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Control Panel font from "Leisure Suit Larry 6: Shape Up Or Slip Out!", (C) 1993 Sierra. Extended characters from unused resource file found in "Leisure Suit Larry 7: Love For Sail!", (C) 1996 Sierra. Characters " ; : by Goatmeal. Sierra Resource File Tags: "900.fon" (LSL6) & "6119.fon" (LSL7DOS)
In-game dialogue font from Space Quest 6: Roger Wilco In The Spinal Frontier, (C) 1995 Sierra On-Line. Includes the Positive and Negative Post symbols and Sierra logo; modified / (to match \) and characters % $ [ | ] ~ by Goatmeal. Original / found in the More Latin area. Sierra Resource File Tags: "70.fon" & "71.fon"
Typeface used for the opening credits of Hero's Quest: So You Want To Be A Hero (EGA) & Quest For Glory: So You Want To Be A Hero (EGA), (C) 1989 Sierra On-Line. The words and names were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets. Letters Q & Z created by Goatmeal.
Because the flourishes/sparkles present in the center of several letters could not be recreated effectively in FontStruct, they are NOT included in this font recreation.
Clone of Sierra Font 69 fon. Solid version of the in-game dialogue font from "Space Quest IV: Roger Wilco And The Time Rippers", (C) 1991/1992 Sierra. Use it to fill in the outline version! Sierra Resource File Tag: "68.fon"
This is a clone of Sierra Font 69 fonInitials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
To match the two-tone sprites used in the game, this version allows the user to overlay a partial letter or letters in a different color for use in games or picture/image artwork.