unable to work out the logic behind the width information bits - so, for characters used in the game, the correct width was matched manually, and for any characters not encountered (yet) in any of the dialog boxes, I took an educated guess...
Due to the complexity of this encoding, I won't tackle the hiragana/katakana large font from the japanese release.
Only the characters present in the game's tile set have been included
The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
I can't believe this is taken from so many typefaces published here; I could have created this typeface from scratch, but it's overly time-consuming for me to do that, so I'm just doing minor adjustments for the moment. (Now the design of the capital "A" is adjusted once again, so it looks more like the one in the original Sonic 2.)
Anyways, I have enjoyed Sonic the Hedgehog 2 for years and I'm somewhat fastidious about its font design, so the minor adjustments I have made is just to make it more accurate, and more typical of the original Sonic 2 -- very suitable for game subtitles in general, I guess.
One more thing, I just finished adjusting the "More Latin" section in this typeface, so this is the final draft.
This is a clone of Sonic The Hedgehog 2 HUD FontThis font is a recreation of the font used in Pokémon Red/Blue/Green/Yellow Edition for the Game Boy consoles (except Game Boy Micro) with extended characters.
The English version of the "m" and "é", the "PK" and "MN" symbols, the Pokédollar sign and the letters with apostrophe ("c'", "d'", "'d", "j'", "l'", "'l", "m'", "'m" (English, Italian and French versions), "n'", "p'", "'r" (English and Italian versions), "s'", "'s", "t'", "'t", "u'", "'v" and "y'") are located in the Private Use Area block using from codepoint U+E000 to codepoint U+E017.
NOTE: The extended characters are made by myself.
Feel free to write your opinion.
[Version 2.1]: Added "More Latin" Character Set.
[Version 2]: Fixed differences between the real font (from the NES or arcades) and the original (by me).
NES/Arcade Font.
This is a clone of NES/Arcade Font MonospaceRecreation of the pixel font from Nintendo's "Donkey Kong Classics" (1988) on the NES, which combines the fonts from "Donkey Kong" (1981) and "Donkey Kong Jr." (1982).
The one distinctive feature of this font are the "G" and the exclamation mark. Note that in the original "Donkey Kong" (1981) the period/full stop and the ".," (mapped here to the ";") were one pixel higher than in the "Classics" version. In addition, this recreation includes the maths symbols ("+", "-", "×", "÷") from "Donkey Kong Jr. Math" (1983). "Donkey Kong Jr. Math" and "Donkey Kong 3" (1983) also used this same font, except they changed the "8".
Other than the additions of the maths symbols, only the characters present in the game's tile set have been included.
The Life HUD Font As Shown In Sonic 1.
Middle Dot: ~
Arrows: #, $, %, &
Seen On Sonic 1, 2, And 3. Credit To SEGA.
This is a clone of Sonic SmallThe Heads-Up Display font from Sonic the Hedgehog 2.
This is a clone of Needlemouse