Recreation of the pixel font from Capcom's "Hyper Dyne: Side Arms" (1989) on the Turbografx-16/PC Engine.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Dyne: Side Arms (PC Engine)Recreation of the small bold pixel font from Sega's "Eternal Champions 2" (1995) on the Sega Mega CD.
Mostly the same as the primary pixel font from "Eternal Champions" (1993), but with slight differences in punctuation and a few extra symbols.
Only the characters present in the game's tile set have been included.
This is a clone of Eternal ChampionsRecreation of the pixel font from Tatsumi's "Big Fight: Big Trouble in the Atlantic Ocean" (1992).
The tile set contains a full set of hiragana and katakana, but as the game does not use them (with the exception of the CJK quotation marks U+300C and U+300D, which are used - confusingly - to quote english dialogue in the end cinematic), these have not been added here.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis (Genesis)Recreation of the small pixel font from Sega's "ESWAT: City under Siege" (1990) on the Sega Mega Drive/Genesis.
This font is used in the opening cinematic.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font used in early UPL games: the alphanumeric characters were first introduced in "Nova 2001" (1983) and the punctuation/special characters were added starting with "Ninja Kid" (1984). It at first appears like a copy of Namco's "Xevious" (1982), but has enough variation to be considered a stand-alone font in its own right. The font was further used - with some minor change to the punctuation - in "Raiders5" (1985) and "Ninja Kid II" (1987).
Recreation of the primary pixel font from Nintendo's "Metroid II: Return of Samus" (1991) on the Nintendo Game Boy.
Only the characters present in the game's tile set have been included.
Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of the medium pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Double Dragon V (Large) (SNES)Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)Recreation of the pixel font used for the menu and options screen in Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. Only the characters present in the game's tile set have been included.
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Gigas" (1986).
Oddly, the game was then bootlegged/modified by Nihon Systems as "Omega" (1986), though it appears that it was never widely released.
Only the characters present in the game's tile set have been included.
Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
The font uses a small amount of antialiasing. This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font used for the intro cinematic and end credits in Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. Only the characters present in the game's tile set have been included.
This is a clone of Castlevania: Bloodlines (Menu)Recreation of the pixel font from Sculptured Software's "Looney Tunes B-Ball" (1995) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Looney Tunes B-Ball