Long long ago, I created this bitmap font for use on my Handspring Visor so I could cram a huge amount of text on the screen without disrupting vertical metrics. It's still pretty good at that! This could also adapt well to pixel-art games. As always, I'll happily add more characters on request!
I am very surprised at how readable this is in Microsoft Word. I did not intend this font to be readable. The whole idea was to use all angles and no curves so that I could hopefully have thousands of glyphs without the font getting too huge. Readability is a nice bonus.
This font is another of the products that a challenge as lively as TwentiesComp generates in FontStruct. You spend two weeks (or more) devising and building original and competitive fonts in a crazy race, but your brain does not stop when the Comp is over and continues through the nooks and crannies that you had demanded of it before, searching and producing new suggestions. This was one of those post-hoc ideas that came up when the fonts to present were already finished. Hope I don't detract too much with it the great level that this Comp has had. Thanks for your compreension.
A blocky, somewhat futuristic, mostly sans-serif font. All latin characters are in square dimensions. Lower case letters are a third of the size of upper case letters. It was developed with my 2019 spelling reform proposal for European languages in mind, and therefore may posess and/or lack some features unexpectedly.
This is a cloneThis font is based on a freely-distributed "Stop" font with a few line joints. This is a sci-fi Retro font that is normally used on sci-fi movies and video games. It currently supports basic Latin, but I will add more characters on the future version.
Iteration 4: Basic Latin kerning finished.
*
DOODLE DOODLE DOODLE!
*
Design Rules:
1. Letters with spurs will have the spur begin at the baseline. This provides the distinctive "high heeled" look.
2. Any letter whose traditional design has a straight vertical line on its left side will keep the line, no matter how the lines of the actual letter travel.